2018-06-23 21:38:04 +02:00
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#ifndef _COMMONACTORCONTROL_H
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#define _COMMONACTORCONTROL_H
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#include <cstdint>
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#include <vector>
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#include "CommonGen.h"
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// +---------------------------------------------------------------------------
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// The following enumerations are structures to require their type be included.
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2018-11-29 16:55:48 +01:00
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// They are also defined within the Sapphire::Common namespace to avoid collisions.
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2018-06-23 21:38:04 +02:00
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// +---------------------------------------------------------------------------
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2018-11-29 16:55:48 +01:00
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namespace Sapphire::Network::ActorControl
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2018-11-13 23:46:10 +01:00
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{
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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enum ActorControlType : uint16_t
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2018-08-29 21:40:59 +02:00
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{
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2018-11-13 23:46:10 +01:00
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/*! Toggles weapon status -> Sheathed/UnSheathed
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\param param1 status 0|1 */
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2019-02-10 21:01:04 +11:00
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ToggleWeapon = 0x00,
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2018-11-13 23:46:10 +01:00
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/*! Toggles Autoattack status on/off
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\param param1 status 0|1 */
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2019-02-10 21:01:04 +11:00
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AutoAttack = 0x01,
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2018-11-13 23:46:10 +01:00
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SetStatus = 0x02,
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CastStart = 0x03,
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ToggleAggro = 0x04,
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ClassJobChange = 0x05,
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DefeatMsg = 0x06,
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GainExpMsg = 0x07,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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LevelUpEffect = 0x0A,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ExpChainMsg = 0x0C,
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HpSetStat = 0x0D,
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DeathAnimation = 0x0E,
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CastInterrupt = 0x0F,
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2018-06-23 21:38:04 +02:00
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2019-02-10 21:01:04 +11:00
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/*!
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2019-03-08 00:26:41 +11:00
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* @brief Sent when a player uses an action
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2019-02-10 21:01:04 +11:00
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*
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2019-03-08 00:26:41 +11:00
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* param1 Seems to be always 1 from what I've seen, needs more research
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* param2 The actionid
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* param3 The action cooldown in ms / 10
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2019-02-10 21:01:04 +11:00
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*/
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2019-03-08 00:26:41 +11:00
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ActionStart = 0x11,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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StatusEffectGain = 0x14,
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StatusEffectLose = 0x15,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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HPFloatingText = 0x17,
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UpdateRestedExp = 0x018,
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Unk2 = 0x19,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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Flee = 0x1B,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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Unk3 = 0x20, // Animation related?
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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CombatIndicationShow = 0x22,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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SpawnEffect = 0x25,
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ToggleInvisible = 0x26,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ToggleActionUnlock = 0x29,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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UpdateUiExp = 0x2B,
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DmgTakenMsg = 0x2D,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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SetTarget = 0x32,
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ToggleNameHidden = 0x36,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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LimitbreakStart = 0x47,
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LimitbreakPartyStart = 0x48,
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BubbleText = 0x49,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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DamageEffect = 0x50,
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RaiseAnimation = 0x51,
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TreasureScreenMsg = 0x57,
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SetOwnerId = 0x59,
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ItemRepairMsg = 0x5C,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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DirectorInit = 0x64,
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DirectorClear = 0x65,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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LeveStartAnim = 0x66,
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LeveStartError = 0x67,
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DirectorEObjMod = 0x6A,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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DirectorUpdate = 0x6D,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ItemObtainMsg = 0x75,
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DutyQuestScreenMsg = 0x7B,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ItemObtainIcon = 0x84,
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FateItemFailMsg = 0x85,
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ItemFailMsg = 0x86,
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ActionLearnMsg1 = 0x87,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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FreeEventPos = 0x8A,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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SetBGM = 0xA1,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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UnlockAetherCurrentMsg = 0xA4,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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RemoveName = 0xA8,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ScreenFadeOut = 0xAA,
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2018-11-13 23:46:10 +01:00
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ZoneIn = 0xC8,
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ZoneInDefaultPos = 0xC9,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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TeleportStart = 0xCB,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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TeleportDone = 0xCD,
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TeleportDoneFadeOut = 0xCE,
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DespawnZoneScreenMsg = 0xCF,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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InstanceSelectDlg = 0xD2,
