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sapphire/src/servers/Scripts/common/CmnDefCutSceneReplay.cpp

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#include <Script/NativeScriptApi.h>
#include "../ScriptObject.h"
#include <Actor/Player.h>
class CmnDefCutSceneReplay : public EventScript
{
public:
CmnDefCutSceneReplay() : EventScript( 721028 )
{}
void Scene00000( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
if( result.param2 != 0 )
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{
Scene00001( player, result.param2 );
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}
};
player.playScene( getId( ), 0, 0x2000, 0, 1, callback );
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}
void Scene00001( Entity::Player& player, uint16_t returnScene )
{
auto callback = []( Entity::Player& player, const Event::SceneResult& result )
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{
// todo: this is fucked
};
player.playScene( getId( ), 1, 0xFB2EC8F8, 0, 1, returnScene, callback );
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}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
Scene00000( player );
}
};