2018-11-19 09:40:44 +01:00
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#include <set>
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2018-11-19 10:04:54 +01:00
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#include <string.h>
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2018-11-19 09:40:44 +01:00
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#include <Logging/Logger.h>
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#include <Exd/ExdDataGenerated.h>
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#include "House.h"
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#include <unordered_map>
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#include "Framework.h"
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extern Core::Framework g_fw;
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2018-11-19 10:32:58 +01:00
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Core::House::House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_t wardNum, uint16_t territoryTypeId ) :
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2018-11-19 09:40:44 +01:00
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m_houseId( houseId ),
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m_landSetId( landSetId ),
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m_landId( landId ),
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m_wardNum( wardNum ),
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2018-11-19 10:32:58 +01:00
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m_territoryTypeId( territoryTypeId )
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2018-11-19 09:40:44 +01:00
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{
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2018-11-19 10:35:48 +01:00
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memset( &m_houseParts, 0x00, sizeof( m_houseParts ) );
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2018-11-19 11:56:53 +01:00
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memset( &m_commentMsg, 0x00, sizeof( m_commentMsg ) );
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2018-11-19 09:40:44 +01:00
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}
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Core::House::~House()
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{
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}
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2018-11-19 10:32:58 +01:00
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uint32_t Core::House::getLandSetId() const
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2018-11-19 09:40:44 +01:00
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{
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return m_landSetId;
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}
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2018-11-19 10:32:58 +01:00
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uint8_t Core::House::getLandId() const
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2018-11-19 09:40:44 +01:00
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{
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return m_landId;
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}
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2018-11-19 10:32:58 +01:00
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uint8_t Core::House::getWardNum() const
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2018-11-19 09:40:44 +01:00
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{
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return m_wardNum;
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}
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2018-11-19 10:32:58 +01:00
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uint16_t Core::House::getTerritoryTypeId() const
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{
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return m_territoryTypeId;
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}
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uint32_t Core::House::getHouseId() const
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2018-11-19 09:40:44 +01:00
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{
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return m_houseId;
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}
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2018-11-19 10:32:58 +01:00
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uint8_t Core::House::getHousePartColor( Common::HousePartSlot slot ) const
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2018-11-19 09:40:44 +01:00
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{
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return m_housePartsColor[ slot ];
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}
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void Core::House::setHousePart( Common::HousePartSlot slot, uint32_t id )
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{
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m_houseParts[ slot ] = id;
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}
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void Core::House::setHousePartColor( Common::HousePartSlot slot, uint32_t id )
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{
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m_housePartsColor[ slot ] = id;
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}
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2018-11-19 10:32:58 +01:00
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uint32_t Core::House::getHousePart( Common::HousePartSlot slot ) const
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2018-11-19 09:40:44 +01:00
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{
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return m_houseParts[ slot ];
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}
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