2018-03-07 08:14:42 +01:00
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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2018-06-20 20:17:45 +02:00
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#include <ScriptObject.h>
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2018-03-07 08:14:42 +01:00
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// Quest Script: ManSea002_00108
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// Quest Name: Close to Home
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// Quest ID: 65644
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// Start NPC: 1002697
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// End NPC: 1000972
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2018-10-28 21:53:21 +01:00
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using namespace Core;
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2018-08-29 21:40:59 +02:00
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class ManSea002 :
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2018-11-13 21:34:44 +11:00
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public Sapphire::ScriptAPI::EventScript
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2018-03-07 08:14:42 +01:00
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{
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private:
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2018-08-29 21:40:59 +02:00
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static constexpr auto SEQ_0 = 0;
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static constexpr auto SEQ_1 = 1;
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static constexpr auto SEQ_FINISH = 255;
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static constexpr auto ACTOR0 = 1002697;
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static constexpr auto ACTOR1 = 1001217;
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static constexpr auto ACTOR2 = 1000926;
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static constexpr auto ACTOR3 = 1000972;
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static constexpr auto AETHERYTE0 = 8;
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static constexpr auto BIND_ACTOR0 = 6229226;
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static constexpr auto ITEM0 = 2000104;
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static constexpr auto LOC_ACTOR1 = 1001023;
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static constexpr auto LOC_FACE0 = 604;
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static constexpr auto LOC_FACE1 = 605;
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static constexpr auto LOC_POS_CAM1 = 4106696;
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static constexpr auto LOC_POS_CAM2 = 4106698;
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static constexpr auto REWARD0 = 1;
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static constexpr auto SCREENIMAGE0 = 14;
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static constexpr auto UNLOCK_DESION = 14;
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2018-03-07 08:14:42 +01:00
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2018-05-14 05:13:10 +02:00
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public:
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2018-08-29 21:40:59 +02:00
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ManSea002() :
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2018-11-13 21:34:44 +11:00
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Sapphire::ScriptAPI::EventScript( 65644 )
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2018-08-29 21:40:59 +02:00
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{
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}
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~ManSea002()
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{
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};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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{
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Scene00000( player );
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}
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else if( actor == AETHERYTE0 )
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{
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player.eventActionStart( 0x050002, 0x13,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.learnAction( 1 );
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Scene00002( player );
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},
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nullptr, eventId );
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}
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else if( actor == ACTOR1 )
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{
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Scene00004( player );
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}
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else if( actor == ACTOR2 )
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{
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Scene00006( player );
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}
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else if( actor == ACTOR3 )
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{
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Scene00007( player );
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}
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}
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2018-05-14 05:13:10 +02:00
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private:
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2018-08-29 21:40:59 +02:00
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 1 )
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{
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player.sendQuestMessage( getId(), 1, 0, 0, 0 );
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}
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else if( varIdx == 2 )
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{
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player.sendQuestMessage( getId(), 2, 0, 0, 0 );
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}
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else
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{
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player.sendQuestMessage( getId(), 0, 0, 0, 0 );
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}
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auto questId = getId();
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auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
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auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
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auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
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if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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{
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player.updateQuest( questId, SEQ_FINISH );
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}
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00001( player );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( getId(), SEQ_1 );
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player.setQuestUI8CH( getId(), 1 );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00003( player );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BL( getId(), 1 );
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checkQuestCompletion( player, 0 );
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00005( player );
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}
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else
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return;
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8CH( getId(), 0 );
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player.setQuestUI8BH( getId(), 1 );
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checkQuestCompletion( player, 1 );
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8AL( getId(), 1 );
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checkQuestCompletion( player, 2 );
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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2018-03-07 08:14:42 +01:00
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};
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