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145 lines
4 KiB
C++
145 lines
4 KiB
C++
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#include "NativeScriptManager.h"
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namespace Core {
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namespace Scripting {
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NativeScriptManager::NativeScriptManager( )
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{ }
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StatusEffectScript* NativeScriptManager::getStatusEffectScript( uint32_t statusId )
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{
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auto script = m_statusEffectScripts.find( statusId );
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if( script == m_statusEffectScripts.end() )
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return nullptr;
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return script->second;
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}
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ActionScript* NativeScriptManager::getActionScript( uint32_t actionId )
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{
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auto script = m_actionScripts.find( actionId );
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if( script == m_actionScripts.end() )
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return nullptr;
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return script->second;
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}
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QuestScript* NativeScriptManager::getQuestScript( uint32_t questId )
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{
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auto script = m_questScripts.find( questId );
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if( script == m_questScripts.end() )
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return nullptr;
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return script->second;
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}
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BattleNpcScript* NativeScriptManager::getBattleNpcScript( uint32_t npcId )
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{
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auto script = m_battleNpcScripts.find( npcId );
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if( script == m_battleNpcScripts.end() )
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return nullptr;
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return script->second;
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}
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ZoneScript* NativeScriptManager::getZoneScript( uint32_t zoneId )
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{
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auto script = m_zoneScripts.find( zoneId );
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if( script == m_zoneScripts.end() )
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return nullptr;
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return script->second;
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}
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bool NativeScriptManager::loadScript( const std::string& path )
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{
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auto module = m_loader.loadModule( path );
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if( !module )
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return false;
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auto script = m_loader.getScriptObject( module->handle );
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if( !script )
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return false;
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module->script = script;
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module->script_name = script->getName();
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module->type = script->getType();
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switch( script->getType() )
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{
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case ScriptType::StatusEffect:
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m_statusEffectScripts[ script->getId() ] = dynamic_cast< StatusEffectScript* >( script );
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break;
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case ScriptType::Action:
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m_actionScripts[ script->getId() ] = dynamic_cast< ActionScript* >( script );
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break;
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case ScriptType::Quest:
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m_questScripts[ script->getId() ] = dynamic_cast< QuestScript* >( script );
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break;
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case ScriptType::BattleNpc:
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m_battleNpcScripts[ script->getId() ] = dynamic_cast< BattleNpcScript* >( script );
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break;
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case ScriptType::Zone:
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m_zoneScripts[ script->getId() ] = dynamic_cast< ZoneScript* >( script );
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break;
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default:
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m_loader.unloadScript( module );
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return false;
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}
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return true;
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}
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const std::string NativeScriptManager::getModuleExtension()
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{
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return m_loader.getModuleExtension();
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}
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bool NativeScriptManager::unloadScript( const std::string& name )
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{
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auto info = m_loader.getScriptInfo( name );
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if( !info )
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return false;
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auto ptr = info->script;
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switch( info->type )
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{
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case ScriptType::StatusEffect:
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removeValueFromMap< uint32_t, StatusEffectScript* >( ptr, m_statusEffectScripts );
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break;
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case ScriptType::Action:
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removeValueFromMap< uint32_t, ActionScript* >( ptr, m_actionScripts );
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break;
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case ScriptType::Quest:
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removeValueFromMap< uint32_t, QuestScript* >( ptr, m_questScripts );
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break;
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case ScriptType::BattleNpc:
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removeValueFromMap< uint32_t, BattleNpcScript* >( ptr, m_battleNpcScripts );
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break;
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case ScriptType::Zone:
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removeValueFromMap< uint32_t, ZoneScript* >( ptr, m_zoneScripts );
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break;
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default:
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return false;
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}
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return m_loader.unloadScript( info );
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}
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void NativeScriptManager::findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search )
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{
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return m_loader.findScripts( scripts, search );
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}
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boost::shared_ptr< NativeScriptManager > createNativeScriptMgr()
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{
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return boost::make_shared< NativeScriptManager >();
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}
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}
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}
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