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ActorDespawnEffect = 0xD4,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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CompanionUnlock = 0xFD,
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ObtainBarding = 0xFE,
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EquipBarding = 0xFF,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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CompanionMsg1 = 0x102,
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CompanionMsg2 = 0x103,
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ShowPetHotbar = 0x104,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ActionLearnMsg = 0x109,
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ActorFadeOut = 0x10A,
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ActorFadeIn = 0x10B,
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WithdrawMsg = 0x10C,
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2019-02-02 23:06:57 +11:00
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OrderCompanion = 0x10D,
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ToggleCompanion = 0x10E,
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LearnCompanion = 0x10F,
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2018-11-13 23:46:10 +01:00
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ActorFateOut1 = 0x110,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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Emote = 0x122,
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EmoteInterrupt = 0x123,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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SetPose = 0x127,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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CraftingUnk = 0x12C,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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GatheringSenseMsg = 0x130,
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PartyMsg = 0x131,
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GatheringSenseMsg1 = 0x132,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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GatheringSenseMsg2 = 0x138,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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FishingMsg = 0x140,
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2018-06-23 21:38:04 +02:00
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2019-03-31 06:48:19 +02:00
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FishingTotalFishCaught = 0x142,
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2018-11-13 23:46:10 +01:00
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FishingBaitMsg = 0x145,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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FishingReachMsg = 0x147,
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FishingFailMsg = 0x148,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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MateriaConvertMsg = 0x15E,
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MeldSuccessMsg = 0x15F,
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MeldFailMsg = 0x160,
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MeldModeToggle = 0x161,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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AetherRestoreMsg = 0x163,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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DyeMsg = 0x168,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ToggleCrestMsg = 0x16A,
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ToggleBulkCrestMsg = 0x16B,
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MateriaRemoveMsg = 0x16C,
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GlamourCastMsg = 0x16D,
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GlamourRemoveMsg = 0x16E,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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RelicInfuseMsg = 0x179,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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AetherReductionDlg = 0x17D,
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2018-06-23 21:38:04 +02:00
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2019-04-08 23:36:02 +10:00
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/*!
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* param1 = state
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* param2 = actorid
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*/
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2019-04-09 00:03:20 +10:00
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EObjSetState = 0x199,
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2018-11-13 23:46:10 +01:00
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Unk6 = 0x19C,
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EObjAnimation = 0x19D,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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SetTitle = 0x1F4,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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SetStatusIcon = 0x1F8,
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LimitBreakGauge = 0x1F9, // Max level, amount, build type (chop sound), lb type(0=pve lb 1=pvp lb)
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SetHomepoint = 0x1FB,
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SetFavorite = 0x1FC,
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LearnTeleport = 0x1FD,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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OpenRecommendationGuide = 0x200,
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ArmoryErrorMsg = 0x201,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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AchievementPopup = 0x203,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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LogMsg = 0x205, // LogMessage?
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AchievementMsg = 0x206,
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2018-06-23 21:38:04 +02:00
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2019-01-12 22:53:16 +01:00
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SetItemLevel = 0x209,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ChallengeEntryCompleteMsg = 0x20B,
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ChallengeEntryUnlockMsg = 0x20C,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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GilTrailMsg = 0x211,
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2018-06-23 21:38:04 +02:00
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2019-03-28 22:58:40 +01:00
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HuntingLogRankUnlock = 0x21D,
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HuntingLogEntryUpdate = 0x21E,
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HuntingLogSectionFinish = 0x21F,
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HuntingLogRankFinish = 0x220,
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2018-11-13 23:46:10 +01:00
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SetMaxGearSets = 0x230,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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SetCharaGearParamUI = 0x260,
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ToggleWireframeRendering = 0x261,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ExamineError = 0x2BF,
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2018-09-25 01:11:14 +10:00
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2018-11-13 23:46:10 +01:00
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GearSetEquipMsg = 0x321,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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SetFestival = 0x386, // param1: festival.exd index
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ToggleOrchestrionUnlock = 0x396,
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2019-01-15 19:13:36 +11:00
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Dismount = 0x3A1, // updated 4.5
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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// Duty Recorder
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2019-01-15 20:10:35 +11:00
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BeginReplayAck = 0x3A2,
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EndReplayAck = 0x3A3,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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// Housing
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2018-12-02 16:42:46 +11:00
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ShowHousingItemUI = 0x3F7,
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2018-11-13 23:46:10 +01:00
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ShowBuildPresetUI = 0x3E9,
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2018-12-28 18:45:08 +11:00
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/*!
