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sapphire/src/servers/Server_Zone/Actor/PlayerSql.cpp

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#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/GamePacket.h>
#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Util/UtilMath.h>
#include <src/servers/Server_Common/Config/XMLConfig.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
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#include <set>
#include <stdio.h>
#include <time.h>
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#include <servers/Server_Common/Common.h>
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#include "Player.h"
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
#include "src/servers/Server_Zone/Zone/Zone.h"
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#include "src/servers/Server_Zone/ServerZone.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "src/servers/Server_Zone/Network/GameConnection.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
#include "src/servers/Server_Zone/StatusEffect/StatusEffectContainer.h"
#include "src/servers/Server_Zone/Inventory/Inventory.h"
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#include <Server_Common/Database/DatabaseDef.h>
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extern Core::Logger g_log;
extern Core::ServerZone g_serverZone;
extern Core::ZoneMgr g_zoneMgr;
extern Core::Data::ExdData g_exdData;
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using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
// load player from the db
bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
{
const std::string char_id_str = std::to_string( charId );
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auto stmt = g_charaDb.getPreparedStatement( Core::Db::CharaDbStatements::CHARA_SEL );
stmt->setUInt( 1, charId );
auto res = g_charaDb.query( stmt );
if( !res->next() )
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return false;
m_id = charId;
auto name = res->getString( "Name" );
strcpy( m_name, name.c_str() );
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auto zoneId = res->getUInt( "TerritoryId" );
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ZonePtr pCurrZone = g_zoneMgr.getZone( zoneId );
m_zoneId = zoneId;
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// TODO: logic for instances needs to be added here
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// see if a valid zone could be found for the character
if( !pCurrZone )
{
g_log.error( "[" + char_id_str + "] Zone " + std::to_string( zoneId ) + " not found!" );
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g_log.error( "[" + char_id_str + "] Setting default zone instead" );
// default to new gridania
// TODO: should probably just abort and mark character as corrupt
pCurrZone = g_zoneMgr.getZone( 132 );
m_pos.x = 0.0f;
m_pos.y = 0.0f;
m_pos.z = 0.0f;
setRotation( 0.0f );
}
m_hp = res->getUInt( "Hp" );
m_mp = res->getUInt( "Mp" );
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m_tp = 0;
m_pos.x = res->getFloat( "PosX" );
m_pos.y = res->getFloat( "PosY" );
m_pos.z = res->getFloat( "PosZ" );
setRotation( res->getFloat( "PosR" ) );
auto custom = res->getBlobVector( "Customize" );
memcpy( reinterpret_cast< char* >( m_customize ), custom.data(), custom.size() );
m_modelMainWeapon = res->getUInt64( "ModelMainWeapon" );
auto modelEq = res->getBlobVector( "ModelEquip" );
