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sapphire/src/servers/Scripts/quest/subquest/uldah/SubWil006.cpp

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil006_00165
// Quest Name: The Great Gladiator
// Quest ID: 65701
// Start NPC: 1001295
// End NPC: 1001299
class SubWil006 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 5594;
static constexpr auto RewardItemCount = 10;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001295;
static constexpr auto Actor1 = 1002280;
static constexpr auto Actor2 = 1001299;
static constexpr auto Item0 = 2000201;
public:
SubWil006() : EventScript( 65701 ){};
~SubWil006(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
else if( actor == Actor2 )
{
Scene00004( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
player.setQuestUI8BH( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00002( player );
}
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else
{
Scene00003( player );
}
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} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SeqFinish );
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};