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sapphire/src/servers/sapphire_zone/Zone/InstanceContent.cpp

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#include "InstanceContent.h"
#include <common/Common.h>
#include <common/Logging/Logger.h>
#include <common/Util/Util.h>
#include <common/Util/UtilMath.h>
#include <common/Network/PacketDef/Ipcs.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include "Event/Director.h"
#include "Actor/Player.h"
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
extern Core::Logger g_log;
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
Core::InstanceContent::InstanceContent( boost::shared_ptr< Core::Data::InstanceContent > pInstanceContent,
uint32_t guId,
const std::string& internalName,
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const std::string& contentName,
uint32_t instanceContentId )
: Zone( static_cast< uint16_t >( pInstanceContent->territoryType ), guId, internalName, contentName ),
Director( Event::Director::InstanceContent, instanceContentId ),
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m_instanceContentInfo( pInstanceContent ),
m_instanceContentId( instanceContentId ),
m_state( Created )
{
m_instanceExpireTime = Util::getTimeSeconds() + ( m_instanceContentInfo->timeLimitmin * 60u );
}
Core::InstanceContent::~InstanceContent()
{
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}
uint32_t Core::InstanceContent::getInstanceContentId() const
{
return m_instanceContentId;
}
Core::Data::ExdDataGenerated::InstanceContentPtr Core::InstanceContent::getInstanceContentInfo() const
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{
return m_instanceContentInfo;
}
void Core::InstanceContent::onEnterTerritory( Entity::PlayerPtr pPlayer )
{
g_log.debug( "InstanceContent::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|"
+ std::to_string( getInstanceContentId() ) +
+ ", Entity#" + std::to_string( pPlayer->getId() ) );
// mark player as "bound by duty"
pPlayer->setStateFlag( PlayerStateFlag::BoundByDuty );
// if the instance was not started yet, director init is sent on enter event.
// else it will be sent on finish loading.
if( m_state == Created )
sendDirectorInit( pPlayer );
}
void Core::InstanceContent::onLeaveTerritory( Entity::PlayerPtr pPlayer )
{
g_log.debug( "InstanceContent::onLeaveTerritory: Zone#" + std::to_string( getGuId() ) + "|"
+ std::to_string( getInstanceContentId() ) +
+ ", Entity#" + std::to_string( pPlayer->getId() ) );
sendDirectorClear( pPlayer );
pPlayer->setDirectorInitialized( false );
// remove "bound by duty" state
pPlayer->unsetStateFlag( PlayerStateFlag::BoundByDuty );
}
void Core::InstanceContent::onUpdate( uint32_t currTime )
{
switch( m_state )
{
case Created:
{
// temporary handling for instance state progression
if( m_playerMap.size() < 1 )
return;
for( const auto &playerIt : m_playerMap )
{
if( !playerIt.second->isLoadingComplete() || !playerIt.second->isDirectorInitialized() )
return;
}
for( const auto &playerIt : m_playerMap )
{
auto pPlayer = playerIt.second;
pPlayer->queuePacket(
ActorControlPacket143( pPlayer->getId(), DirectorUpdate,
getDirectorId(), 0x40000001, m_instanceContentInfo->timeLimitmin * 60u ) );
}
m_state = DutyInProgress;
break;
}
case DutyReset:
break;
case DutyInProgress:
{
break;
}
case DutyFinished:
break;
}
}
void Core::InstanceContent::onFinishLoading( Entity::PlayerPtr pPlayer )
{
if( m_state != Created )
sendDirectorInit( pPlayer );
}
void Core::InstanceContent::onInitDirector( Entity::PlayerPtr pPlayer )
{
sendDirectorVars( pPlayer );
pPlayer->setDirectorInitialized( true );
}
void Core::InstanceContent::setVar( uint8_t index, uint8_t value )
{
if( index > 19 )
return;
switch( index )
{
case 0:
setDirectorUI8AL( value );
break;
case 1:
setDirectorUI8AH( value );
break;
case 2:
setDirectorUI8BL( value );
break;
case 3:
setDirectorUI8BH( value );
break;
case 4:
setDirectorUI8CL( value );
break;
case 5:
setDirectorUI8CH( value );
break;
case 6:
setDirectorUI8DL( value );
break;
case 7:
setDirectorUI8DH( value );
break;
case 8:
setDirectorUI8EL( value );
break;
case 9:
setDirectorUI8EH( value );
break;
case 10:
setDirectorUI8FL( value );
break;
case 11:
setDirectorUI8FH( value );
break;
case 12:
setDirectorUI8GL( value );
break;
case 13:
setDirectorUI8GH( value );
break;
case 14:
setDirectorUI8HL( value );
break;
case 15:
setDirectorUI8HH( value );
break;
case 16:
setDirectorUI8IL( value );
break;
case 17:
setDirectorUI8IH( value );
break;
case 18:
setDirectorUI8JL( value );
break;
case 19:
setDirectorUI8JH( value );
break;
}
for( const auto &playerIt : m_playerMap )
{
sendDirectorVars( playerIt.second );
}
}