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sapphire/src/world/Actor/PlayerSql.cpp

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#include <set>
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#include <Common.h>
#include <Logging/Logger.h>
#include <Exd/ExdData.h>
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#include <Network/PacketContainer.h>
#include <Database/DatabaseDef.h>
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#include <Service.h>
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#include "Network/PacketWrappers/PlayerSetupPacket.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
#include "Inventory/Item.h"
#include "Inventory/ItemContainer.h"
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#include "Manager/ItemMgr.h"
#include "Quest/Quest.h"
#include "WorldServer.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
using namespace Sapphire::World::Manager;
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bool Sapphire::Entity::Player::loadFromDb( uint64_t characterId )
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{
m_characterId = characterId;
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::CHARA_SEL );
stmt->set( 1, characterId );
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auto res = db.query( stmt );
if( !res->next() )
return false;
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m_id = res->getUInt( "EntityId" );
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auto name = res->getString( "Name" );
strcpy( m_name, name.c_str() );
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auto zoneId = res->getUInt( "TerritoryType" );
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m_territoryId = res->getUInt( "TerritoryId" );
m_prevTerritoryTypeId = res->getUInt( "OTerritoryType" );
m_prevTerritoryId = res->getUInt( "OTerritoryId" );
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// Position
m_pos.x = res->getFloat( "PosX" );
m_pos.y = res->getFloat( "PosY" );
m_pos.z = res->getFloat( "PosZ" );
setRot( res->getFloat( "PosR" ) );
m_prevPos.x = res->getFloat( "OPosX" );
m_prevPos.y = res->getFloat( "OPosY" );
m_prevPos.z = res->getFloat( "OPosZ" );
m_prevRot = res->getFloat( "OPosR" );
m_territoryTypeId = zoneId;
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// Model
auto custom = res->getBlobVector( "Customize" );
memcpy( reinterpret_cast< char* >( m_customize ), custom.data(), custom.size() );
m_modelMainWeapon = res->getUInt64( "ModelMainWeapon" );
auto modelEq = res->getBlobVector( "ModelEquip" );
memcpy( reinterpret_cast< char* >( m_modelEquip ), modelEq.data(), modelEq.size() );
// Minimal info
m_guardianDeity = res->getUInt8( "GuardianDeity" );
m_birthDay = res->getUInt8( "BirthDay" );
m_birthMonth = res->getUInt8( "BirthMonth" );
m_status = static_cast< ActorStatus >( res->getUInt( "Status" ) );
m_emoteMode = res->getUInt( "EmoteModeType" );
m_activeTitle = res->getUInt16( "ActiveTitle" );
m_class = static_cast< ClassJob >( res->getUInt( "Class" ) );
m_homePoint = res->getUInt8( "Homepoint" );
// Additional data
m_voice = res->getUInt8( "Voice" );
m_startTown = res->getUInt8( "StartTown" );
m_playTime = res->getUInt( "TotalPlayTime" );
m_bNewGame = res->getBoolean( "IsNewGame" );
m_bNewAdventurer = res->getBoolean( "IsNewAdventurer" );
m_openingSequence = res->getUInt8( "OpeningSequence" );
// check if opening sequence should be skipped
auto& server = Common::Service< World::WorldServer >::ref();
auto skipOpening = server.getConfig().skipOpening;
if( m_openingSequence < 2 && skipOpening )
m_openingSequence = 2;
m_gc = res->getUInt8( "GrandCompany" );
m_cfPenaltyUntil = res->getUInt( "CFPenaltyUntil" );
m_activeTitle = res->getUInt16( "ActiveTitle" );
m_gmRank = res->getUInt8( "GMRank" );
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m_equippedMannequin = res->getUInt8( "EquippedMannequin" );
m_equipDisplayFlags = res->getUInt8( "EquipDisplayFlags" );
m_pose = res->getUInt8( "Pose" );
// Blobs
auto howTo = res->getBlobVector( "HowTo" );
memcpy( reinterpret_cast< char* >( m_howTo.data() ), howTo.data(), howTo.size() );
auto questCompleteFlags = res->getBlobVector( "QuestCompleteFlags" );
memcpy( reinterpret_cast< char* >( m_questCompleteFlags.data() ), questCompleteFlags.data(), questCompleteFlags.size() );
