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31 lines
784 B
C++
31 lines
784 B
C++
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#include <ScriptObject.h>
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#include <Territory/InstanceContent.h>
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using namespace Sapphire;
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class AdvancedMahjongFullRankedMatch : public Sapphire::ScriptAPI::InstanceContentScript
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{
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public:
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AdvancedMahjongFullRankedMatch() : Sapphire::ScriptAPI::InstanceContentScript( 61002 )
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{ }
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void onInit( InstanceContent& instance ) override
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{
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instance.registerEObj( "unknown_0", 2007457, 7842765, 4, { 100.083900f, 0.472961f, 99.900757f }, 0.991760f, 0.000048f);
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}
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void onUpdate( InstanceContent& instance, uint64_t tickCount ) override
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{
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}
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void onEnterTerritory( InstanceContent& instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
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uint16_t param2 ) override
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{
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}
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};
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EXPOSE_SCRIPT( AdvancedMahjongFullRankedMatch );
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