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sapphire/src/servers/Server_Zone/Actor/Group/Group.h

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2017-11-21 13:20:43 +00:00
#ifndef _GROUP_H
#define _GROUP_H
#include <Server_Common/Common.h>
#include <Server_Common/Forwards.h>
#include <Server_Zone/Forwards.h>
#include <boost/enable_shared_from_this.hpp>
#include <set>
#include <cstdint>
#include <map>
namespace Core {
namespace Entity {
namespace Group {
struct GroupMember
{
uint64_t inviterId;
PlayerPtr pPlayer;
uint32_t role;
};
enum class GroupType : uint8_t
{
None,
Party,
Friends,
FreeCompany,
Linkshell,
FreeCompanyPetition,
Blacklist,
ContentGroup
};
class Group : public boost::enable_shared_from_this< Group >
{
private:
GroupType m_type{ GroupType::None };
uint64_t m_id{ 0 };
uint64_t m_ownerId{ 0 };
uint32_t m_maxCapacity{ 250 };
uint32_t m_maxRoles{ 50 };
time_point m_createTime{ std::chrono::steady_clock::now() };
std::map< uint64_t, GroupMember > m_members;
std::map< uint64_t, uint64_t > m_invites; // <recipient, sender>
bool m_reloadGroup;
void addMember( uint64_t senderId = 0, uint64_t recipientId = 0 );
void inviteMember( uint64_t senderId, uint64_t recipientId = 0 );
void removeMember( uint64_t id = 0 );
public:
Group( uint64_t id, uint64_t ownerId, uint32_t maxCapacity, time_point createTime ) :
m_id( id ), m_ownerId( m_ownerId ), m_maxCapacity( maxCapacity ), m_createTime( createTime ){};
~Group(){};
virtual void load() = 0;
virtual void update() = 0;
virtual void disband() = 0;
virtual Core::Network::Packets::GamePacketPtr addMember( PlayerPtr pSender, PlayerPtr pRecipient, uint64_t senderId = 0, uint64_t recipientId = 0 );
virtual Core::Network::Packets::GamePacketPtr inviteMember( PlayerPtr pSender, PlayerPtr pRecipient, uint64_t senderId = 0, uint64_t recipientId = 0 );
virtual Core::Network::Packets::GamePacketPtr removeMember( PlayerPtr pSender, PlayerPtr pRecipient, uint64_t senderId = 0, uint64_t recipientId = 0 );
virtual Core::Network::Packets::GamePacketPtr kickMember( PlayerPtr pSender, PlayerPtr pRecipient, uint64_t senderId = 0, uint64_t recipientId = 0 );
virtual void sendPacketToMembers( Core::Network::Packets::GamePacketPtr pPacket, bool invitesToo = false );
void reload();
bool canReload() const;
};
}
}
};
#endif // ! _GROUP_H