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89 lines
2 KiB
C++
89 lines
2 KiB
C++
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#include <Actor/Player.h>
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#include <Manager/EventMgr.h>
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#include <ScriptObject.h>
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#include "Framework.h"
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using namespace Sapphire;
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// Quest Script: SubFst005_00028
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// Quest Name: To the Bannock
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// Quest ID: 65564
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// Start NPC: 1000100
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// End NPC: 1000421
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class SubFst005 :
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public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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enum Sequence :
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uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 200;
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static constexpr auto RewardGil = 127;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000100;
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static constexpr auto Actor1 = 1000421;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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public:
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SubFst005() :
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Sapphire::ScriptAPI::EventScript( 65564 )
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{
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};
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~SubFst005()
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{
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};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
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auto actor = pEventMgr->mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
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if ( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if ( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, 0,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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player.updateQuest( getId(), SeqFinish );
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} );
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}
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void Scene00001(Entity::Player& player)
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{
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player.playScene( getId(), 1, 0,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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{
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if ( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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} );
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}
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};
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