2017-08-19 00:18:40 +02:00
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#include <src/servers/Server_Common/Common.h>
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#include <src/servers/Server_Common/Network/GamePacket.h>
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#include <src/servers/Server_Common/Database/Database.h>
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#include <src/servers/Server_Common/Util/Util.h>
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#include <src/servers/Server_Common/Util/UtilMath.h>
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#include <src/servers/Server_Common/Config/XMLConfig.h>
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#include <src/servers/Server_Common/Logging/Logger.h>
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#include <src/servers/Server_Common/Exd/ExdData.h>
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#include <src/servers/Server_Common/Network/PacketContainer.h>
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2017-08-08 13:53:47 +02:00
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#include <set>
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#include <stdio.h>
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#include <time.h>
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2017-10-04 23:28:38 +02:00
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#include <Server_Common/Database/DbLoader.h>
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#include <Server_Common/Database/CharaDbConnection.h>
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#include <Server_Common/Database/DbWorkerPool.h>
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#include <Server_Common/Database/PreparedStatement.h>
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2017-10-15 23:16:28 +02:00
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#include <servers/Server_Common/Common.h>
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2017-10-04 23:28:38 +02:00
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2017-08-08 13:53:47 +02:00
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#include "Player.h"
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2017-08-18 17:16:15 +02:00
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#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
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#include "src/servers/Server_Zone/Zone/Zone.h"
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2017-08-08 13:53:47 +02:00
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2017-08-18 17:16:15 +02:00
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#include "src/servers/Server_Zone/ServerZone.h"
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2017-08-08 13:53:47 +02:00
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2017-08-18 17:16:15 +02:00
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#include "src/servers/Server_Zone/Forwards.h"
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2017-08-08 13:53:47 +02:00
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2017-08-18 17:16:15 +02:00
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#include "src/servers/Server_Zone/Network/GameConnection.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
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#include "src/servers/Server_Zone/StatusEffect/StatusEffectContainer.h"
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#include "src/servers/Server_Zone/Inventory/Inventory.h"
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2017-08-08 13:53:47 +02:00
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2017-10-04 23:28:38 +02:00
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#include "src/libraries/sapphire/mysqlConnector/MySqlConnector.h"
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2017-08-08 13:53:47 +02:00
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extern Core::Logger g_log;
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extern Core::Db::Database g_database;
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extern Core::ServerZone g_serverZone;
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extern Core::ZoneMgr g_zoneMgr;
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extern Core::Data::ExdData g_exdData;
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2017-10-04 23:28:38 +02:00
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extern Core::Db::DbWorkerPool< Core::Db::CharaDbConnection > g_charaDb;
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2017-08-08 13:53:47 +02:00
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using namespace Core::Common;
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using namespace Core::Network::Packets;
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using namespace Core::Network::Packets::Server;
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// load player from the db
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bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
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{
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const std::string char_id_str = std::to_string( charId );
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2017-10-10 00:03:24 +02:00
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auto stmt = g_charaDb.getPreparedStatement( Core::Db::CharaDbStatements::CHARA_SEL );
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2017-10-04 23:28:38 +02:00
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2017-10-05 22:43:15 +02:00
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stmt->setUInt( 1, charId );
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2017-10-07 23:10:13 +02:00
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auto res = g_charaDb.query( stmt );
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2017-10-04 23:28:38 +02:00
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if( !res->next() )
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2017-08-08 13:53:47 +02:00
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return false;
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m_id = charId;
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2017-10-04 23:28:38 +02:00
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auto name = res->getString( "Name" );
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strcpy( m_name, name.c_str() );
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2017-08-08 13:53:47 +02:00
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2017-10-07 23:10:13 +02:00
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auto zoneId = res->getUInt( "TerritoryId" );
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2017-08-08 13:53:47 +02:00
