2018-11-22 01:17:19 +11:00
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#include "PlayerMgr.h"
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2021-11-27 00:53:57 +01:00
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#include <Service.h>
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#include <Exd/ExdData.h>
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2018-11-22 01:17:19 +11:00
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2023-01-27 11:13:57 +01:00
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#include <Territory/Land.h>
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2018-11-22 01:17:19 +11:00
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2021-11-27 00:53:57 +01:00
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#include <Manager/TerritoryMgr.h>
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2023-01-19 13:03:54 -03:00
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#include <Manager/AchievementMgr.h>
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2023-01-27 11:13:57 +01:00
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#include <Manager/PartyMgr.h>
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#include <Manager/HousingMgr.h>
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2023-02-18 23:05:15 +01:00
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#include <Manager/QuestMgr.h>
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2018-11-22 01:17:19 +11:00
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2023-02-10 21:28:34 +01:00
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#include <Script/ScriptMgr.h>
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2021-11-27 00:53:57 +01:00
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#include <Common.h>
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2023-02-25 15:58:11 +01:00
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#include <Database/ZoneDbConnection.h>
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#include <Database/DbWorkerPool.h>
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2021-11-27 00:53:57 +01:00
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#include <Network/GameConnection.h>
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#include <Network/CommonActorControl.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Network/PacketWrappers/ActorControlPacket.h>
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#include <Network/PacketWrappers/ActorControlSelfPacket.h>
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2023-02-10 21:28:34 +01:00
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#include <Network/PacketWrappers/ActorControlTargetPacket.h>
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#include <Network/PacketWrappers/InitZonePacket.h>
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2021-11-27 00:53:57 +01:00
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#include <Network/PacketWrappers/ModelEquipPacket.h>
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2023-02-10 21:28:34 +01:00
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#include <Network/PacketWrappers/PlayerSetupPacket.h>
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2023-02-20 15:25:57 +01:00
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#include <Network/PacketWrappers/ConditionPacket.h>
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2023-02-25 15:31:57 +01:00
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#include <Network/PacketWrappers/RestingPacket.h>
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2023-02-10 21:28:34 +01:00
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#include <Network/PacketWrappers/ServerNoticePacket.h>
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#include <Network/PacketWrappers/ChatPacket.h>
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#include <Network/PacketWrappers/HudParamPacket.h>
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2023-03-05 23:27:35 +01:00
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#include <Network/Util/PlayerUtil.h>
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2021-11-27 00:53:57 +01:00
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2018-11-22 01:17:19 +11:00
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#include <Actor/Player.h>
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2022-01-27 20:03:51 -03:00
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#include <Actor/BNpc.h>
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2018-11-22 01:17:19 +11:00
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2023-02-10 21:28:34 +01:00
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#include <Inventory/Item.h>
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#include <Util/UtilMath.h>
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2022-01-27 21:08:43 +01:00
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using namespace Sapphire;
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2018-12-01 00:27:16 +11:00
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using namespace Sapphire::World::Manager;
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2021-11-27 00:53:57 +01:00
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::WorldPackets::Server;
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using namespace Sapphire::Network::ActorControl;
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2018-11-22 01:17:19 +11:00
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2022-01-27 21:08:43 +01:00
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2023-02-25 15:58:11 +01:00
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Sapphire::Entity::PlayerPtr PlayerMgr::getPlayer( uint32_t entityId )
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{
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//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_playerMapById.find( entityId );
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if( it != m_playerMapById.end() )
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return ( it->second );
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// not found (new character?) - we'll load from DB and hope it's there
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return loadPlayer( entityId );
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}
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Sapphire::Entity::PlayerPtr PlayerMgr::getPlayer( uint64_t characterId )
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{
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//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_playerMapByCharacterId.find( characterId );
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if( it != m_playerMapByCharacterId.end() )
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return ( it->second );
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// not found (new character?) - we'll load from DB and hope it's there
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return loadPlayer( characterId );
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}
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Sapphire::Entity::PlayerPtr PlayerMgr::getPlayer( const std::string& playerName )
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{
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//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_playerMapByName.find( playerName );