auto questTracking = res->getBlobVector( "QuestTracking" );
memcpy( reinterpret_cast< char* >( m_questTracking.data() ), questTracking.data(), questTracking.size() );
auto aetheryte = res->getBlobVector( "Aetheryte" );
memcpy( reinterpret_cast< char* >( m_aetheryte.data() ), aetheryte.data(), aetheryte.size() );
auto unlocks = res->getBlobVector( "Unlocks" );
memcpy( reinterpret_cast< char* >( m_unlocks.data() ), unlocks.data(), unlocks.size() );
auto discovery = res->getBlobVector( "Discovery" );
memcpy( reinterpret_cast< char* >( m_discovery.data() ), discovery.data(), discovery.size() );
auto titleList = res->getBlobVector( "TitleList" );
memcpy( reinterpret_cast< char* >( m_titleList.data() ), titleList.data(), titleList.size() );
auto mountGuide = res->getBlobVector( "Mounts" );
memcpy( reinterpret_cast< char* >( m_mountGuide.data() ), mountGuide.data(), mountGuide.size() );
auto orchestrion = res->getBlobVector( "Orchestrion" );
memcpy( reinterpret_cast< char* >( m_orchestrion.data() ), orchestrion.data(), orchestrion.size() );
auto gcRank = res->getBlobVector( "GrandCompanyRank" );
memcpy( m_gcRank.data(), gcRank.data(), gcRank.size() );
res->free();
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if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() || !loadHuntingLog() || !loadFriendList() || !loadBlacklist() )
{
Logger::error( "chara#{0} data corrupt!", m_characterId );
}
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initInventory();
// Stats
m_hp = res->getUInt( "Hp" );
m_mp = res->getUInt( "Mp" );
m_tp = 0;
m_maxHp = getMaxHp();
m_maxMp = getMaxMp();
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m_mount = res->getUInt8( "Mount" );
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m_modelSubWeapon = 0;
m_lastTickTime = 0;
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calculateStats();
if( m_bNewGame )
{
m_bNewGame = false;
m_hp = getMaxHp();
m_mp = getMaxMp();
}
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if( m_hp == 0 )
m_status = ActorStatus::Dead;
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syncLastDBWrite();
return true;
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}
bool Sapphire::Entity::Player::loadActiveQuests()
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{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::CHARA_SEL_QUEST );
stmt->setUInt64( 1, m_characterId );
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auto res = db.query( stmt );
for( size_t idx = 0; idx < 30; ++ idx )
m_quests[ idx ] = World::Quest();
while( res->next() )
{
auto slotId = res->getUInt8( 2 );
auto quest = World::Quest( res->getUInt16( 3 ), res->getUInt8( 4 ), res->getUInt8( 5 ) );
quest.setUI8A( res->getUInt8( 6 ) );
quest.setUI8B( res->getUInt8( 7 ) );
quest.setUI8C( res->getUInt8( 8 ) );
quest.setUI8D( res->getUInt8( 9 ) );
quest.setUI8E( res->getUInt8( 10 ) );
quest.setUI8F( res->getUInt8( 11 ) );
m_quests[ slotId ] = quest;
}
return true;
}
bool Sapphire::Entity::Player::loadClassData()
{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
// ClassIdx, Exp, Lvl
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auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::CHARA_CLASS_SEL );
stmt->setUInt64( 1, m_characterId );
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auto res = db.query( stmt );
while( res->next() )
{
auto index = res->getUInt16( 1 );
auto exp = res->getUInt( 2 );
auto lvl = res->getUInt8( 3 );
m_classArray[ index ] = lvl;
m_expArray[ index ] = exp;
}
return true;
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}
bool Sapphire::Entity::Player::loadSearchInfo()
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{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::CHARA_SEL_SEARCHINFO );
stmt->setUInt64( 1, m_characterId );
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auto res = db.query( stmt );
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if( !res->next() )
{
Logger::error( "Failed to load search info for character#{}", m_characterId );
return false;
}
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m_searchSelectClass = res->getUInt8( 2 );
m_searchSelectRegion = res->getUInt8( 3 );
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// todo: internally use an std::string instead of a char[]