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2017-10-04 23:28:38 +02:00
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ZonePtr pCurrZone = g_zoneMgr.getZone( zoneId );
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m_zoneId = zoneId;
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2017-08-08 13:53:47 +02:00
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2017-10-05 22:43:15 +02:00
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// TODO: logic for instances needs to be added here
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2017-08-08 13:53:47 +02:00
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// see if a valid zone could be found for the character
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if( !pCurrZone )
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{
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2017-10-04 23:28:38 +02:00
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g_log.error( "[" + char_id_str + "] Zone " + std::to_string( zoneId ) + " not found!" );
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2017-08-08 13:53:47 +02:00
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g_log.error( "[" + char_id_str + "] Setting default zone instead" );
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// default to new gridania
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// TODO: should probably just abort and mark character as corrupt
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pCurrZone = g_zoneMgr.getZone( 132 );
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m_pos.x = 0.0f;
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m_pos.y = 0.0f;
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m_pos.z = 0.0f;
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setRotation( 0.0f );
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}
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2017-10-04 23:28:38 +02:00
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m_hp = res->getUInt( "Hp" );
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m_mp = res->getUInt( "Mp" );
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2017-08-08 13:53:47 +02:00
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m_tp = 0;
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2017-10-07 23:10:13 +02:00
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m_pos.x = res->getFloat( "PosX" );
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m_pos.y = res->getFloat( "PosY" );
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m_pos.z = res->getFloat( "PosZ" );
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setRotation( res->getFloat( "PosR" ) );
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2017-10-04 23:28:38 +02:00
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auto custom = res->getBlobVector( "Customize" );
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memcpy( reinterpret_cast< char* >( m_customize ), custom.data(), custom.size() );
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m_modelMainWeapon = res->getUInt64( "ModelMainWeapon" );
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auto modelEq = res->getBlobVector( "ModelEquip" );
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memcpy( reinterpret_cast< char* >( m_modelEquip ), modelEq.data(), modelEq.size() );
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2017-10-05 22:43:15 +02:00
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m_guardianDeity = res->getUInt8( "GuardianDeity" );
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m_birthDay = res->getUInt8( "BirthDay" );
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m_birthMonth = res->getUInt8( "BirthMonth" );
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2017-10-04 23:28:38 +02:00
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m_status = static_cast< ActorStatus >( res->getUInt( "Status" ) );
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m_class = static_cast< ClassJob >( res->getUInt( "Class" ) );
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2017-10-05 22:43:15 +02:00
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m_homePoint = res->getUInt8( "Homepoint" );
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2017-10-04 23:28:38 +02:00
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auto howTo = res->getBlobVector( "HowTo" );
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memcpy( reinterpret_cast< char* >( m_howTo ), howTo.data(), howTo.size() );
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m_contentId = res->getUInt64( "ContentId" );
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2017-10-05 22:43:15 +02:00
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m_voice = res->getUInt8( "Voice" );
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2017-10-04 23:28:38 +02:00
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auto questCompleteFlags = res->getBlobVector( "QuestCompleteFlags" );
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memcpy( reinterpret_cast< char* >( m_questCompleteFlags ), questCompleteFlags.data(), questCompleteFlags.size() );
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auto questTracking = res->getBlobVector( "QuestTracking" );
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memcpy( reinterpret_cast< char* >( m_questTracking ), questTracking.data(), questTracking.size() );
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m_bNewGame = res->getBoolean( "IsNewGame" );
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auto aetheryte = res->getBlobVector( "Aetheryte" );
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memcpy( reinterpret_cast< char* >( m_aetheryte ), aetheryte.data(), aetheryte.size() );
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2017-10-07 23:10:13 +02:00
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auto unlocks = res->getBlobVector( "Unlocks" );
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2017-10-04 23:28:38 +02:00
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memcpy( reinterpret_cast< char* >( m_unlocks ), unlocks.data(), unlocks.size() );
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auto discovery = res->getBlobVector( "Discovery" );
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memcpy( reinterpret_cast< char* >( m_discovery ), discovery.data(), discovery.size() );
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2017-10-05 22:43:15 +02:00
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m_startTown = res->getUInt8( "StartTown" );
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2017-10-04 23:28:38 +02:00
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m_playTime = res->getUInt( "TotalPlayTime" );
