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sapphire/src/scripts/quest/ManFst005.cpp

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#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include "Framework.h"
// Quest Script: ManFst005_00445
// Quest Name: Chasing Shadows
// Quest ID: 65981
// Start NPC: 1000421
// End NPC: 1000421
using namespace Sapphire;
class ManFst005 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 200;
static constexpr auto RewardGil = 132;
static constexpr auto RewardItem = { 0, 0, 0, 0, 0, 0 };
static constexpr auto RewardItemCount = { 0, 0, 0, 0, 0, 0 };
static constexpr auto RewardItemOptional = { 0, 0, 0, 0, 0 };
static constexpr auto RewardItemOptionalCount = { 0, 0, 0, 0, 0 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000421;
static constexpr auto CutScene02 = 55;
static constexpr auto CutScene03 = 56;
static constexpr auto CutScene04 = 57;
static constexpr auto Eobject0 = 2000953;
static constexpr auto Eobject1 = 2001194;
static constexpr auto EventActionProcessShor = 15;
static constexpr auto Item0 = 2000229;
static constexpr auto Questbattle0 = 11;
static constexpr auto Seq0Actor0Lq = 90;
static constexpr auto Territorytype0 = 233;
static constexpr auto Territorytype1 = 148;
public:
ManFst005() : Sapphire::ScriptAPI::EventScript( 65981 ){};
~ManFst005(){};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
Scene00000( player );
if( actor == Eobject0 )
Scene00002( player );
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // accept quest
{
Scene00001( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.eventActionStart( getId(), EventActionProcessShor,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00003( player );
},
nullptr, getId() );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
// enter instance
}
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
};
EXPOSE_SCRIPT( ManFst005 );