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if( it != m_playerMapByName.end() )
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return ( it->second );
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// not found (new character?) - we'll load from DB and hope it's there
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return loadPlayer( playerName );
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}
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2023-02-27 08:58:08 +01:00
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std::vector< Sapphire::Entity::PlayerPtr > PlayerMgr::searchPlayersByName( const std::string& playerName )
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{
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std::vector< Sapphire::Entity::PlayerPtr > results{};
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for( auto& it : m_playerMapByName )
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{
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if( it.first.find( playerName ) != std::string::npos )
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results.push_back( it.second );
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}
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return results;
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}
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2023-02-25 15:58:11 +01:00
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std::string PlayerMgr::getPlayerNameFromDb( uint64_t characterId, bool forceDbLoad )
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{
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if( !forceDbLoad )
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{
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auto it = m_playerMapByCharacterId.find( characterId );
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if( it != m_playerMapByCharacterId.end() )
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return ( it->second->getName() );
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}
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
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auto res = db.query( "SELECT name FROM charainfo WHERE characterid = " + std::to_string( characterId ) );
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if( !res->next() )
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return "Unknown";
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std::string playerName = res->getString( 1 );
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return playerName;
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}
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Sapphire::Entity::PlayerPtr PlayerMgr::addPlayer( uint64_t characterId )
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{
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auto pPlayer = Entity::make_Player();
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if( !pPlayer->loadFromDb( characterId ) )
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return nullptr;
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m_playerMapById[ pPlayer->getId() ] = pPlayer;
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m_playerMapByCharacterId[ pPlayer->getCharacterId() ] = pPlayer;
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m_playerMapByName[ pPlayer->getName() ] = pPlayer;
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return pPlayer;
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}
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Sapphire::Entity::PlayerPtr PlayerMgr::loadPlayer( uint32_t entityId )
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{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
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auto res = db.query( "SELECT CharacterId FROM charainfo WHERE EntityId = " + std::to_string( entityId ) );
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if( !res || !res->next() )
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return nullptr;
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uint64_t characterId = res->getUInt64( 1 );
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return addPlayer( characterId );
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}
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Sapphire::Entity::PlayerPtr PlayerMgr::loadPlayer( uint64_t characterId )
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{
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return addPlayer( characterId );
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}
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Sapphire::Entity::PlayerPtr PlayerMgr::loadPlayer( const std::string& playerName )
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{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
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auto res = db.query( "SELECT CharacterId FROM charainfo WHERE Name = " + playerName );
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if( !res || !res->next() )
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return nullptr;
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uint64_t characterId = res->getUInt64( 1 );
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return addPlayer( characterId );
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}
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bool PlayerMgr::loadPlayers()
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{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
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auto res = db.query( "SELECT CharacterId FROM charainfo" );
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// no players or failed
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while( res->next() )
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{
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uint64_t characterId = res->getUInt64( 1 );
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if( !addPlayer( characterId ) )
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return false;
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}
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return true;
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}
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Sapphire::Entity::PlayerPtr PlayerMgr::syncPlayer( uint64_t characterId )
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{
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auto pPlayer = getPlayer( characterId );
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if( !pPlayer )
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return nullptr;
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// get our cached last db write
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auto lastCacheSync = pPlayer->getLastDBWrite();
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// update this player's last db write
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if( !pPlayer->syncLastDBWrite() )
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return nullptr;
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// get db last write
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auto dbSync = pPlayer->getLastDBWrite();
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// db was updated and we lost track of it - update
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// @todo for now, always reload the player on login.
