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sapphire/src/tools/event_object_parser/vec3.h

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2018-02-26 23:50:50 +01:00
#ifndef _VEC3_H
#define _VEC3_H
#include <cstdint>
#include "matrix4.h"
struct vec3
{
float x, y, z;
vec3()
{
x = 0.0f;
y = 0.0f;
z = 0.0f;
}
vec3(float x, float y, float z)
{
this->x = x;
this->y = y;
this->z = z;
};
};
static vec3 operator *(const vec3& lhs, const matrix4& rhs)
{
vec3 ret;
ret.x = rhs(0, 0) * lhs.x + rhs(0, 1) * lhs.y + rhs(0, 2) * lhs.z;
ret.y = rhs(1, 0) * lhs.x + rhs(1, 1) * lhs.y + rhs(1, 2) * lhs.z;
ret.z = rhs(2, 0) * lhs.x + rhs(2, 1) * lhs.y + rhs(2, 2) * lhs.z;
return ret;
};
#endif