memcpy( reinterpret_cast< char* >( m_modelEquip ), modelEq.data(), modelEq.size() );
m_guardianDeity = res->getUInt8( "GuardianDeity" );
m_birthDay = res->getUInt8( "BirthDay" );
m_birthMonth = res->getUInt8( "BirthMonth" );
m_status = static_cast< ActorStatus >( res->getUInt( "Status" ) );
m_class = static_cast< ClassJob >( res->getUInt( "Class" ) );
m_homePoint = res->getUInt8( "Homepoint" );
auto howTo = res->getBlobVector( "HowTo" );
memcpy( reinterpret_cast< char* >( m_howTo ), howTo.data(), howTo.size() );
m_contentId = res->getUInt64( "ContentId" );
m_voice = res->getUInt8( "Voice" );
auto questCompleteFlags = res->getBlobVector( "QuestCompleteFlags" );
memcpy( reinterpret_cast< char* >( m_questCompleteFlags ), questCompleteFlags.data(), questCompleteFlags.size() );
auto questTracking = res->getBlobVector( "QuestTracking" );
memcpy( reinterpret_cast< char* >( m_questTracking ), questTracking.data(), questTracking.size() );
m_bNewGame = res->getBoolean( "IsNewGame" );
auto aetheryte = res->getBlobVector( "Aetheryte" );
memcpy( reinterpret_cast< char* >( m_aetheryte ), aetheryte.data(), aetheryte.size() );
auto unlocks = res->getBlobVector( "Unlocks" );
memcpy( reinterpret_cast< char* >( m_unlocks ), unlocks.data(), unlocks.size() );
auto discovery = res->getBlobVector( "Discovery" );
memcpy( reinterpret_cast< char* >( m_discovery ), discovery.data(), discovery.size() );
m_startTown = res->getUInt8( "StartTown" );
m_playTime = res->getUInt( "TotalPlayTime" );
m_bNewAdventurer = res->getBoolean( "IsNewAdventurer" );
m_gc = res->getUInt8( "GrandCompany" );
auto gcRank = res->getBlobVector( "GrandCompanyRank" );
memcpy( reinterpret_cast< char* >( m_gcRank ), gcRank.data(), gcRank.size() );
m_cfPenaltyUntil = res->getUInt( "CFPenaltyUntil" );
m_openingSequence = res->getUInt8( "OpeningSequence" );
m_gmRank = res->getUInt8( "GMRank" );
res->free();
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m_pCell = nullptr;
if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() )
g_log.error( "Player id " + char_id_str + " data corrupt!" );
m_maxHp = getMaxHp();
m_maxMp = getMaxMp();
m_modelSubWeapon = 0;
m_lastTickTime = 0;
auto pPlayer = getAsPlayer();
m_pInventory = InventoryPtr( new Inventory( pPlayer ) );
pPlayer->calculateStats();
// first login, run the script event
if( m_bNewGame )
{
//g_scriptMgr.onPlayerFirstEnterWorld( pPlayer );
m_bNewGame = false;
m_hp = getMaxHp();
m_mp = getMaxMp();
}
if( m_hp > getMaxHp() )
m_hp = getMaxHp();
if( m_mp > getMaxMp() )
m_mp = getMaxMp();
if( m_hp == 0 )
m_status = ActorStatus::Dead;
// if( m_bNewAdventurer )
// setStateFlag( PlayerStateFlag::NewAdventurer );
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setStateFlag( PlayerStateFlag::BetweenAreas );
m_pInventory->load();
initHateSlotQueue();
initSpawnIdQueue();
m_pStatusEffectContainer = StatusEffect::StatusEffectContainerPtr( new StatusEffect::StatusEffectContainer( shared_from_this() ) );
if( !m_playerIdToSpawnIdMap.empty() )
m_playerIdToSpawnIdMap.clear();
return true;
}
bool Core::Entity::Player::loadActiveQuests()
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{
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auto stmt = g_charaDb.getPreparedStatement( Core::Db::CharaDbStatements::CHARA_QUEST_SEL );
stmt->setUInt( 1, m_id );
auto res = g_charaDb.query( stmt );
while( res->next() )
{
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auto slotId = res->getUInt8( 2 );