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//if( dbSync != lastCacheSync )
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{
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// clear current maps
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m_playerMapById[ pPlayer->getId() ] = nullptr;
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m_playerMapByName[ pPlayer->getName() ] = nullptr;
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m_playerMapByCharacterId[ pPlayer->getCharacterId() ] = nullptr;
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if( !pPlayer->loadFromDb( characterId ) )
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return nullptr;
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m_playerMapById[ pPlayer->getId() ] = pPlayer;
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m_playerMapByCharacterId[ pPlayer->getCharacterId() ] = pPlayer;
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m_playerMapByName[ pPlayer->getName() ] = pPlayer;
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}
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return pPlayer;
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}
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2023-02-20 15:25:57 +01:00
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void PlayerMgr::onConditionChanged( Entity::Player& player, bool updateInRange )
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2021-11-27 00:53:57 +01:00
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{
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2023-02-17 15:34:51 +01:00
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2023-02-20 15:25:57 +01:00
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server().queueForPlayer( player.getCharacterId(), std::make_shared< ConditionPacket >( player ) );
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2021-11-27 00:53:57 +01:00
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if( updateInRange )
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2023-02-17 15:34:51 +01:00
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server().queueForPlayers( player.getInRangePlayerIds( true ),
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makeActorControl( player.getId(), SetStatusIcon, static_cast< uint8_t >( player.getOnlineStatus() ) ) );
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2021-11-27 00:53:57 +01:00
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}
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2023-02-20 15:25:57 +01:00
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void PlayerMgr::onAchievementListChanged( Entity::Player& player )
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2023-01-19 13:03:54 -03:00
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{
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2023-01-27 18:54:54 -03:00
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auto achvData = player.getAchievementData();
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2023-01-19 13:03:54 -03:00
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auto achvPacket = makeZonePacket< FFXIVIpcAchievement >( player.getId() );
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2023-01-27 18:54:54 -03:00
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std::memcpy( &achvPacket->data().complete[ 0 ], &achvData.unlockList[ 0 ], sizeof( achvPacket->data().complete ) );
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std::memcpy( &achvPacket->data().history[ 0 ], &achvData.history[ 0 ], sizeof( achvPacket->data().history ) );
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2023-01-19 13:03:54 -03:00
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2023-02-17 15:34:51 +01:00
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server().queueForPlayer( player.getCharacterId(), achvPacket );
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2023-01-19 13:03:54 -03:00
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}
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2023-02-20 15:25:57 +01:00
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void PlayerMgr::onAchievementProgressChanged( Entity::Player& player, uint32_t achievementId )
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2023-01-19 13:03:54 -03:00
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{
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2023-02-17 15:34:51 +01:00
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2023-01-19 13:03:54 -03:00
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auto& achvMgr = Common::Service< Manager::AchievementMgr >::ref();
