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sapphire/src/common/Network/CommonActorControl.h

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#ifndef _COMMONACTORCONTROL_H
#define _COMMONACTORCONTROL_H
#include <cstdint>
#include <vector>
#include "CommonGen.h"
// +---------------------------------------------------------------------------
// The following enumerations are structures to require their type be included.
// They are also defined within the Sapphire::Common namespace to avoid collisions.
// +---------------------------------------------------------------------------
namespace Sapphire::Network::ActorControl
{
enum ActorControlType : uint16_t
{
/*! Toggles weapon status -> Sheathed/UnSheathed
\param param1 status 0|1 */
ToggleWeapon = 0x00,
/*! Toggles Autoattack status on/off
\param param1 status 0|1 */
AutoAttack = 0x01,
SetStatus = 0x02,
CastStart = 0x03,
ToggleAggro = 0x04,
ClassJobChange = 0x05,
DefeatMsg = 0x06,
GainExpMsg = 0x07,
LevelUpEffect = 0x0A,
ExpChainMsg = 0x0C,
HpSetStat = 0x0D,
DeathAnimation = 0x0E,
CastInterrupt = 0x0F,
/*!
* @brief Sent when a player uses an action
*
* param1 Seems to be always 1 from what I've seen, needs more research
* param2 The actionid
* param3 The action cooldown in ms / 10
*/
ActionStart = 0x11,
StatusEffectGain = 0x14,
StatusEffectLose = 0x15,
HPFloatingText = 0x17,
UpdateRestedExp = 0x018,
Unk2 = 0x19,
Flee = 0x1B,
Unk3 = 0x20, // Animation related?
CombatIndicationShow = 0x22,
SpawnEffect = 0x25,
ToggleInvisible = 0x26,
ToggleActionUnlock = 0x29,
UpdateUiExp = 0x2B,
DmgTakenMsg = 0x2D,
SetTarget = 0x32,
ToggleNameHidden = 0x36,
LimitbreakStart = 0x47,
LimitbreakPartyStart = 0x48,
BubbleText = 0x49,
DamageEffect = 0x50,
RaiseAnimation = 0x51,
TreasureScreenMsg = 0x57,
SetOwnerId = 0x59,
ItemRepairMsg = 0x5C,
DirectorInit = 0x64,
DirectorClear = 0x65,
LeveStartAnim = 0x66,
LeveStartError = 0x67,
DirectorEObjMod = 0x6A,
DirectorUpdate = 0x6D,
ItemObtainMsg = 0x75,
DutyQuestScreenMsg = 0x7B,
ItemObtainIcon = 0x84,
FateItemFailMsg = 0x85,
ItemFailMsg = 0x86,
ActionLearnMsg1 = 0x87,
FreeEventPos = 0x8A,
SetBGM = 0xA1,
UnlockAetherCurrentMsg = 0xA4,
RemoveName = 0xA8,
ScreenFadeOut = 0xAA,
ZoneIn = 0xC8,
ZoneInDefaultPos = 0xC9,
TeleportStart = 0xCB,
TeleportDone = 0xCD,
TeleportDoneFadeOut = 0xCE,
DespawnZoneScreenMsg = 0xCF,
InstanceSelectDlg = 0xD2,
ActorDespawnEffect = 0xD4,
CompanionUnlock = 0xFD,
ObtainBarding = 0xFE,
EquipBarding = 0xFF,
CompanionMsg1 = 0x102,
CompanionMsg2 = 0x103,
ShowPetHotbar = 0x104,
ActionLearnMsg = 0x109,
ActorFadeOut = 0x10A,
ActorFadeIn = 0x10B,
WithdrawMsg = 0x10C,
OrderCompanion = 0x10D,
ToggleCompanion = 0x10E,
LearnCompanion = 0x10F,
ActorFateOut1 = 0x110,
Emote = 0x122,
EmoteInterrupt = 0x123,
SetPose = 0x127,
CraftingUnk = 0x12C,
GatheringSenseMsg = 0x130,
PartyMsg = 0x131,
GatheringSenseMsg1 = 0x132,
GatheringSenseMsg2 = 0x138,
FishingMsg = 0x140,
FishingTotalFishCaught = 0x142,
FishingBaitMsg = 0x145,
FishingReachMsg = 0x147,
FishingFailMsg = 0x148,
MateriaConvertMsg = 0x15E,
MeldSuccessMsg = 0x15F,
MeldFailMsg = 0x160,
MeldModeToggle = 0x161,
AetherRestoreMsg = 0x163,
DyeMsg = 0x168,
ToggleCrestMsg = 0x16A,
ToggleBulkCrestMsg = 0x16B,
MateriaRemoveMsg = 0x16C,
GlamourCastMsg = 0x16D,
GlamourRemoveMsg = 0x16E,
RelicInfuseMsg = 0x179,
AetherReductionDlg = 0x17D,
/*!