auto searchMessage = res->getString( 4 );
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memset( m_searchMessage, 0, sizeof( m_searchMessage ) );
std::copy( searchMessage.begin(), searchMessage.end(), m_searchMessage );
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return true;
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}
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bool Sapphire::Entity::Player::loadHuntingLog()
{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::CHARA_MONSTERNOTE_SEL );
stmt->setUInt64( 1, m_characterId );
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auto res = db.query( stmt );
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if( !res->next() )
{
Logger::error( "Failed to load hunting log data for character#{}", m_characterId );
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return false;
}
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for( auto i = 0; i < 12; ++i )
{
std::string catStr = fmt::format( "Category_{}", i );
auto cat = res->getBlobVector( catStr );
m_huntingLogEntries[i].rank = cat[0];
memcpy( reinterpret_cast< char* >( m_huntingLogEntries[i].entries ), cat.data() + 1, cat.size() - 1 );
}
return true;
}
void Sapphire::Entity::Player::updateSql()
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{
////// Update player data
updateDbChara();
////// Searchinfo
updateDbSearchInfo();
////// QUESTS
updateDbAllQuests();
////// Class
updateDbClass();
////// MonterNote
updateDbMonsterNote();
////// FriendList
updateDbFriendList();
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////// Blacklist
updateDbBlacklist();
///// Store last write
syncLastDBWrite();
}
void Sapphire::Entity::Player::updateDbChara() const
{
auto& db = Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
/*"Hp 1, Mp 2, Tp 3, Gp 4, Mode 5, Mount 6, InvincibleGM 7, Voice 8, "
"Customize 9, ModelMainWeapon 10, ModelSubWeapon 11, ModelSystemWeapon 12, "
"ModelEquip 13, EmoteModeType 14, Language 15, IsNewGame 16, IsNewAdventurer 17, "
"TerritoryType 18, TerritoryId 19, PosX 20, PosY 21, PosZ 22, PosR 23, "
"OTerritoryType 24, OTerritoryId 25, OPosX 26, OPosY 27, OPosZ 28, OPosR 29, "
"Class 30, Status 31, TotalPlayTime 32, HomePoint 33, FavoritePoint 34, RestPoint 35, "
"ActiveTitle 36, TitleList 37, Achievement 38, Aetheryte 39, HowTo 40, Minions 41, Mounts 42, Orchestrion 43, "
"EquippedMannequin 44, ConfigFlags 45, QuestCompleteFlags 46, OpeningSequence 47, "
"QuestTracking 48, GrandCompany 49, GrandCompanyRank 50, Discovery 51, GMRank 52, Unlocks 53, "
"CFPenaltyUntil 54, Pose 55"*/
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auto stmt = db.getPreparedStatement( Db::CHARA_UP );
stmt->setInt( 1, getHp() );
stmt->setInt( 2, getMp() );
stmt->setInt( 3, 0 ); // TP
stmt->setInt( 4, 0 ); // GP
stmt->setInt( 5, 0 ); // Mode
stmt->setUInt( 6, m_mount ); // Mount
stmt->setInt( 7, 0 ); // InvicibleGM
stmt->setInt( 8, m_voice );
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std::vector< uint8_t > customVec( sizeof( m_customize ) );
memcpy( customVec.data(), m_customize, sizeof( m_customize ) );
stmt->setBinary( 9, customVec );
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stmt->setInt64( 10, m_modelMainWeapon );
stmt->setInt64( 11, m_modelSubWeapon );
stmt->setInt64( 12, m_modelSystemWeapon );
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std::vector< uint8_t > modelVec( sizeof( m_modelEquip ) );
memcpy( modelVec.data(), m_modelEquip, sizeof( m_modelEquip ) );
stmt->setBinary( 13, modelVec );
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stmt->setInt( 14, m_emoteMode ); // EmodeModeType
stmt->setInt( 15, 0 ); // Language
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stmt->setInt( 16, static_cast< uint32_t >( m_bNewGame ) );
stmt->setInt( 17, static_cast< uint32_t >( m_bNewAdventurer ) );
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stmt->setInt( 18, m_territoryTypeId ); // TerritoryType
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stmt->setInt( 19, m_territoryId ); // TerritoryId
stmt->setDouble( 20, m_pos.x );
stmt->setDouble( 21, m_pos.y );
stmt->setDouble( 22, m_pos.z );
stmt->setDouble( 23, getRot() );
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stmt->setInt( 24, m_prevTerritoryTypeId ); // OTerritoryType