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auto achvProgress = achvMgr.getAchievementDataById( player, achievementId );
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auto pAchvProgressPacket = makeActorControl( player.getId(), AchievementSetRate, achievementId, achvProgress.first, achvProgress.second );
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2023-02-17 15:34:51 +01:00
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server().queueForPlayer( player.getCharacterId(), pAchvProgressPacket );
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2023-01-19 13:03:54 -03:00
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}
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void PlayerMgr::onUnlockAchievement( Entity::Player& player, uint32_t achievementId )
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{
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2023-02-20 15:25:57 +01:00
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onAchievementListChanged( player );
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2023-01-19 13:03:54 -03:00
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2023-02-17 15:34:51 +01:00
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server().queueForPlayer( player.getCharacterId(), makeActorControl( player.getId(), AchievementComplete, achievementId ) );
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server().queueForPlayer( player.getCharacterId(), makeActorControl( player.getId(), AchievementObtainMsg, achievementId ) );
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2023-01-19 13:03:54 -03:00
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}
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2023-02-25 15:31:57 +01:00
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void PlayerMgr::onRestingTick( Entity::Player& player )
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{
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server().queueForPlayers( player.getInRangePlayerIds( true ), std::make_shared< RestingPacket >( player ) );
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}
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void PlayerMgr::sendItemLevel( Entity::Player& player )
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2021-11-27 00:53:57 +01:00
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{
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2023-02-17 15:34:51 +01:00
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server().queueForPlayer( player.getCharacterId(), makeActorControl( player.getId(), SetItemLevel, player.getItemLevel(), 0 ) );
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2021-11-27 00:53:57 +01:00
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}
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2022-01-27 21:08:43 +01:00
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void PlayerMgr::onLevelUp( Entity::Player& player )
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2021-11-27 00:53:57 +01:00
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{
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player.calculateStats();
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2023-03-05 23:27:35 +01:00
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Network::Util::Player::sendBaseParams( player );
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Network::Util::Player::sendHudParam( player );
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2021-11-27 00:53:57 +01:00
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2023-02-17 15:34:51 +01:00
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auto inRangePlayerIds = player.getInRangePlayerIds( true );
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2021-11-27 00:53:57 +01:00
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2023-02-17 15:34:51 +01:00
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server().queueForPlayers( inRangePlayerIds, makeHudParam( player ) );
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server().queueForPlayers( inRangePlayerIds, makeActorControl( player.getId(), LevelUpEffect, static_cast< uint8_t >( player.getClass() ),
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2023-02-25 15:31:57 +01:00
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player.getLevel(), player.getLevel() - 1 ) );
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2023-01-19 13:03:54 -03:00
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2023-03-05 23:27:35 +01:00
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Network::Util::Player::sendStatusUpdate( player );
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2023-02-04 12:43:14 +00:00
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2023-01-19 13:03:54 -03:00