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boost::shared_ptr< QuestActive > pActiveQuest( new QuestActive() );
pActiveQuest->c.questId = res->getUInt16( 3 );
pActiveQuest->c.sequence = res->getUInt8( 4 );
pActiveQuest->c.flags = res->getUInt8( 5 );
pActiveQuest->c.UI8A = res->getUInt8( 6 );
pActiveQuest->c.UI8B = res->getUInt8( 7 );
pActiveQuest->c.UI8C = res->getUInt8( 8 );
pActiveQuest->c.UI8D = res->getUInt8( 9 );
pActiveQuest->c.UI8E = res->getUInt8( 10 );
pActiveQuest->c.UI8F = res->getUInt8( 11 );
pActiveQuest->c.padding1 = res->getUInt8( 12 );
m_activeQuests[slotId] = pActiveQuest;
m_questIdToQuestIdx[pActiveQuest->c.questId] = slotId;
m_questIdxToQuestId[slotId] = pActiveQuest->c.questId;
}
return true;
}
bool Core::Entity::Player::loadClassData()
{
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// ClassIdx, Exp, Lvl
auto stmt = g_charaDb.getPreparedStatement( Core::Db::CharaDbStatements::CHARA_CLASS_SEL );
stmt->setUInt( 1, m_id );
auto res = g_charaDb.query( stmt );
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while( res->next() )
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{
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auto index = res->getUInt16( 1 );
auto exp = res->getUInt( 2 );
auto lvl = res->getUInt8( 3 );
m_classArray[index] = lvl;
m_expArray[index] = exp;
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}
return true;
}
bool Core::Entity::Player::loadSearchInfo()
{
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auto stmt = g_charaDb.getPreparedStatement( Core::Db::CharaDbStatements::CHARA_SEARCHINFO_SEL );
stmt->setUInt( 1, m_id );
auto res = g_charaDb.query( stmt );
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if( !res->next() )
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return false;
m_searchSelectClass = res->getUInt8( 1 );
m_searchSelectRegion = res->getUInt8( 2 );
sprintf( m_searchMessage, res->getString( 3 ).c_str() );
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return true;
}
void Core::Entity::Player::updateSql()
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{
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/*"Hp 1, Mp 2, Tp 3, Gp 4, Mode 5, Mount 6, InvincibleGM 7, Voice 8, "
"Customize 9, ModelMainWeapon 10, ModelSubWeapon 11, ModelSystemWeapon 12, "
"ModelEquip 13, EmoteModeType 14, Language 15, IsNewGame 16, IsNewAdventurer 17, "
"TerritoryType 18, TerritoryId 19, PosX 20, PosY 21, PosZ 22, PosR 23, "
"OTerritoryType 24, OTerritoryId 25, OPosX 26, OPosY 27, OPosZ 28, OPosR 29, "
"Class 30, Status 31, TotalPlayTime 32, HomePoint 33, FavoritePoint 34, RestPoint 35, "
"ActiveTitle 36, TitleList 37, Achievement 38, Aetheryte 39, HowTo 40, Minions 41, Mounts 42, "
"EquippedMannequin 43, ConfigFlags 44, QuestCompleteFlags 45, OpeningSequence 46, "
"QuestTracking 47, GrandCompany 48, GrandCompanyRank 49, Discovery 50, GMRank 51, Unlocks 52, "
"CFPenaltyUntil 53"*/
auto stmt = g_charaDb.getPreparedStatement( Core::Db::CharaDbStatements::CHARA_UP );
stmt->setInt( 1, getHp() );
stmt->setInt( 2, getMp() );
stmt->setInt( 3, 0 ); // TP
stmt->setInt( 4, 0 ); // GP
stmt->setInt( 5, 0 ); // Mode
stmt->setInt( 6, 0 ); // Mount
stmt->setInt( 7, 0 ); // InvicibleGM
stmt->setInt( 8, m_voice );
std::vector< uint8_t > customVec( sizeof( m_customize ) );
memcpy( customVec.data(), m_customize, sizeof( m_customize ) );
