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168 lines
3.8 KiB
C++
168 lines
3.8 KiB
C++
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#include <string>
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#include <typeinfo>
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#include <typeindex>
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#include <Event/EventHandler.h>
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#include "NativeScriptApi.h"
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#ifdef _MSC_VER
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#define EXPORT __declspec( dllexport )
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#else
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#define EXPORT __attribute__((visibility("default")))
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#endif
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using namespace Core;
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ScriptObject::ScriptObject( uint32_t id, std::size_t type ) :
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m_id( id ),
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m_type( type )
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{
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}
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uint32_t ScriptObject::getId() const
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{
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return m_id;
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}
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std::size_t ScriptObject::getType() const
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{
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return m_type;
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}
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///////////////////////////////////////////////////////////////////
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StatusEffectScript::StatusEffectScript( uint32_t effectId ) :
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ScriptObject( effectId, typeid( StatusEffectScript ).hash_code() )
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{
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}
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void StatusEffectScript::onTick( Entity::Chara& actor )
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{
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}
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void StatusEffectScript::onApply( Entity::Chara& actor )
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{
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}
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void StatusEffectScript::onRemove( Entity::Chara& actor )
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{
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}
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void StatusEffectScript::onExpire( Entity::Chara& actor )
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{
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}
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void StatusEffectScript::onPlayerCollision( Entity::Chara& actor, Entity::Chara& actorHit )
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{
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}
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void StatusEffectScript::onPlayerFinishCast( Entity::Chara& actor )
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{
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}
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void StatusEffectScript::onPlayerDamaged( Entity::Chara& actor )
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{
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}
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void StatusEffectScript::onPlayerDeath( Entity::Chara& actor )
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{
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}
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///////////////////////////////////////////////////////////////////
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ActionScript::ActionScript( uint32_t abilityId ) :
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ScriptObject( abilityId, typeid( ActionScript ).hash_code() )
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{
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}
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void ActionScript::onStart( Entity::Chara& sourceActor, Entity::Chara& targetActor )
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{
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}
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void ActionScript::onCastFinish( Entity::Player& player, Entity::Chara& targetActor )
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{
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}
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void ActionScript::onInterrupt( Entity::Chara& sourceActor/*, Core::Entity::Chara targetActor*/ )
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{
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}
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///////////////////////////////////////////////////////////////////
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EventScript::EventScript( uint32_t questId ) :
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ScriptObject( questId, typeid( EventScript ).hash_code() )
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{
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}
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void EventScript::onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId )
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{
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}
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void EventScript::onNpcKill( uint32_t npcId, Entity::Player& player )
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{
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}
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void EventScript::onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player )
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{
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}
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void EventScript::onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
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{
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}
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void EventScript::onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z )
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{
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}
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void EventScript::onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z )
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{
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}
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void
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EventScript::onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId )
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{
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}
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void EventScript::onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param,
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uint32_t catalogId )
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{
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}
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///////////////////////////////////////////////////////////////////
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BattleNpcScript::BattleNpcScript( uint32_t npcId ) :
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ScriptObject( npcId, typeid( BattleNpcScript ).hash_code() )
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{
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}
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///////////////////////////////////////////////////////////////////
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ZoneScript::ZoneScript( uint32_t zoneId ) :
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ScriptObject( zoneId, typeid( ZoneScript ).hash_code() )
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{
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}
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void ZoneScript::onZoneInit()
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{
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}
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///////////////////////////////////////////////////////////////////
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InstanceContentScript::InstanceContentScript( uint32_t instanceContentId ) :
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ScriptObject( uint32_t{ 0x8003 } << 16 | instanceContentId, typeid( InstanceContentScript ).hash_code() )
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{
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}
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void InstanceContentScript::onInit( InstanceContentPtr instance )
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{
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}
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void InstanceContentScript::onUpdate( InstanceContentPtr instance, uint32_t currTime )
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{
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}
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void InstanceContentScript::onEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
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uint16_t param2 )
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{
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}
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