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auto& achvMgr = Common::Service< World::Manager::AchievementMgr >::ref();
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2023-01-20 10:43:45 -03:00
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achvMgr.progressAchievementByType< Common::Achievement::Type::Classjob >( player, static_cast< uint32_t >( player.getClass() ) );
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2021-11-27 00:53:57 +01:00
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}
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2023-01-19 13:03:54 -03:00
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void PlayerMgr::onSetLevelForClass( Entity::Player& player, Common::ClassJob classJob )
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{
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auto& achvMgr = Common::Service< World::Manager::AchievementMgr >::ref();
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2023-02-17 15:34:51 +01:00
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server().queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), Network::ActorControl::ClassJobUpdate,
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2023-02-20 15:25:57 +01:00
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static_cast< uint8_t >( classJob ), player.getLevelForClass( classJob ) ) );
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2023-01-19 13:03:54 -03:00
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2023-01-20 10:43:45 -03:00
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achvMgr.progressAchievementByType< Common::Achievement::Type::Classjob >( player, static_cast< uint32_t >( classJob ) );
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2023-01-19 13:03:54 -03:00
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}
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2022-01-27 21:08:43 +01:00
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void PlayerMgr::onGainExp( Entity::Player& player, uint32_t exp )
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2021-11-27 00:53:57 +01:00
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{
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if( exp != 0 )
|
2023-02-20 15:25:57 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), GainExpMsg,
|
|
|
|
static_cast< uint8_t >( player.getClass() ), exp ) );
|
2021-11-27 00:53:57 +01:00
|
|
|
|
2023-02-20 15:25:57 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), UpdateUiExp,
|
|
|
|
static_cast< uint8_t >( player.getClass() ), player.getExp() ) );
|
2021-11-27 00:53:57 +01:00
|
|
|
}
|
|
|
|
|
2022-01-27 21:08:43 +01:00
|
|
|
void PlayerMgr::onUnlockOrchestrion( Entity::Player& player, uint8_t songId, uint32_t itemId )
|
2021-11-27 00:53:57 +01:00
|
|
|
{
|
2023-02-10 21:28:34 +01:00
|
|
|
player.learnSong( songId, itemId );
|
|
|
|
|
2023-02-17 15:34:51 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), ToggleOrchestrionUnlock, songId, 1, itemId ) );
|
2021-11-27 00:53:57 +01:00
|
|
|
}
|
|
|
|
|
2023-02-20 15:25:57 +01:00
|
|
|
void PlayerMgr::onGearChanged( Entity::Player& player )
|
2021-11-27 00:53:57 +01:00
|
|
|
{
|
2023-02-17 15:34:51 +01:00
|
|
|
server().queueForPlayers( player.getInRangePlayerIds( true ), std::make_shared< ModelEquipPacket >( player ) );
|
2021-11-27 00:53:57 +01:00
|
|
|
}
|
|
|
|
|
2023-01-23 21:39:12 +01:00
|
|
|
void PlayerMgr::onCompanionUpdate( Entity::Player& player, uint8_t companionId )
|
|
|
|
{
|
2023-02-10 21:28:34 +01:00
|
|
|
auto& exdData = Common::Service< Data::ExdData >::ref();
|
|
|
|
|
|
|
|
auto companion = exdData.getRow< Excel::Companion >( companionId );
|
|
|
|
if( !companion )
|
|
|
|
return;
|
|
|
|
|
|
|
|
player.setCompanion( companionId );
|
2023-03-05 23:27:35 +01:00
|
|
|
Network::Util::Player::sendActorControl( player.getInRangePlayerIds( true ), player, ToggleCompanion, companionId );
|
2023-01-23 21:39:12 +01:00
|
|
|
}
|
|
|
|
|
2022-01-27 21:08:43 +01:00
|
|
|
void PlayerMgr::onMountUpdate( Entity::Player& player, uint32_t mountId )
|
2021-11-27 00:53:57 +01:00
|
|
|
{
|
2023-02-17 15:34:51 +01:00
|
|
|
|
|
|
|
auto inRangePlayerIds = player.getInRangePlayerIds( true );
|
2021-11-27 00:53:57 +01:00
|
|
|
if( mountId != 0 )
|
|
|
|
{
|
2023-03-05 23:27:35 +01:00
|
|
|
Network::Util::Player::sendActorControl( inRangePlayerIds, player, SetStatus, static_cast< uint8_t >( Common::ActorStatus::Mounted ) );
|
|
|
|
Network::Util::Player::sendActorControlSelf( inRangePlayerIds, player, 0x39e, 12 );
|
2021-11-27 00:53:57 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2023-03-05 23:27:35 +01:00
|
|
|
