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sapphire/src/servers/Scripts/common/CmnDefHousingSignboard.cpp

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#include <ScriptObject.h>
#include <Actor/Player.h>
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#include <Zone/Zone.h>
#include <Zone/HousingZone.h>
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using namespace Core;
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class CmnDefHousingSignboard : public EventScript
{
public:
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CmnDefHousingSignboard() : EventScript( 721031 )
{
}
void Scene00000( Entity::Player& player )
{
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
{
// Purchase Land
if( result.param2 == 2 )
{
auto activeLand = player.getActiveLand();
auto territoryId = player.getTerritoryId();
auto pTerritory = player.getCurrentZone();
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory );
pHousing->playerPurchseLand( player, activeLand.plot, result.param2 );
}
};
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
Scene00000( player );
}
};