stmt->setInt( 25, m_prevTerritoryId ); // OTerritoryId
stmt->setDouble( 26, m_prevPos.x );
stmt->setDouble( 27, m_prevPos.y );
stmt->setDouble( 28, m_prevPos.z );
stmt->setDouble( 29, m_prevRot );
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stmt->setInt( 30, static_cast< uint8_t >( getClass() ) );
stmt->setInt( 31, static_cast< uint8_t >( getStatus() ) );
stmt->setInt( 32, m_playTime );
stmt->setInt( 33, m_homePoint );
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stmt->setBinary( 34, { 0, 0, 0 } ); // FavoritePoint
stmt->setInt( 35, 0 ); // RestPoint
stmt->setInt( 36, m_activeTitle ); // ActiveTitle
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std::vector< uint8_t > titleListVec( sizeof( m_titleList ) );
stmt->setBinary( 37, titleListVec );
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std::vector< uint8_t > achievementVec( 16 );
stmt->setBinary( 38, achievementVec );
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std::vector< uint8_t > aetheryteVec( m_aetheryte.size() );
memcpy( aetheryteVec.data(), m_aetheryte.data(), m_aetheryte.size() );
stmt->setBinary( 39, aetheryteVec );
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std::vector< uint8_t > howToVec( sizeof( m_howTo ) );
memcpy( howToVec.data(), m_howTo.data(), m_howTo.size() );
stmt->setBinary( 40, howToVec );
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std::vector< uint8_t > minionsVec( sizeof( m_minions ) );
memcpy( minionsVec.data(), m_minions.data(), m_minions.size() );
stmt->setBinary( 41, minionsVec );
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std::vector< uint8_t > mountsVec( sizeof( m_mountGuide ) );
memcpy( mountsVec.data(), m_mountGuide.data(), m_mountGuide.size() );
stmt->setBinary( 42, mountsVec );
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std::vector< uint8_t > orchestrionVec( m_orchestrion.size() );
memcpy( orchestrionVec.data(), m_orchestrion.data(), m_orchestrion.size() );
stmt->setBinary( 42, mountsVec );
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stmt->setInt( 44, m_equippedMannequin ); // EquippedMannequin
stmt->setInt( 45, 0 ); // DisplayFlags
std::vector< uint8_t > questCompleteVec( m_questCompleteFlags.size() );
memcpy( questCompleteVec.data(), m_questCompleteFlags.data(), m_questCompleteFlags.size() );
stmt->setBinary( 46, questCompleteVec );
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stmt->setInt( 47, m_openingSequence );
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std::vector< uint8_t > questTrackerVec( sizeof( m_questTracking ) );
memcpy( questTrackerVec.data(), m_questTracking.data(), sizeof( m_questTracking ) );
stmt->setBinary( 48, questTrackerVec );
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stmt->setInt( 49, m_gc ); // DisplayFlags
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stmt->setBinary( 50, { m_gcRank[ 0 ], m_gcRank[ 1 ], m_gcRank[ 2 ] } );
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std::vector< uint8_t > discoveryVec( m_discovery.size() );
memcpy( discoveryVec.data(), m_discovery.data(), m_discovery.size() );
stmt->setBinary( 51, discoveryVec );
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stmt->setInt( 52, m_gmRank );
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stmt->setInt( 53, m_equipDisplayFlags );
std::vector< uint8_t > unlockVec( m_unlocks.size() );
memcpy( unlockVec.data(), m_unlocks.data(), m_unlocks.size() );
stmt->setBinary( 54, unlockVec );
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stmt->setInt( 55, m_cfPenaltyUntil );
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stmt->setInt( 56, m_pose );
stmt->setUInt64( 57, m_characterId );
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db.execute( stmt );
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}
void Sapphire::Entity::Player::updateDbClass() const
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{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto& exdData = Common::Service< Data::ExdData >::ref();
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uint8_t classJobIndex = exdData.getRow< Excel::ClassJob >( static_cast<uint8_t>( getClass() ) )->data().WorkIndex;
//Exp = ?, Lvl = ? WHERE CharacterId = ? AND ClassIdx = ?
