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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
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#include <Util/Util.h>
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#include <Util/UtilMath.h>
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#include <Network/PacketContainer.h>
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#include <Exd/ExdDataGenerated.h>
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#include <utility>
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#include <Network/CommonActorControl.h>
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#include <sapphire_zone/Network/PacketWrappers/EffectPacket.h>
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#include "Forwards.h"
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#include "Action/Action.h"
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#include "Zone/Zone.h"
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#include "Network/GameConnection.h"
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#include "Network/PacketWrappers/ActorControlPacket142.h"
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#include "Network/PacketWrappers/ActorControlPacket143.h"
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#include "Network/PacketWrappers/ActorControlPacket144.h"
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#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
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#include "StatusEffect/StatusEffect.h"
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#include "Action/ActionCollision.h"
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#include "ServerZone.h"
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#include "Session.h"
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#include "Math/CalcBattle.h"
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#include "Chara.h"
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#include "Player.h"
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#include "Zone/TerritoryMgr.h"
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#include "Framework.h"
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#include "Common.h"
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extern Core::Framework g_fw;
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using namespace Core::Common;
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using namespace Core::Network::Packets;
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using namespace Core::Network::Packets::Server;
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using namespace Core::Network::ActorControl;
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Core::Entity::BNpc::BNpc( ObjKind type ) :
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Npc( ObjKind::BattleNpc ),
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m_targetId( INVALID_GAME_OBJECT_ID )
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{
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}
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Core::Entity::BNpc::~BNpc()
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{
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}
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