stmt->setBinary( 9, customVec );
stmt->setInt64( 10, m_modelMainWeapon );
stmt->setInt64( 11, m_modelSubWeapon );
stmt->setInt64( 12, m_modelSystemWeapon );
std::vector< uint8_t > modelVec( sizeof( m_modelEquip ) );
memcpy( modelVec.data(), m_modelEquip, sizeof( m_modelEquip ) );
stmt->setBinary( 13, modelVec );
stmt->setInt( 14, 0 ); // EmodeModeType
stmt->setInt( 15, 0 ); // Language
stmt->setInt( 16, static_cast< uint32_t >( m_bNewGame ) );
stmt->setInt( 17, static_cast< uint32_t >( m_bNewAdventurer ) );
stmt->setInt( 18, 0 ); // TerritoryType
stmt->setInt( 19, m_zoneId ); // TerritoryId
stmt->setDouble( 20, m_pos.x );
stmt->setDouble( 21, m_pos.y );
stmt->setDouble( 22, m_pos.z );
stmt->setDouble( 23, getRotation() );
stmt->setInt( 24, 0 ); // OTerritoryType
stmt->setInt( 25, 0 ); // OTerritoryId
stmt->setDouble( 26, 0.0f );
stmt->setDouble( 27, 0.0f );
stmt->setDouble( 28, 0.0f );
stmt->setDouble( 29, 0.0f );
stmt->setInt( 30, static_cast< uint8_t >( getClass() ) );
stmt->setInt( 31, static_cast< uint8_t >( getStatus() ) );
stmt->setInt( 32, m_playTime );
stmt->setInt( 33, m_homePoint );
stmt->setBinary( 34, { 0, 0, 0 } ); // FavoritePoint
stmt->setInt( 35, 0 ); // RestPoint
stmt->setInt( 36, 0 ); // ActiveTitle
std::vector< uint8_t > titleListVec( 32 );
stmt->setBinary( 37, titleListVec );
std::vector< uint8_t > achievementVec( 16 );
stmt->setBinary( 38, achievementVec );
std::vector< uint8_t > aetheryteVec( sizeof( m_aetheryte ) );
memcpy( aetheryteVec.data(), m_aetheryte, sizeof( m_aetheryte ) );
stmt->setBinary( 39, aetheryteVec );
std::vector< uint8_t > howToVec( sizeof( m_howTo ) );
memcpy( howToVec.data(), m_howTo, sizeof( m_howTo ) );
stmt->setBinary( 40, howToVec );
std::vector< uint8_t > minionsVec( sizeof( m_minions ) );
memcpy( minionsVec.data(), m_minions, sizeof( m_minions ) );
stmt->setBinary( 41, minionsVec );
std::vector< uint8_t > mountsVec( sizeof( m_mounts ) );
memcpy( mountsVec.data(), m_mounts, sizeof( m_mounts ) );
stmt->setBinary( 42, mountsVec );
stmt->setInt( 43, 0 ); // EquippedMannequin
stmt->setInt( 44, 0 ); // DisplayFlags
std::vector< uint8_t > questCompleteVec( sizeof( m_questCompleteFlags ) );
memcpy( questCompleteVec.data(), m_questCompleteFlags, sizeof( m_questCompleteFlags ) );
stmt->setBinary( 45, questCompleteVec );
stmt->setInt( 46, m_openingSequence );
std::vector< uint8_t > questTrackerVec( sizeof( m_questTracking ) );
memcpy( questTrackerVec.data(), m_questTracking, sizeof( m_questTracking ) );
stmt->setBinary( 47, questTrackerVec );
stmt->setInt( 48, m_gc ); // DisplayFlags
stmt->setBinary( 49, { m_gcRank[0], m_gcRank[1], m_gcRank[2] } );
std::vector< uint8_t > discoveryVec( sizeof( m_discovery ) );
memcpy( discoveryVec.data(), m_discovery, sizeof( m_discovery ) );
stmt->setBinary( 50, discoveryVec );
stmt->setInt( 51, m_gmRank );
std::vector< uint8_t > unlockVec( sizeof( m_unlocks ) );
memcpy( unlockVec.data(), m_unlocks, sizeof( m_unlocks ) );
stmt->setBinary( 52, unlockVec );
stmt->setInt( 53, m_cfPenaltyUntil );
stmt->setInt( 54, m_id );
g_charaDb.execute( stmt );
////// Searchinfo
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updateDbSearchInfo();
////// QUESTS
updateDbAllQuests();
////// Class
updateDbClass();
}
void Core::Entity::Player::updateDbClass() const
{
uint8_t classJobIndex = g_exdData.m_classJobInfoMap[static_cast< uint8_t >( getClass() )].exp_idx;
//Exp = ?, Lvl = ? WHERE CharacterId = ? AND ClassIdx = ?
