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sapphire/src/servers/Server_Zone/Network/Handlers/EventHandlers.cpp

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#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
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#include <boost/format.hpp>
#include "src/servers/Server_Zone/Network/GameConnection.h"
#include "src/servers/Server_Zone/Session.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "src/servers/Server_Zone/Script/ScriptManager.h"
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"
#include "src/servers/Server_Zone/Event/EventHelper.h"
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extern Core::Scripting::ScriptManager g_scriptMgr;
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using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
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{
uint16_t eventHandlerId = inPacket.getValAt< uint16_t >( 0x12 );
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// we need to abort the event in case it has not been scripted so the player wont be locked up
auto abortEventFunc = []( Core::Entity::PlayerPtr pPlayer, uint64_t actorId, uint32_t eventId )
{
pPlayer->queuePacket( EventStartPacket( pPlayer->getId(), actorId, eventId, 1, 0, 0 ) );
pPlayer->queuePacket( EventFinishPacket( pPlayer->getId(), eventId, 1, 0 ) );
// this isn't ideal as it will also reset any other status that might be active
pPlayer->queuePacket( PlayerStateFlagsPacket( pPlayer, PlayerStateFlagList{} ) );
};
std::string eventIdStr = boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( eventHandlerId & 0xFFFF ) );
pPlayer->sendDebug( "---------------------------------------" );
pPlayer->sendDebug( "EventHandler ( " + eventIdStr + " )" );
switch( eventHandlerId )
{
case ClientIpcType::TalkEventHandler: // Talk event
{
uint64_t actorId = inPacket.getValAt< uint64_t >( 0x20 );
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x28 );
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if( !g_scriptMgr.onTalk( pPlayer, actorId, eventId ) )
abortEventFunc( pPlayer, actorId, eventId );
break;
}
case ClientIpcType::EmoteEventHandler: // Emote event
{
uint64_t actorId = inPacket.getValAt< uint64_t >( 0x20 );
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x28 );
uint16_t emoteId = inPacket.getValAt< uint16_t >( 0x2C );
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std::string eventName = Event::getEventName( eventId );
if( !g_scriptMgr.onEmote( pPlayer, actorId, eventId, static_cast< uint8_t >( emoteId ) ) )
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abortEventFunc( pPlayer, actorId, eventId );
break;
}
case ClientIpcType::WithinRangeEventHandler:
{
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x24 );
uint32_t eventParam1 = inPacket.getValAt< uint32_t >( 0x20 );
float x = inPacket.getValAt< float >( 0x28 );
float y = inPacket.getValAt< float >( 0x2C );
float z = inPacket.getValAt< float >( 0x30 );
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std::string eventName = Event::getEventName( eventId );
if( !g_scriptMgr.onWithinRange( pPlayer, eventId, eventParam1, x, y, z ) )
abortEventFunc( pPlayer, 0, eventId );
break;
}
case ClientIpcType::OutOfRangeEventHandler:
{
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x24 );
uint32_t eventParam1 = inPacket.getValAt< uint32_t >( 0x20 );
float x = inPacket.getValAt< float >( 0x28 );
float y = inPacket.getValAt< float >( 0x2C );
float z = inPacket.getValAt< float >( 0x30 );
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std::string eventName = Event::getEventName( eventId );
if( !g_scriptMgr.onOutsideRange( pPlayer, eventId, eventParam1, x, y, z ) )
abortEventFunc( pPlayer, 0, eventId );
break;
}
case ClientIpcType::EnterTeriEventHandler:
{
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x20 );
uint16_t eventParam1 = inPacket.getValAt< uint16_t >( 0x24 );
uint16_t eventParam2 = inPacket.getValAt< uint16_t >( 0x26 );
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std::string eventName = Event::getEventName( eventId );
if( !g_scriptMgr.onEnterTerritory( pPlayer, eventId, eventParam1, eventParam2 ) )
abortEventFunc( pPlayer, 0, eventId );
break;
}
case ClientIpcType::ReturnEventHandler:
case ClientIpcType::TradeReturnEventHandler:
{
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x20 );
uint16_t subEvent = inPacket.getValAt< uint16_t >( 0x24 );
uint16_t param1 = inPacket.getValAt< uint16_t >( 0x26 );
uint16_t param2 = inPacket.getValAt< uint16_t >( 0x28 );
uint16_t param3 = inPacket.getValAt< uint16_t >( 0x2C );
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std::string eventName = Event::getEventName( eventId );
if( !g_scriptMgr.onEventHandlerReturn( pPlayer, eventId, subEvent, param1, param2, param3 ) )
abortEventFunc( pPlayer, 0, eventId );
break;
}
}
}