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m_bNewAdventurer = res->getBoolean( "IsNewAdventurer" );
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2017-10-05 22:43:15 +02:00
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m_gc = res->getUInt8( "GrandCompany" );
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2017-10-04 23:28:38 +02:00
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auto gcRank = res->getBlobVector( "GrandCompanyRank" );
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memcpy( reinterpret_cast< char* >( m_gcRank ), gcRank.data(), gcRank.size() );
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m_cfPenaltyUntil = res->getUInt( "CFPenaltyUntil" );
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2017-10-05 22:43:15 +02:00
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m_openingSequence = res->getUInt8( "OpeningSequence" );
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2017-08-19 11:28:04 +09:00
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2017-10-05 22:43:15 +02:00
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m_gmRank = res->getUInt8( "GMRank" );
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2017-08-20 02:24:19 +02:00
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2017-10-05 22:43:15 +02:00
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res->free();
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2017-09-11 18:59:50 +02:00
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2017-08-08 13:53:47 +02:00
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m_pCell = nullptr;
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if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() )
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g_log.error( "Player id " + char_id_str + " data corrupt!" );
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m_maxHp = getMaxHp();
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m_maxMp = getMaxMp();
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m_modelSubWeapon = 0;
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m_lastTickTime = 0;
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auto pPlayer = getAsPlayer();
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m_pInventory = InventoryPtr( new Inventory( pPlayer ) );
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pPlayer->calculateStats();
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// first login, run the script event
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if( m_bNewGame )
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{
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//g_scriptMgr.onPlayerFirstEnterWorld( pPlayer );
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m_bNewGame = false;
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m_hp = getMaxHp();
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m_mp = getMaxMp();
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}
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if( m_hp > getMaxHp() )
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m_hp = getMaxHp();
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if( m_mp > getMaxMp() )
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m_mp = getMaxMp();
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if( m_hp == 0 )
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m_status = ActorStatus::Dead;
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2017-08-13 18:28:05 +02:00
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// if( m_bNewAdventurer )
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// setStateFlag( PlayerStateFlag::NewAdventurer );
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2017-08-08 13:53:47 +02:00
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setStateFlag( PlayerStateFlag::BetweenAreas );
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m_pInventory->load();
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initHateSlotQueue();
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initSpawnIdQueue();
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m_pStatusEffectContainer = StatusEffect::StatusEffectContainerPtr( new StatusEffect::StatusEffectContainer( shared_from_this() ) );
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if( !m_playerIdToSpawnIdMap.empty() )
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m_playerIdToSpawnIdMap.clear();
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return true;
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}
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2017-10-05 22:43:15 +02:00
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bool Core::Entity::Player::loadActiveQuests()
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2017-08-08 13:53:47 +02:00
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{
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2017-10-05 22:43:15 +02:00
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2017-10-18 20:49:37 +02:00
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auto stmt = g_charaDb.getPreparedStatement( Core::Db::CharaDbStatements::CHARA_QUEST_SEL );
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2017-10-05 22:43:15 +02:00
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stmt->setUInt( 1, m_id );
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2017-10-07 23:10:13 +02:00
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auto res = g_charaDb.query( stmt );
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2017-10-05 22:43:15 +02:00
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2017-10-15 01:43:57 +02:00
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while( res->next() )
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2017-10-05 22:43:15 +02:00
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{
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2017-10-15 23:16:28 +02:00
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auto slotId = res->getUInt8( 2 );
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2017-10-05 22:43:15 +02:00
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2017-10-15 23:16:28 +02:00
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boost::shared_ptr< QuestActive > pActiveQuest( new QuestActive() );
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2017-10-15 01:43:57 +02:00
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pActiveQuest->c.questId = res->getUInt16( 3 );
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pActiveQuest->c.sequence = res->getUInt8( 4 );
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pActiveQuest->c.flags = res->getUInt8( 5 );
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pActiveQuest->c.UI8A = res->getUInt8( 6 );