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* param1 = plot id
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*/
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ShowEstateExternalAppearanceUI = 0x3EA,
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ShowEstateInternalAppearanceUI = 0x3EB,
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2018-11-13 23:46:10 +01:00
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BuildPresetResponse = 0x3ED,
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2018-11-07 09:05:03 +01:00
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2018-12-27 23:48:55 +11:00
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/*!
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2018-12-28 11:49:12 +11:00
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* param1 = u16 landid
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* u16 slotid
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2018-12-27 23:48:55 +11:00
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*/
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RemoveExteriorHousingItem = 0x3EF,
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2018-12-27 22:28:31 +11:00
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/*!
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* param1 = object array index
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*/
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RemoveInteriorHousingItem = 0x3F1,
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2018-12-27 17:12:01 +11:00
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/*!
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* param1 = identity shit
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* u16 1 - container id
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* u16 2 - plot id
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* param2 = item shit
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* u16 1 - slot
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*/
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HousingItemMoveConfirm = 0x3F9,
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2018-12-27 22:28:31 +11:00
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OpenEstateSettingsUI = 0x3FF,
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2018-12-30 23:25:52 +11:00
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HideAdditionalChambersDoor = 0x400,
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2018-12-27 17:12:01 +11:00
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2018-12-02 16:42:46 +11:00
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/*!
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* param1 = outdoor furnishings
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* u8 0 - relocation available, 1 = available
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* u8 1 - outoor furnishings placed
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* u8 2 - outdoor furnishings in storeroom
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* u8 3 - outdoor funishings limit
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* param2 = indoor furnishings
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* u16 0 - relocation available, 1 = available
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* u16 1 - furnishings placed
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* param3 = indoor furnishings
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* u16 0 - in storeroom
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* u16 1 - indoor furnishings limit
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*/
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HousingStoreroomStatus = 0x419,
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2018-11-13 23:46:10 +01:00
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// PvP Duel
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2018-12-02 16:42:46 +11:00
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SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
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2018-11-13 23:46:10 +01:00
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EndDuelSession = 0x5E1, // because someone went oob?
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StartDuelCountdown = 0x5E2, // begins a countdown; also does some duel bgm thing.
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StartDuel = 0x5E3, // actually all it does is set the challenger actor id;
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DuelResultScreen = 0x5E4, // win/lose thing, also reset a target id just like what EndDuelSession does.
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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// Duty Action
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2018-12-02 16:42:46 +11:00
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SetDutyActionId = 0x5E8, // ContentExAction
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2018-11-13 23:46:10 +01:00
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SetDutyActionHud = 0x5E9, // disable/enable
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SetDutyActionActive = 0x5EA,
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SetDutyActionRemaining = 0x5EB,
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};
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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enum ClientTriggerType
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{
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ToggleSheathe = 0x01,
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ToggleAutoAttack = 0x02,
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ChangeTarget = 0x03,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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DismountReq = 0x65,
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2019-02-02 23:06:57 +11:00
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SpawnCompanionReq = 0x66,
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2018-11-13 23:46:10 +01:00
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RemoveStatusEffect = 0x68,
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CastCancel = 0x69,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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Return = 0xC8, // return dead / accept raise
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FinishZoning = 0xC9,
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Teleport = 0xCA,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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Examine = 0x12C,
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MarkPlayer = 0x12D, // Mark player, visible to party only
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SetTitleReq = 0x12E,
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TitleList = 0x12F,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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UpdatedSeenHowTos = 0x133,
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AllotAttribute = 0x135,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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ClearWaymarks = 0x13A,
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CameraMode = 0x13B, // param12, 1 = camera mode enable, 0 = disable
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CharaNameReq = 0x13D, // requests character name by content id