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auto stmtS = db.getPreparedStatement( Db::CHARA_CLASS_UP );
stmtS->setInt( 1, getExp() );
stmtS->setInt( 2, getLevel() );
stmtS->setUInt64( 3, m_characterId );
stmtS->setInt( 4, classJobIndex );
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db.execute( stmtS );
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}
void Sapphire::Entity::Player::updateDbMonsterNote()
{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
// Category_0-11
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auto stmt = db.getPreparedStatement( Db::CHARA_MONSTERNOTE_UP );
//std::array< std::vector< uint8_t >, 12 > vectors;
std::vector< uint8_t > vector( 41 );
for( uint8_t i = 0; i < m_huntingLogEntries.size(); ++i )
{
vector[ 0 ] = m_huntingLogEntries[ i ].rank;
memcpy( &vector[ 1 ], reinterpret_cast< uint8_t* >( m_huntingLogEntries[ i ].entries ), 40 );
stmt->setBinary( i + 1, vector );
}
stmt->setUInt64( 13, m_characterId );
db.execute( stmt );
}
void Sapphire::Entity::Player::updateDbFriendList()
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::CHARA_FRIENDLIST_UP );
std::vector< uint8_t > friendIds( 1600 );
std::vector< uint8_t > inviteIds( 1600 );
memcpy( friendIds.data(), m_friendList.data(), 1600 );
memcpy( inviteIds.data(), m_friendInviteList.data(), 1600 );
stmt->setBinary( 1, friendIds );
stmt->setBinary( 2, inviteIds );
stmt->setUInt64( 3, m_characterId );
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db.execute( stmt );
}
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void Sapphire::Entity::Player::updateDbBlacklist()
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::CHARA_BLACKLIST_UP );
std::vector< uint8_t > blIds( 1600 );
memcpy( blIds.data(), m_blacklist.data(), 1600 );
stmt->setBinary( 1, blIds );
stmt->setUInt64( 2, m_characterId );
db.execute( stmt );
}
void Sapphire::Entity::Player::insertDbClass( const uint8_t classJobIndex, uint8_t level ) const
{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmtClass = db.getPreparedStatement( Db::CHARA_CLASS_INS );
stmtClass->setUInt64( 1, m_characterId );
stmtClass->setInt( 2, classJobIndex );
stmtClass->setInt( 3, 0 );
stmtClass->setInt( 4, level );
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db.directExecute( stmtClass );
}
void Sapphire::Entity::Player::updateDbSearchInfo() const
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{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmtS = db.getPreparedStatement( Db::CHARA_SEARCHINFO_UP_SELECTCLASS );
stmtS->setInt( 1, m_searchSelectClass );
stmtS->setUInt64( 2, m_characterId );
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db.execute( stmtS );
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auto stmtS1 = db.getPreparedStatement( Db::CHARA_SEARCHINFO_UP_SELECTREGION );
stmtS1->setInt( 1, m_searchSelectRegion );
stmtS1->setUInt64( 2, m_characterId );
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db.execute( stmtS1 );
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auto stmtS2 = db.getPreparedStatement( Db::CHARA_SEARCHINFO_UP_SEARCHCOMMENT );
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stmtS2->setString( 1, std::string( m_searchMessage ) );
stmtS2->setUInt64( 2, m_characterId );
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db.execute( stmtS2 );
}
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void Sapphire::Entity::Player::updateDbAllQuests() const
{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
for( int32_t i = 0; i < 30; i++ )
{
if( m_quests[ i ].getId() == 0 )
continue;