* param1 = state
* param2 = actorid
*/
EObjSetState = 0x199,
Unk6 = 0x19C,
EObjAnimation = 0x19D,
SetTitle = 0x1F4,
SetStatusIcon = 0x1F8,
LimitBreakGauge = 0x1F9, // Max level, amount, build type (chop sound), lb type(0=pve lb 1=pvp lb)
SetHomepoint = 0x1FB,
SetFavorite = 0x1FC,
LearnTeleport = 0x1FD,
OpenRecommendationGuide = 0x200,
ArmoryErrorMsg = 0x201,
AchievementPopup = 0x203,
LogMsg = 0x205, // LogMessage?
AchievementMsg = 0x206,
SetItemLevel = 0x209,
ChallengeEntryCompleteMsg = 0x20B,
ChallengeEntryUnlockMsg = 0x20C,
GilTrailMsg = 0x211,
HuntingLogRankUnlock = 0x21D,
HuntingLogEntryUpdate = 0x21E,
HuntingLogSectionFinish = 0x21F,
HuntingLogRankFinish = 0x220,
SetMaxGearSets = 0x230,
SetCharaGearParamUI = 0x260,
ToggleWireframeRendering = 0x261,
ExamineError = 0x2BF,
GearSetEquipMsg = 0x321,
SetFestival = 0x386, // param1: festival.exd index
ToggleOrchestrionUnlock = 0x396,
2019-01-15 19:13:36 +11:00
Dismount = 0x3A1, // updated 4.5
// Duty Recorder
BeginReplayAck = 0x3A2,
EndReplayAck = 0x3A3,
// Housing
ShowHousingItemUI = 0x3F7,
ShowBuildPresetUI = 0x3E9,
/*!
* param1 = plot id
*/
ShowEstateExternalAppearanceUI = 0x3EA,
ShowEstateInternalAppearanceUI = 0x3EB,
BuildPresetResponse = 0x3ED,
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/*!
* param1 = u16 landid
* u16 slotid
*/
RemoveExteriorHousingItem = 0x3EF,
/*!
* param1 = object array index
*/
RemoveInteriorHousingItem = 0x3F1,
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/*!
* param1 = identity shit
* u16 1 - container id
* u16 2 - plot id
* param2 = item shit
* u16 1 - slot
*/
HousingItemMoveConfirm = 0x3F9,
OpenEstateSettingsUI = 0x3FF,
HideAdditionalChambersDoor = 0x400,
2018-12-27 17:12:01 +11:00
/*!
* param1 = outdoor furnishings
* u8 0 - relocation available, 1 = available
* u8 1 - outoor furnishings placed
* u8 2 - outdoor furnishings in storeroom
* u8 3 - outdoor funishings limit
* param2 = indoor furnishings
* u16 0 - relocation available, 1 = available
* u16 1 - furnishings placed
* param3 = indoor furnishings
* u16 0 - in storeroom
* u16 1 - indoor furnishings limit
*/
HousingStoreroomStatus = 0x419,
// PvP Duel
SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
EndDuelSession = 0x5E1, // because someone went oob?
StartDuelCountdown = 0x5E2, // begins a countdown; also does some duel bgm thing.