Network::Util::Player::sendActorControl( inRangePlayerIds, player, SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) );
|
|
|
|
Network::Util::Player::sendActorControlSelf( inRangePlayerIds, player, Dismount, 1 );
|
2021-11-27 00:53:57 +01:00
|
|
|
}
|
2022-02-21 01:49:01 +01:00
|
|
|
|
|
|
|
auto mountPacket = makeZonePacket< FFXIVIpcMount >( player.getId() );
|
|
|
|
mountPacket->data().id = mountId;
|
2023-02-17 15:34:51 +01:00
|
|
|
server().queueForPlayers( inRangePlayerIds, mountPacket );
|
2021-11-27 00:53:57 +01:00
|
|
|
}
|
|
|
|
|
2022-02-23 08:36:23 +01:00
|
|
|
void PlayerMgr::onMobKill( Entity::Player& player, Entity::BNpc& bnpc )
|
2021-11-27 00:53:57 +01:00
|
|
|
{
|
|
|
|
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
|
2022-02-23 08:36:23 +01:00
|
|
|
scriptMgr.onBNpcKill( player, bnpc );
|
2021-11-27 00:53:57 +01:00
|
|
|
|
2022-02-10 18:50:44 +01:00
|
|
|
if( player.hasReward( Common::UnlockEntry::HuntingLog ) )
|
2021-11-27 00:53:57 +01:00
|
|
|
{
|
2022-02-23 08:36:23 +01:00
|
|
|
player.updateHuntingLog( bnpc.getBNpcNameId() );
|
2021-11-27 00:53:57 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-01-27 21:08:43 +01:00
|
|
|
void PlayerMgr::onHateListChanged( Entity::Player& player )
|
2021-11-27 00:53:57 +01:00
|
|
|
{
|
2022-01-27 20:03:51 -03:00
|
|
|
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
|
2021-11-27 00:53:57 +01:00
|
|
|
|
|
|
|
auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( player.getId() );
|
|
|
|
auto hateRankPacket = makeZonePacket< FFXIVIpcHaterList >( player.getId() );
|
|
|
|
|
|
|
|
auto actorIdToHateSlotMap = player.getActorIdToHateSlotMap();
|
|
|
|
|
|
|
|
hateListPacket->data().Count = static_cast< uint8_t >( actorIdToHateSlotMap.size() );
|
|
|
|
|
|
|
|
hateRankPacket->data().Count = static_cast< uint8_t >( actorIdToHateSlotMap.size() );
|
|
|
|
auto it = actorIdToHateSlotMap.begin();
|
2022-01-27 20:03:51 -03:00
|
|
|
|
|
|
|
auto zone = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
|
|
|
|
if( !zone )
|
|
|
|
return;
|
|
|
|
|
|
|
|
for( int32_t i = 0; it != actorIdToHateSlotMap.end(); ++it, ++i )
|
2021-11-27 00:53:57 +01:00
|
|
|
{
|
2022-01-27 20:03:51 -03:00
|
|
|
auto pBNpc = zone->getActiveBNpcByEntityId( it->first );
|
|
|
|
if( !pBNpc )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
auto hateValue = pBNpc->hateListGetValue( player.getAsChara() );
|
|
|
|
if( hateValue == 0 )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
auto hatePercent = ( hateValue / static_cast< float >( pBNpc->hateListGetHighestValue() ) ) * 100.f;
|
|
|
|
|
2022-01-06 20:25:50 +01:00
|
|
|
hateListPacket->data().List[ i ].Id = player.getId();
|
2022-01-27 20:03:51 -03:00
|
|
|
hateListPacket->data().List[ i ].Value = hateValue;
|
2021-11-27 00:53:57 +01:00
|
|
|
|
|
|
|
hateRankPacket->data().List[ i ].Id = it->first;
|
2022-01-27 20:03:51 -03:00
|
|
|
hateRankPacket->data().List[ i ].Rate = static_cast< uint8_t >( hatePercent );
|
2021-11-27 00:53:57 +01:00
|
|
|
}
|
|
|
|
|
2023-02-17 15:34:51 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(), { hateListPacket, hateRankPacket } );
|
2021-11-27 00:53:57 +01:00
|
|
|
}
|
|
|
|
|
2023-02-22 14:55:59 +01:00
|
|
|
void PlayerMgr::sendLoginMessage( Entity::Player& player )
|
2021-11-27 00:53:57 +01:00
|
|
|
{
|
2023-02-17 15:34:51 +01:00
|
|
|
auto motd = server().getConfig().motd;
|
2021-11-27 00:53:57 +01:00
|
|
|
|
|
|
|
std::istringstream ss( motd );
|
|
|
|
std::string msg;
|
|
|
|
while( std::getline( ss, msg, ';' ) )
|
|
|
|
{
|
2023-01-27 11:13:57 +01:00
|
|
|
sendServerNotice( player, msg );
|
2021-11-27 00:53:57 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-02-22 14:55:59 +01:00
|
|
|
void PlayerMgr::onLogin( Entity::Player &player )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2023-02-10 21:38:08 +01:00
|
|
|
void PlayerMgr::onLogout( Entity::Player &player )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2023-02-10 13:05:53 -03:00
|
|
|
void PlayerMgr::onDeath( Entity::Player& player )
|
2023-01-15 22:03:44 +01:00
|
|
|
{
|
|
|
|
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
|
|
|
|
scriptMgr.onPlayerDeath( player );
|
|
|
|
}
|
2021-11-27 00:53:57 +01:00
|
|
|
|
2023-02-20 15:25:57 +01:00
|
|
|
void PlayerMgr::onMoveZone( Sapphire::Entity::Player& player )
|
2023-01-27 11:13:57 +01:00
|
|
|
{
|
|
|
|
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
|
|
|
|
auto& housingMgr = Common::Service< HousingMgr >::ref();
|
|
|
|
auto& partyMgr = Common::Service< World::Manager::PartyMgr >::ref();
|
|
|
|
|
|
|
|
auto pZone = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
|
|
|
|
if( !pZone )
|
|
|
|
{
|
|
|
|
Logger::error( "Territory GuID#{} not found!", player.getTerritoryId() );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
