2018-03-07 08:14:42 +01:00
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include "../../../ScriptObject.h"
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// Quest Script: SubFst010_00001
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// Quest Name: A Good Adventurer Is Hard to Find
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// Quest ID: 65537
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// Start NPC: 1000146
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// End NPC: 1000195
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class SubFst010 : public EventScript
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{
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private:
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static constexpr auto SEQ_0 = 0;
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static constexpr auto SEQ_FINISH = 255;
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static constexpr auto ACTOR0 = 1000146;
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static constexpr auto ACTOR1 = 1000195;
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static constexpr auto SEQ_0_ACTOR0 = 0;
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static constexpr auto SEQ_1_ACTOR1 = 1;
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void Scene00000( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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2018-03-20 00:05:54 +01:00
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if( result.param2 == 1 ) // accept quest
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2018-03-07 08:14:42 +01:00
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player.updateQuest( getId(), SEQ_FINISH );
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};
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2018-03-20 22:33:51 +11:00
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player.playScene( getId(), 0, NONE, callback );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00001( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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2018-03-20 00:05:54 +01:00
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if( result.param2 == 1 ) // finish quest
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2018-03-07 08:14:42 +01:00
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{
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2018-03-20 22:33:51 +11:00
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if( player.giveQuestRewards( getId(), 0 ))
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player.finishQuest( getId());
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2018-03-07 08:14:42 +01:00
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}
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};
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2018-03-20 22:33:51 +11:00
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player.playScene( getId(), 1, NONE, callback );
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2018-03-07 08:14:42 +01:00
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}
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public:
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2018-03-20 22:33:51 +11:00
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SubFst010() : EventScript( 65537 )
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{ }
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2018-03-07 08:14:42 +01:00
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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2018-03-20 22:33:51 +11:00
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
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2018-03-07 08:14:42 +01:00
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if( actor == ACTOR0 )
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Scene00000( player );
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else if( actor == ACTOR1 )
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Scene00001( player );
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}
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};
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