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auto stmtS3 = db.getPreparedStatement( Db::CHARA_QUEST_UP );
stmtS3->setInt( 1, m_quests[ i ].getSeq() );
stmtS3->setInt( 2, m_quests[ i ].getFlags() );
stmtS3->setInt( 3, m_quests[ i ].getUI8A() );
stmtS3->setInt( 4, m_quests[ i ].getUI8B() );
stmtS3->setInt( 5, m_quests[ i ].getUI8C() );
stmtS3->setInt( 6, m_quests[ i ].getUI8D() );
stmtS3->setInt( 7, m_quests[ i ].getUI8E() );
stmtS3->setInt( 8, m_quests[ i ].getUI8F() );
// todo: do we remove this col from the db? was padding but now unused in 2.x
stmtS3->setInt( 9, 0 );
stmtS3->setUInt64( 10, m_characterId );
stmtS3->setInt( 11, m_quests[ i ].getId() );
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db.execute( stmtS3 );
}
}
void Sapphire::Entity::Player::deleteDbQuest( uint16_t questId ) const
{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::CHARA_QUEST_DEL );
stmt->setUInt64( 1, m_characterId );
stmt->setInt( 2, questId );
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db.execute( stmt );
}
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void Sapphire::Entity::Player::insertDbQuest( uint16_t questId, uint8_t index, uint8_t seq ) const
{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::CHARA_QUEST_INS );
stmt->setUInt64( 1, m_characterId );
stmt->setInt( 2, index );
stmt->setInt( 3, questId );
stmt->setInt( 4, seq );
stmt->setInt( 5, 0 );
stmt->setInt( 6, 0 );
stmt->setInt( 7, 0 );
stmt->setInt( 8, 0 );
stmt->setInt( 9, 0 );
stmt->setInt( 10, 0 );
stmt->setInt( 11, 0 );
stmt->setInt( 12, 0 );
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db.execute( stmt );
}
void Sapphire::Entity::Player::insertDbQuest( const World::Quest& quest, uint8_t index ) const
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::CHARA_QUEST_INS );
stmt->setUInt64( 1, m_characterId );
stmt->setInt( 2, index );
stmt->setInt( 3, quest.getId() );
stmt->setInt( 4, quest.getSeq() );
stmt->setInt( 5, quest.getFlags() );
stmt->setInt( 6, quest.getUI8A() );
stmt->setInt( 7, quest.getUI8B() );
stmt->setInt( 8, quest.getUI8C() );
stmt->setInt( 9, quest.getUI8D() );
stmt->setInt( 10, quest.getUI8E() );
stmt->setInt( 11, quest.getUI8F() );
stmt->setInt( 12, 0 );
db.execute( stmt );
}
Sapphire::ItemPtr Sapphire::Entity::Player::createItem( uint32_t catalogId, uint32_t quantity )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto& itemMgr = Common::Service< World::Manager::ItemMgr >::ref();
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auto itemInfo = exdData.getRow< Excel::Item >( catalogId );
if( !itemInfo )
return nullptr;
uint8_t flags = 0;
ItemPtr pItem = make_Item( itemMgr.getNextUId(), catalogId );
pItem->setStackSize( quantity );
db.execute( "INSERT INTO charaglobalitem ( CharacterId, itemId, catalogId, stack, flags ) VALUES ( " +
std::to_string( m_characterId ) + ", " +
std::to_string( pItem->getUId() ) + ", " +
std::to_string( pItem->getId() ) + ", " +
std::to_string( quantity ) + ", " +
std::to_string( flags ) + ");" );
return pItem;
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}
bool Sapphire::Entity::Player::loadInventory()
{
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auto& itemMgr = Common::Service< World::Manager::ItemMgr >::ref();
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
//////////////////////////////////////////////////////////////////////////////////////////////////////
// load active gearset
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auto res = db.query( "SELECT storageId, container_0, container_1, container_2, container_3, "