auto& teri = *pZone;
|
|
|
|
|
|
|
|
auto initPacket = makeZonePacket< FFXIVIpcLogin >( player.getId() );
|
|
|
|
initPacket->data().playerActorId = player.getId();
|
|
|
|
|
2023-02-17 15:34:51 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(), initPacket );
|
2023-01-27 11:13:57 +01:00
|
|
|
|
|
|
|
player.sendInventory();
|
|
|
|
|
|
|
|
if( player.isLogin() )
|
|
|
|
{
|
2023-03-05 23:27:35 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), SetConfigFlags, player.getConfigFlags(), 1 ) );
|
2023-02-17 15:34:51 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), SetMaxGearSets, player.getMaxGearSets() ) );
|
2023-01-27 11:13:57 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// set flags, will be reset automatically by zoning ( only on client side though )
|
|
|
|
//setStateFlag( PlayerStateFlag::BetweenAreas );
|
|
|
|
//setStateFlag( PlayerStateFlag::BetweenAreas1 );
|
|
|
|
|
2023-03-05 23:27:35 +01:00
|
|
|
Network::Util::Player::sendHuntingLog( player );
|
2023-01-27 11:13:57 +01:00
|
|
|
|
2023-02-14 13:50:08 +01:00
|
|
|
if( player.isLogin() )
|
2023-02-17 15:34:51 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(), makePlayerSetup( player ) );
|
2023-02-14 13:50:08 +01:00
|
|
|
|
|
|
|
player.sendRecastGroups();
|
2023-03-05 23:27:35 +01:00
|
|
|
Network::Util::Player::sendBaseParams( player );
|
2023-02-25 15:31:57 +01:00
|
|
|
sendItemLevel( player );
|
2023-01-27 11:13:57 +01:00
|
|
|
if( player.isLogin() )
|
|
|
|
{
|
2023-02-18 23:05:15 +01:00
|
|
|
auto classInfo = makeZonePacket< FFXIVIpcChangeClass >( player.getId() );
|
|
|
|
classInfo->data().ClassJob = static_cast< uint8_t >( player.getClass() );
|
|
|
|
classInfo->data().Lv = player.getLevel();
|
|
|
|
classInfo->data().Lv1 = player.getLevel();
|
|
|
|
if( player.isLogin() )
|
|
|
|
classInfo->data().Login = 1;
|
|
|
|
server().queueForPlayer( player.getCharacterId(), classInfo );
|
|
|
|
|
|
|
|
server().queueForPlayer( player.getCharacterId(), makeActorControl( player.getId(), 0x112, 0x24 ) ); // unknown
|
|
|
|
|
2023-01-27 11:13:57 +01:00
|
|
|
auto contentFinderList = makeZonePacket< FFXIVIpcContentAttainFlags >( player.getId() );
|
|
|
|
std::memset( &contentFinderList->data(), 0xFF, sizeof( contentFinderList->data() ) );
|
2023-02-17 15:34:51 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(), contentFinderList );
|
2023-01-27 11:13:57 +01:00
|
|
|
|
|
|
|
player.clearSoldItems();
|
|
|
|
}
|
|
|
|
|
|
|
|
if( Sapphire::LandPtr pLand = housingMgr.getLandByOwnerId( player.getCharacterId() ) )
|
|
|
|
{
|
|
|
|
uint32_t state = 0;
|
|
|
|
if( pLand->getHouse() )
|
|
|
|
{
|
|
|
|
state |= Common::LandFlags::CHARA_HOUSING_LAND_DATA_FLAG_HOUSE;
|
|
|
|
|
|
|
|
// todo: remove this, debug for now
|
|
|
|
state |= Common::LandFlags::CHARA_HOUSING_LAND_DATA_FLAG_AETHERYTE;
|
|
|
|
}
|
|
|
|
|
|
|
|
player.setLandFlags( Common::LandFlagsSlot::Private, state, pLand->getLandIdent() );
|
|
|
|
}
|
|
|
|
|
|
|
|
housingMgr.sendLandFlags( player );
|
|
|
|
|
2023-02-17 15:34:51 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(), makeInitZone( player, teri ) );
|
2023-01-27 11:13:57 +01:00
|
|
|
|
|
|
|
teri.onPlayerZoneIn( player );
|
|
|
|
|
|
|
|
if( player.isLogin() )
|
|
|
|
{
|
2023-02-17 15:34:51 +01:00
|
|
|
server().queueForPlayer( player.getCharacterId(),
|
|
|
|
{
|
2023-02-18 23:05:15 +01:00
|
|
|
makeZonePacket< FFXIVIpcDailyQuests >( player.getId() ),
|
|
|
|
makeZonePacket< FFXIVIpcQuestRepeatFlags >( player.getId() )
|
2023-02-17 15:34:51 +01:00
|
|
|
} );
|
2023-02-18 23:05:15 +01:00
|
|
|
|
|
|
|
auto &questMgr = Common::Service< World::Manager::QuestMgr >::ref();
|
|
|
|
questMgr.sendQuestsInfo( player );
|
2023-03-05 23:27:35 +01:00
|
|
|
Network::Util::Player::sendGrandCompany( player );
|
2023-01-27 11:13:57 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2021-11-27 00:53:57 +01:00
|
|
|
|
2023-02-10 21:28:34 +01:00
|
|
|
void PlayerMgr::onUpdate( Entity::Player& player, uint64_t tickCount )
|
|
|
|
{
|
|
|
|
if( player.getHp() <= 0 && player.getStatus() != Common::ActorStatus::Dead )
|
|
|
|
{
|
|
|
|
player.die();
|
|
|
|
onDeath( player );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !player.isAlive() )
|
|
|
|
return;
|
|
|
|
|
2023-02-25 15:31:57 +01:00
|
|
|
auto mainWeap = player.getItemAt( Common::GearSet0, Common::GearSetSlot::MainHand );
|
|
|
|
if( mainWeap && !player.checkAction() && ( player.getTargetId() && player.getStance() == Common::Stance::Active && player.isAutoattackOn() ) )
|
2023-02-10 21:28:34 +01:00
|
|
|
{
|
2023-02-17 15:34:51 +01:00
|
|
|
// @TODO i dislike this, iterating over all in range actors when you already know the id of the actor you need...