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pActiveQuest->c.UI8B = res->getUInt8( 7 );
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pActiveQuest->c.UI8C = res->getUInt8( 8 );
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pActiveQuest->c.UI8D = res->getUInt8( 9 );
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pActiveQuest->c.UI8E = res->getUInt8( 10 );
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pActiveQuest->c.UI8F = res->getUInt8( 11 );
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pActiveQuest->c.padding1 = res->getUInt8( 12 );
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m_activeQuests[slotId] = pActiveQuest;
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2017-10-05 22:43:15 +02:00
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2017-10-15 01:43:57 +02:00
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m_questIdToQuestIdx[pActiveQuest->c.questId] = slotId;
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m_questIdxToQuestId[slotId] = pActiveQuest->c.questId;
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2017-10-05 22:43:15 +02:00
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}
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return true;
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}
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bool Core::Entity::Player::loadClassData()
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{
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2017-10-18 20:49:37 +02:00
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// ClassIdx, Exp, Lvl
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auto stmt = g_charaDb.getPreparedStatement( Core::Db::CharaDbStatements::CHARA_CLASS_SEL );
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2017-10-05 22:43:15 +02:00
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stmt->setUInt( 1, m_id );
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2017-10-07 23:10:13 +02:00
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auto res = g_charaDb.query( stmt );
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2017-10-05 22:43:15 +02:00
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2017-10-18 20:49:37 +02:00
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while( res->next() )
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2017-08-08 13:53:47 +02:00
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{
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2017-10-18 20:49:37 +02:00
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auto index = res->getUInt16( 1 );
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auto exp = res->getUInt( 2 );
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auto lvl = res->getUInt8( 3 );
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m_classArray[index] = lvl;
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m_expArray[index] = exp;
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2017-08-08 13:53:47 +02:00
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}
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return true;
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}
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bool Core::Entity::Player::loadSearchInfo()
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{
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2017-10-18 20:49:37 +02:00
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auto stmt = g_charaDb.getPreparedStatement( Core::Db::CharaDbStatements::CHARA_SEARCHINFO_SEL );
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2017-10-05 22:43:15 +02:00
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stmt->setUInt( 1, m_id );
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2017-10-07 23:10:13 +02:00
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auto res = g_charaDb.query( stmt );
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2017-08-08 13:53:47 +02:00
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2017-10-05 22:43:15 +02:00
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if( !res->next() )
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2017-08-08 13:53:47 +02:00
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return false;
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2017-10-05 22:43:15 +02:00
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m_searchSelectClass = res->getUInt8( 1 );
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m_searchSelectRegion = res->getUInt8( 2 );
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sprintf( m_searchMessage, res->getString( 3 ).c_str() );
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2017-08-08 13:53:47 +02:00
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return true;
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}
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2017-10-04 00:02:16 +02:00
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void Core::Entity::Player::updateSql()
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2017-08-08 13:53:47 +02:00
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{
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2017-10-10 00:03:24 +02:00
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/*"Hp 1, Mp 2, Tp 3, Gp 4, Mode 5, Mount 6, InvincibleGM 7, Voice 8, "
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"Customize 9, ModelMainWeapon 10, ModelSubWeapon 11, ModelSystemWeapon 12, "
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"ModelEquip 13, EmoteModeType 14, Language 15, IsNewGame 16, IsNewAdventurer 17, "
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"TerritoryType 18, TerritoryId 19, PosX 20, PosY 21, PosZ 22, PosR 23, "
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"OTerritoryType 24, OTerritoryId 25, OPosX 26, OPosY 27, OPosZ 28, OPosR 29, "
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"Class 30, Status 31, TotalPlayTime 32, HomePoint 33, FavoritePoint 34, RestPoint 35, "
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"ActiveTitle 36, TitleList 37, Achievement 38, Aetheryte 39, HowTo 40, Minions 41, Mounts 42, "
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"EquippedMannequin 43, ConfigFlags 44, QuestCompleteFlags 45, OpeningSequence 46, "
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"QuestTracking 47, GrandCompany 48, GrandCompanyRank 49, Discovery 50, GMRank 51, Unlocks 52, "
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"CFPenaltyUntil 53"*/
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auto stmt = g_charaDb.getPreparedStatement( Core::Db::CharaDbStatements::CHARA_UP );
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stmt->setInt( 1, getHp() );
