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https://github.com/SapphireServer/Sapphire.git
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188 lines
6.1 KiB
C++
188 lines
6.1 KiB
C++
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include "Framework.h"
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// Quest Script: ManFst005_00445
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// Quest Name: Chasing Shadows
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// Quest ID: 65981
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// Start NPC: 1000421
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// End NPC: 1000421
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using namespace Sapphire;
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class ManFst005 : public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 200;
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static constexpr auto RewardGil = 132;
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static constexpr auto RewardItem = { 0, 0, 0, 0, 0, 0 };
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static constexpr auto RewardItemCount = { 0, 0, 0, 0, 0, 0 };
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static constexpr auto RewardItemOptional = { 0, 0, 0, 0, 0 };
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static constexpr auto RewardItemOptionalCount = { 0, 0, 0, 0, 0 };
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000421;
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static constexpr auto CutScene02 = 55;
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static constexpr auto CutScene03 = 56;
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static constexpr auto CutScene04 = 57;
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static constexpr auto Eobject0 = 2000953;
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static constexpr auto Eobject1 = 2001194;
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static constexpr auto EventActionProcessShor = 15;
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static constexpr auto Item0 = 2000229;
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static constexpr auto Questbattle0 = 11;
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static constexpr auto Seq0Actor0Lq = 90;
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static constexpr auto Territorytype0 = 233;
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static constexpr auto Territorytype1 = 148;
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public:
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ManFst005() : Sapphire::ScriptAPI::EventScript( 65981 ){};
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~ManFst005(){};
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
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auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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Scene00000( player );
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if( actor == Eobject0 )
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Scene00002( player );
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // accept quest
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{
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Scene00001( player );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( getId(), Seq1 );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.eventActionStart( getId(), EventActionProcessShor,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00003( player );
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},
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nullptr, getId() );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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// enter instance
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}
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00008( Entity::Player& player )
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{
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player.playScene( getId(), 8, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00009( Entity::Player& player )
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{
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player.playScene( getId(), 9, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00010( Entity::Player& player )
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{
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player.playScene( getId(), 10, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00011( Entity::Player& player )
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{
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player.playScene( getId(), 11, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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};
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EXPOSE_SCRIPT( ManFst005 );
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