|
|
|
|
for( const auto& actor : player.getInRangeActors() )
|
|
|
|
{
|
2023-02-25 15:31:57 +01:00
|
|
|
if( actor->getId() != player.getTargetId() || !actor->getAsChara()->isAlive() )
|
|
|
|
continue;
|
|
|
|
auto chara = actor->getAsChara();
|
2023-02-10 21:28:34 +01:00
|
|
|
|
2023-02-25 15:31:57 +01:00
|
|
|
// default autoattack range
|
|
|
|
float range = 3.f + chara->getRadius() + player.getRadius() * 0.5f;
|
2023-02-10 21:28:34 +01:00
|
|
|
|
2023-02-25 15:31:57 +01:00
|
|
|
// default autoattack range for ranged classes
|
|
|
|
auto classJob = player.getClass();
|
2023-02-10 21:28:34 +01:00
|
|
|
|
2023-02-25 15:31:57 +01:00
|
|
|
if( classJob == Common::ClassJob::Machinist || classJob == Common::ClassJob::Bard || classJob == Common::ClassJob::Archer )
|
|
|
|
range = 25.f + chara->getRadius() + player.getRadius() * 0.5f;
|
2023-02-10 21:28:34 +01:00
|
|
|
|
2023-02-25 15:31:57 +01:00
|
|
|
if( Common::Util::distance( player.getPos(), actor->getPos() ) <= range )
|
|
|
|
{
|
|
|
|
if( ( tickCount - player.getLastAttack() ) > mainWeap->getDelay() )
|
2023-02-17 15:34:51 +01:00
|
|
|
{
|
2023-02-25 15:31:57 +01:00
|
|
|
player.setLastAttack( tickCount );
|
|
|
|
player.autoAttack( actor->getAsChara() );
|
2023-02-10 21:28:34 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-02-20 15:25:57 +01:00
|
|
|
void PlayerMgr::setCondition( Sapphire::Entity::Player& player, Common::PlayerCondition flag )
|
2023-02-10 21:28:34 +01:00
|
|
|
{
|
|
|
|
auto prevOnlineStatus = player.getOnlineStatus();
|
|
|
|
|
2023-02-20 15:25:57 +01:00
|
|
|
player.setCondition( flag );
|
2023-02-10 21:28:34 +01:00
|
|
|
|
|
|
|
auto newOnlineStatus = player.getOnlineStatus();
|
2023-02-20 15:25:57 +01:00
|
|
|
onConditionChanged( player, prevOnlineStatus != newOnlineStatus );
|
2023-02-10 21:28:34 +01:00
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}
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2023-02-20 15:25:57 +01:00
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void PlayerMgr::removeCondition( Sapphire::Entity::Player& player, Common::PlayerCondition flag )
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2023-02-10 21:28:34 +01:00
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{
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auto prevOnlineStatus = player.getOnlineStatus();
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2023-02-20 15:25:57 +01:00
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player.removeCondition( flag );
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2023-02-10 21:28:34 +01:00
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auto newOnlineStatus = player.getOnlineStatus();
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2023-02-20 15:25:57 +01:00
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onConditionChanged( player, prevOnlineStatus != newOnlineStatus );
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2023-02-10 21:28:34 +01:00
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}
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2021-11-27 00:53:57 +01:00
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////////// Helper ///////////
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2022-01-27 21:08:43 +01:00
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void PlayerMgr::sendServerNotice( Entity::Player& player, const std::string& message ) //Purple Text
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2021-11-27 00:53:57 +01:00
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{
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2023-02-17 15:34:51 +01:00
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server().queueForPlayer( player.getCharacterId(), std::make_shared< ServerNoticePacket >( player.getId(), message ) );
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2021-11-27 00:53:57 +01:00
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}
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2022-01-27 21:08:43 +01:00
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void PlayerMgr::sendUrgent( Entity::Player& player, const std::string& message ) //Red Text
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2021-11-27 00:53:57 +01:00
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{
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2023-02-17 15:34:51 +01:00
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server().queueForPlayer( player.getCharacterId(), std::make_shared< ChatPacket >( player, Common::ChatType::ServerUrgent, message ) );
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2021-11-27 00:53:57 +01:00
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}
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2022-01-27 21:08:43 +01:00
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void PlayerMgr::sendDebug( Entity::Player& player, const std::string& message ) //Grey Text
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2021-11-27 00:53:57 +01:00
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{
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2023-02-17 15:34:51 +01:00
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server().queueForPlayer( player.getCharacterId(), std::make_shared< ChatPacket >( player, Common::ChatType::SystemMessage, message ) );
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2021-11-27 00:53:57 +01:00
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}
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2022-01-27 21:08:43 +01:00
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void PlayerMgr::sendLogMessage( Entity::Player& player, uint32_t messageId, uint32_t param2, uint32_t param3,
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2021-11-27 00:53:57 +01:00
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uint32_t param4, uint32_t param5, uint32_t param6 )
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{
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2023-02-17 15:34:51 +01:00
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server().queueForPlayer( player.getCharacterId(), makeActorControlTarget( player.getId(), ActorControlType::LogMsg, messageId,
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param2, param3, param4, param5, param6 ) );
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2018-12-22 22:25:03 +01:00
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}
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