2019-03-31 13:48:09 +02:00
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#include <ScriptObject.h>
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#include <Territory/QuestBattle.h>
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2019-04-02 00:00:58 +02:00
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#include <Actor/Player.h>
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2019-04-15 23:41:43 +02:00
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#include <Actor/Actor.h>
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#include <Actor/Bnpc.h>
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2019-03-31 13:48:09 +02:00
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using namespace Sapphire;
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class ChasingShadows : public Sapphire::ScriptAPI::QuestBattleScript
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{
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private:
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static constexpr auto INIT_POP_BOSS = 3802315;
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static constexpr auto INIT_P_POP_IDA = 3802271;
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static constexpr auto INIT_P_POP_PAPARIMO = 3802272;
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static constexpr auto INIT_POP_ENEMY_B_01 = 4094218;
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static constexpr auto INIT_POP_ENEMY_B_02 = 4094220;
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static constexpr auto INIT_POP_ENEMY_B_03 = 4094232;
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static constexpr auto INIT_POP_ENEMY_B_04 = 4094233;
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static constexpr auto INIT_POP_ENEMY_B_05 = 4094474;
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static constexpr auto INIT_POP_ENEMY_B_06 = 4094475;
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static constexpr auto INIT_POP_ENEMY_A_01 = 4094238;
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static constexpr auto INIT_POP_ENEMY_A_02 = 4094239;
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static constexpr auto INIT_POP_ENEMY_A_03 = 4094240;
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static constexpr auto INIT_POP_ENEMY_A_04 = 4094471;
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static constexpr auto INIT_POP_ENEMY_A_05 = 4094472;
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static constexpr auto INIT_POP_ENEMY_A_06 = 4094473;
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static constexpr auto CUT_SCENE_01 = 54;
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static constexpr auto HOW_TO_QIB = 79;
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public:
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ChasingShadows() : Sapphire::ScriptAPI::QuestBattleScript( 11 )
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{ }
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2019-04-02 00:00:58 +02:00
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void onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player )
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{
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player.setRot( 3.f );
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player.setPos( { 323.f, -1.28f, -320.f } );
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}
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2019-03-31 13:48:09 +02:00
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void onInit( QuestBattle& instance ) override
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{
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2019-04-15 23:41:43 +02:00
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instance.registerEObj( "unknown_0", 2005192, 5760474, 4, { -51.493111f, 0.309087f, 71.436897f }, 1.000000f, -0.000006f );
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2019-04-15 23:45:58 +02:00
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auto a1 = instance.createBNpcFromLevelEntry( INIT_POP_BOSS, 12, 0, 21141, 939,
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instance.getDirectorId(), Common::BNpcType::Enemy );
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auto a2 = instance.createBNpcFromLevelEntry( INIT_POP_ENEMY_B_01, 10, 0, 1440, 938,
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instance.getDirectorId(), Common::BNpcType::Enemy );
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auto a3 = instance.createBNpcFromLevelEntry( INIT_POP_ENEMY_B_02, 10, 0, 1440, 938,
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instance.getDirectorId(), Common::BNpcType::Enemy );
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2019-04-15 23:41:43 +02:00
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instance.pushActor( a1 );
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instance.pushActor( a2 );
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instance.pushActor( a3 );
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2019-04-15 23:45:58 +02:00
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auto a4 = instance.createBNpcFromLevelEntry( INIT_P_POP_IDA, 50, 0, 27780, 1375,
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instance.getDirectorId(), Common::BNpcType::Friendly );
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auto a5 = instance.createBNpcFromLevelEntry( INIT_P_POP_PAPARIMO, 50, 0, 27780, 1376,
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instance.getDirectorId(), Common::BNpcType::Friendly );
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2019-04-15 23:41:43 +02:00
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instance.pushActor( a4 );
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instance.pushActor( a5 );
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2019-03-31 13:48:09 +02:00
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}
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2019-04-04 23:29:52 +02:00
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void onUpdate( QuestBattle& instance, uint64_t tickCount ) override
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2019-03-31 13:48:09 +02:00
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{
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}
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void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
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uint16_t param2 ) override
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{
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2019-04-07 23:42:24 +02:00
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player.playScene( instance.getDirectorId(), 1,
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NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
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HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
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DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
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// todo: wtf is 0x00100000
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DISABLE_CANCEL_EMOTE, 0 );
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2019-03-31 13:48:09 +02:00
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}
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2019-04-07 13:27:56 +02:00
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void onDutyComplete( QuestBattle& instance, Entity::Player& player ) override
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{
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player.updateQuest( instance.getQuestId(), 2 );
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}
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2019-03-31 13:48:09 +02:00
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};
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EXPOSE_SCRIPT( ChasingShadows );
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