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HuntingLogDetails = 0x194,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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Timers = 0x1AB,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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DyeItem = 0x1B5,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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RequestChocoboInventory = 0x1C4,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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EmoteReq = 0x1F4,
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EmoteCancel = 0x1F6,
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PersistentEmoteCancel = 0x1F7,
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PoseChange = 0x1F9,
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PoseReapply = 0x1FA,
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PoseCancel = 0x1FB,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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AchievementCrit = 0x202,
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AchievementComp = 0x203,
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AchievementCatChat = 0x206,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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QuestJournalUpdateQuestVisibility = 0x2BE,
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QuestJournalClosed = 0x2BF,
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2018-08-31 22:57:33 +10:00
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2018-11-13 23:46:10 +01:00
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AbandonQuest = 0x320,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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DirectorInitFinish = 0x321,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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DirectorSync = 0x328, // unsure what exactly triggers it, starts director when returning to instance though
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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EnterTerritoryEventFinished = 0x330,
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RequestInstanceLeave = 0x333, // df menu button
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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AchievementCritReq = 0x3E8,
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AchievementList = 0x3E9,
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2018-06-23 21:38:04 +02:00
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2018-12-20 21:52:18 +11:00
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SetEstateLightingLevel = 0x40B, // param1 = light level 0 - 5 maps to UI val 5-0
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2018-11-13 23:46:10 +01:00
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RequestHousingBuildPreset = 0x44C,
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2018-12-28 18:45:08 +11:00
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RequestEstateExteriorRemodel = 0x044D, // param11 = land id
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RequestEstateInteriorRemodel = 0x44E,
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2018-11-25 01:55:53 +11:00
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RequestEstateHallRemoval = 0x44F,
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2018-11-24 15:17:18 +11:00
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RequestBuildPreset = 0x450, // no idea what this is, it gets sent with BuildPresetHandler and has the plot id in param1
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2018-11-13 23:46:10 +01:00
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RequestLandSignFree = 0x451,
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RequestLandSignOwned = 0x452,
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2018-11-20 22:52:57 +11:00
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RequestWardLandInfo = 0x453,
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2018-11-15 22:30:59 +01:00
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RequestLandRelinquish = 0x454,
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2018-12-07 23:38:45 +11:00
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RequestLandInventory = 0x0458,
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2018-12-28 02:17:29 +11:00
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RequestHousingItemRemove = 0x0459,
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2018-11-13 23:46:10 +01:00
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RequestEstateRename = 0x45A,
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2018-11-26 23:32:22 +11:00
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RequestEstateEditGreeting = 0x45B,
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2018-11-22 15:34:17 +11:00
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RequestEstateGreeting = 0x45C, // sends FFXIVIpcHousingEstateGreeting in return
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2018-11-26 23:32:22 +11:00
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RequestEstateEditGuestAccessSettings = 0x45D,
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2018-12-29 19:20:47 +11:00
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UpdateEstateGuestAccess = 0x45E,
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2018-11-26 23:32:22 +11:00
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RequestEstateTagSettings = 0x45F,
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2018-12-07 23:38:45 +11:00
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RequestEstateInventory = 0x0461,
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2018-11-13 23:46:10 +01:00
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RequestHousingItemUI = 0x463,
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RequestSharedEstateSettings = 0x46F,
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2018-12-02 14:59:24 +11:00
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UpdateEstateLightingLevel = 0x471,
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2018-12-28 17:12:24 +11:00
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HousingItemSelectedInUI = 0x47E,
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2018-09-26 03:22:30 +10:00
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2018-11-13 23:46:10 +01:00
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CompanionAction = 0x6A4,
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CompanionSetBarding = 0x6A5,
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CompanionActionUnlock = 0x6A6,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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OpenPerformInstrumentUI = 0x71C,
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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StartReplay = 0x7BC,
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EndReplay = 0x7BD, // request for restoring the original player state (actor, buff, gauge, etc..)
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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OpenDuelUI = 0x898, // Open a duel ui
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DuelRequestResult = 0x899, // either accept/reject
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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};
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2018-06-23 21:38:04 +02:00
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2018-11-13 23:46:10 +01:00
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}
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2018-06-23 21:38:04 +02:00
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#endif
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