StartDuel = 0x5E3, // actually all it does is set the challenger actor id;
DuelResultScreen = 0x5E4, // win/lose thing, also reset a target id just like what EndDuelSession does.
// Duty Action
SetDutyActionId = 0x5E8, // ContentExAction
SetDutyActionHud = 0x5E9, // disable/enable
SetDutyActionActive = 0x5EA,
SetDutyActionRemaining = 0x5EB,
};
enum ClientTriggerType
{
ToggleSheathe = 0x01,
ToggleAutoAttack = 0x02,
ChangeTarget = 0x03,
DismountReq = 0x65,
SpawnCompanionReq = 0x66,
RemoveStatusEffect = 0x68,
CastCancel = 0x69,
Return = 0xC8, // return dead / accept raise
FinishZoning = 0xC9,
Teleport = 0xCA,
Examine = 0x12C,
MarkPlayer = 0x12D, // Mark player, visible to party only
SetTitleReq = 0x12E,
TitleList = 0x12F,
UpdatedSeenHowTos = 0x133,
AllotAttribute = 0x135,
ClearWaymarks = 0x13A,
CameraMode = 0x13B, // param12, 1 = camera mode enable, 0 = disable
CharaNameReq = 0x13D, // requests character name by content id
HuntingLogDetails = 0x194,
Timers = 0x1AB,
DyeItem = 0x1B5,
RequestChocoboInventory = 0x1C4,
EmoteReq = 0x1F4,
EmoteCancel = 0x1F6,
PersistentEmoteCancel = 0x1F7,
PoseChange = 0x1F9,
PoseReapply = 0x1FA,
PoseCancel = 0x1FB,
AchievementCrit = 0x202,
AchievementComp = 0x203,
AchievementCatChat = 0x206,
QuestJournalUpdateQuestVisibility = 0x2BE,
QuestJournalClosed = 0x2BF,
AbandonQuest = 0x320,
DirectorInitFinish = 0x321,
DirectorSync = 0x328, // unsure what exactly triggers it, starts director when returning to instance though
EnterTerritoryEventFinished = 0x330,
RequestInstanceLeave = 0x333, // df menu button
AchievementCritReq = 0x3E8,
AchievementList = 0x3E9,
SetEstateLightingLevel = 0x40B, // param1 = light level 0 - 5 maps to UI val 5-0
RequestHousingBuildPreset = 0x44C,
RequestEstateExteriorRemodel = 0x044D, // param11 = land id
RequestEstateInteriorRemodel = 0x44E,
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RequestEstateHallRemoval = 0x44F,
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RequestBuildPreset = 0x450, // no idea what this is, it gets sent with BuildPresetHandler and has the plot id in param1
RequestLandSignFree = 0x451,
RequestLandSignOwned = 0x452,
RequestWardLandInfo = 0x453,
RequestLandRelinquish = 0x454,
RequestLandInventory = 0x0458,
RequestHousingItemRemove = 0x0459,
RequestEstateRename = 0x45A,
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RequestEstateEditGreeting = 0x45B,
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RequestEstateGreeting = 0x45C, // sends FFXIVIpcHousingEstateGreeting in return
2018-11-26 23:32:22 +11:00
RequestEstateEditGuestAccessSettings = 0x45D,
UpdateEstateGuestAccess = 0x45E,
2018-11-26 23:32:22 +11:00
RequestEstateTagSettings = 0x45F,
RequestEstateInventory = 0x0461,
RequestHousingItemUI = 0x463,
RequestSharedEstateSettings = 0x46F,
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UpdateEstateLightingLevel = 0x471,
HousingItemSelectedInUI = 0x47E,
CompanionAction = 0x6A4,
CompanionSetBarding = 0x6A5,
CompanionActionUnlock = 0x6A6,
OpenPerformInstrumentUI = 0x71C,
StartReplay = 0x7BC,
EndReplay = 0x7BD, // request for restoring the original player state (actor, buff, gauge, etc..)
OpenDuelUI = 0x898, // Open a duel ui
DuelRequestResult = 0x899, // either accept/reject
};
}
#endif