"container_4, container_5, container_6, container_7, "
"container_8, container_9, container_10, container_11, "
"container_12, container_13 "
"FROM charaitemgearset " \
"WHERE CharacterId = " + std::to_string( m_characterId ) + " " \
"ORDER BY storageId ASC;" );
while( res->next() )
{
uint16_t storageId = res->getUInt16( 1 );
for( uint32_t i = 1; i <= 14; i++ )
{
uint64_t uItemId = res->getUInt64( i + 1 );
if( uItemId == 0 )
continue;
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ItemPtr pItem = itemMgr.loadItem( uItemId );
if( pItem == nullptr )
continue;
m_storageMap[ storageId ]->getItemMap()[ i - 1 ] = pItem;
//equipItem( static_cast< GearSetSlot >( i - 1 ), pItem, false );
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
// Load everything
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auto bagRes = db.query( "SELECT storageId, "
"container_0, container_1, container_2, container_3, container_4, "
"container_5, container_6, container_7, container_8, container_9, "
"container_10, container_11, container_12, container_13, container_14, "
"container_15, container_16, container_17, container_18, container_19, "
"container_20, container_21, container_22, container_23, container_24, "
"container_25, container_26, container_27, container_28, container_29, "
"container_30, container_31, container_32, container_33, container_34 "
"FROM charaiteminventory " \
"WHERE CharacterId = " + std::to_string( m_characterId ) + " " \
"ORDER BY storageId ASC;" );
while( bagRes->next() )
{
uint16_t storageId = bagRes->getUInt16( 1 );
for( uint32_t i = 1; i <= m_storageMap[ storageId ]->getMaxSize(); i++ )
{
uint64_t uItemId = bagRes->getUInt64( i + 1 );
if( uItemId == 0 )
continue;
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ItemPtr pItem = itemMgr.loadItem( uItemId );
if( pItem == nullptr )
continue;
m_storageMap[ storageId ]->getItemMap()[ i - 1 ] = pItem;
}
}
return true;
}
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bool Sapphire::Entity::Player::loadFriendList()
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::CHARA_FRIENDLIST_SEL );
stmt->setUInt64( 1, m_characterId );
auto res = db.query( stmt );
if( !res->next() )
{
Logger::error( "Failed to load friendlist data for character#{}", m_characterId );
return false;
}
auto friendList = res->getBlobVector( "CharacterIdList" );
auto friendInviteList = res->getBlobVector( "InviteDataList" );
if( !friendList.empty() )
std::memcpy( m_friendList.data(), friendList.data(), friendList.size() );
if( !friendInviteList.empty() )
std::memcpy( m_friendInviteList.data(), friendInviteList.data(), friendInviteList.size() );
return true;
}
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bool Sapphire::Entity::Player::loadBlacklist()
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::CHARA_BLACKLIST_SEL );
stmt->setUInt64( 1, m_characterId );
auto res = db.query( stmt );
if( !res->next() )
{
Logger::error( "Failed to load blacklist data for character#{}", m_characterId );
return false;
}
auto blacklist = res->getBlobVector( "CharacterIdList" );
if( !blacklist.empty() )
std::memcpy( m_blacklist.data(), blacklist.data(), blacklist.size() );
return true;
}
bool Sapphire::Entity::Player::syncLastDBWrite()
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto res = db.query( "SELECT UNIX_TIMESTAMP(UPDATE_DATE) FROM charainfo WHERE characterid = " + std::to_string( m_characterId ) );
if( !res->next() )
{
Logger::error( "Failed to load update date for character#{}", m_characterId );
return false;
}
auto lastWrite = res->getUInt64( 1 );
m_lastDBWrite = lastWrite;
return true;
}