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auto stmtS = g_charaDb.getPreparedStatement( Core::Db::CHARA_CLASS_UP );
stmtS->setInt( 1, getExp() );
stmtS->setInt( 2, getLevel() );
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stmtS->setInt( 3, m_id );
stmtS->setInt( 4, classJobIndex );
g_charaDb.execute( stmtS );
}
void Core::Entity::Player::updateDbSearchInfo() const
{
auto stmtS = g_charaDb.getPreparedStatement( Core::Db::CHARA_SEARCHINFO_UP_SELECTCLASS );
stmtS->setInt( 1, m_searchSelectClass );
stmtS->setInt( 2, m_id );
g_charaDb.execute( stmtS );
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auto stmtS1 = g_charaDb.getPreparedStatement( Core::Db::CHARA_SEARCHINFO_UP_SELECTREGION );
stmtS1->setInt( 1, m_searchSelectRegion );
stmtS1->setInt( 2, m_id );
g_charaDb.execute( stmtS1 );
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auto stmtS2 = g_charaDb.getPreparedStatement( Core::Db::CHARA_SEARCHINFO_UP_SELECTREGION );
stmtS2->setString( 1, string( m_searchMessage != nullptr ? m_searchMessage : "" ) );
stmtS2->setInt( 2, m_id );
g_charaDb.execute( stmtS2 );
}
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void Core::Entity::Player::updateDbAllQuests() const
{
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for( int32_t i = 0; i < 30; i++ )
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{
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if( !m_activeQuests[i] )
continue;
auto stmtS3 = g_charaDb.getPreparedStatement( Core::Db::CHARA_QUEST_UP );
stmtS3->setInt( 1, m_activeQuests[i]->c.sequence );
stmtS3->setInt( 2, m_activeQuests[i]->c.flags );
stmtS3->setInt( 3, m_activeQuests[i]->c.UI8A );
stmtS3->setInt( 4, m_activeQuests[i]->c.UI8B );
stmtS3->setInt( 5, m_activeQuests[i]->c.UI8C );
stmtS3->setInt( 6, m_activeQuests[i]->c.UI8D );
stmtS3->setInt( 7, m_activeQuests[i]->c.UI8E );
stmtS3->setInt( 8, m_activeQuests[i]->c.UI8F );
stmtS3->setInt( 9, m_activeQuests[i]->c.padding1 );
stmtS3->setInt( 10, m_id);
stmtS3->setInt( 11, m_activeQuests[i]->c.questId );
g_charaDb.execute( stmtS3 );
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}
}
void Core::Entity::Player::deleteQuest( uint16_t questId ) const
{
auto stmt = g_charaDb.getPreparedStatement( Core::Db::CHARA_QUEST_DEL );
stmt->setInt( 1, m_id );
stmt->setInt( 2, questId );
g_charaDb.execute( stmt );
}
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void Core::Entity::Player::insertQuest( uint16_t questId, uint8_t index, uint8_t seq ) const
{
auto stmt = g_charaDb.getPreparedStatement( Core::Db::CHARA_QUEST_INS );
stmt->setInt( 1, m_id );
stmt->setInt( 2, index );
stmt->setInt( 3, questId );
stmt->setInt( 4, seq );
stmt->setInt( 5, 0 );
stmt->setInt( 6, 0 );
stmt->setInt( 7, 0 );
stmt->setInt( 8, 0 );
stmt->setInt( 9, 0 );
stmt->setInt( 10, 0 );
stmt->setInt( 11, 0 );
stmt->setInt( 12, 0 );
g_charaDb.execute( stmt );
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}