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sapphire/src/servers/Server_Zone/Action/ActionCollision.h

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#ifndef _ACTIONCOLLISION_H
#define _ACTIONCOLLISION_H
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Zone/Actor/Actor.h>
#include "Action.h"
namespace Core {
namespace Entity {
enum class AoeFilter
{
All, // All actors in the AoE are applicable for collision
Players, // Only players
Allies, // Only allies (players, ally NPCs)
Party, // Only party members
Enemies // Only enemies
};
class ActionCollision
{
public:
static bool isActorCollisionValid( ActorPtr actorPtr, AoeFilter aoeFilter );
static std::set< ActorPtr > getActorsHitFromAction( Common::FFXIVARR_POSITION3 aoePosition, std::set< ActorPtr > actorsInRange, boost::shared_ptr< Data::ActionInfo > actionInfo, AoeFilter aoeFilter );
private:
static bool radiusCollision( Common::FFXIVARR_POSITION3 actorPosition, Common::FFXIVARR_POSITION3 aoePosition, uint16_t radius );
static bool boxCollision( Common::FFXIVARR_POSITION3 actorPosition, Common::FFXIVARR_POSITION3 aoePosition, uint16_t width, uint16_t height );
};
}
}
#endif