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sapphire/src/servers/Scripts/common/Aethernet.cpp

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#include "Script/NativeScriptApi.h"
#include "../ScriptObject.h"
#include <Actor/Player.h>
#define ACTION_ATTUNE 0x13
#define AetheryteBaseId 0x50000
#define AETHERYTE_MENU_AETHERNET 1
#define AETHERYTE_MENU_HOUSING 2
#define AETHERYTE_MENU_HOME_POINT 3
#define AETHERYTE_MENU_FAVORITE_POINT 4
#define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5
class Aethernet : public EventScript
{
public:
Aethernet() : EventScript( EVENTSCRIPT_AETHERNET_ID )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
{
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player.playScene( eventId, 2, 0, []( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param1 == 256 )
{
player.teleport( result.param2, 2 );
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}
} );
}
else
{
player.eventActionStart( eventId, ACTION_ATTUNE, []( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.registerAetheryte( eventId & 0xFFFF );
player.playScene( eventId, 3, 0, 0, 0 );
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},
[] ( Entity::Player& ply, uint32_t evntId, uint64_t additional )
{
}, 0 );
}
}
};