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stmt->setInt( 2, getMp() );
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stmt->setInt( 3, 0 ); // TP
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stmt->setInt( 4, 0 ); // GP
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stmt->setInt( 5, 0 ); // Mode
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stmt->setInt( 6, 0 ); // Mount
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stmt->setInt( 7, 0 ); // InvicibleGM
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stmt->setInt( 8, m_voice );
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std::vector< uint8_t > customVec( sizeof( m_customize ) );
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memcpy( customVec.data(), m_customize, sizeof( m_customize ) );
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stmt->setBinary( 9, customVec );
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stmt->setInt64( 10, m_modelMainWeapon );
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stmt->setInt64( 11, m_modelSubWeapon );
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stmt->setInt64( 12, m_modelSystemWeapon );
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std::vector< uint8_t > modelVec( sizeof( m_modelEquip ) );
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memcpy( modelVec.data(), m_modelEquip, sizeof( m_modelEquip ) );
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stmt->setBinary( 13, modelVec );
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stmt->setInt( 14, 0 ); // EmodeModeType
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stmt->setInt( 15, 0 ); // Language
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stmt->setInt( 16, static_cast< uint32_t >( m_bNewGame ) );
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stmt->setInt( 17, static_cast< uint32_t >( m_bNewAdventurer ) );
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stmt->setInt( 18, 0 ); // TerritoryType
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stmt->setInt( 19, m_zoneId ); // TerritoryId
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stmt->setDouble( 20, m_pos.x );
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stmt->setDouble( 21, m_pos.y );
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stmt->setDouble( 22, m_pos.z );
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stmt->setDouble( 23, getRotation() );
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stmt->setInt( 24, 0 ); // OTerritoryType
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stmt->setInt( 25, 0 ); // OTerritoryId
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stmt->setDouble( 26, 0.0f );
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stmt->setDouble( 27, 0.0f );
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stmt->setDouble( 28, 0.0f );
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stmt->setDouble( 29, 0.0f );
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stmt->setInt( 30, static_cast< uint8_t >( getClass() ) );
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stmt->setInt( 31, static_cast< uint8_t >( getStatus() ) );
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stmt->setInt( 32, m_playTime );
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stmt->setInt( 33, m_homePoint );
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stmt->setBinary( 34, { 0, 0, 0 } ); // FavoritePoint
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stmt->setInt( 35, 0 ); // RestPoint
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stmt->setInt( 36, 0 ); // ActiveTitle
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std::vector< uint8_t > titleListVec( 32 );
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stmt->setBinary( 37, titleListVec );
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std::vector< uint8_t > achievementVec( 16 );
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stmt->setBinary( 38, achievementVec );
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std::vector< uint8_t > aetheryteVec( sizeof( m_aetheryte ) );
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memcpy( aetheryteVec.data(), m_aetheryte, sizeof( m_aetheryte ) );
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stmt->setBinary( 39, aetheryteVec );
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std::vector< uint8_t > howToVec( sizeof( m_howTo ) );
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memcpy( howToVec.data(), m_howTo, sizeof( m_howTo ) );
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stmt->setBinary( 40, howToVec );
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std::vector< uint8_t > minionsVec( sizeof( m_minions ) );
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memcpy( minionsVec.data(), m_minions, sizeof( m_minions ) );
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stmt->setBinary( 41, minionsVec );
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std::vector< uint8_t > mountsVec( sizeof( m_mounts ) );
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memcpy( mountsVec.data(), m_mounts, sizeof( m_mounts ) );
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stmt->setBinary( 42, mountsVec );
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stmt->setInt( 43, 0 ); // EquippedMannequin
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stmt->setInt( 44, 0 ); // DisplayFlags
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std::vector< uint8_t > questCompleteVec( sizeof( m_questCompleteFlags ) );
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memcpy( questCompleteVec.data(), m_questCompleteFlags, sizeof( m_questCompleteFlags ) );
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stmt->setBinary( 45, questCompleteVec );
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stmt->setInt( 46, m_openingSequence );
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std::vector< uint8_t > questTrackerVec( sizeof( m_questTracking ) );
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memcpy( questTrackerVec.data(), m_questTracking, sizeof( m_questTracking ) );
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stmt->setBinary( 47, questTrackerVec );
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stmt->setInt( 48, m_gc ); // DisplayFlags
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stmt->setBinary( 49, { m_gcRank[0], m_gcRank[1], m_gcRank[2] } );
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std::vector< uint8_t > discoveryVec( sizeof( m_discovery ) );
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memcpy( discoveryVec.data(), m_discovery, sizeof( m_discovery ) );
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stmt->setBinary( 50, discoveryVec );
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stmt->setInt( 51, m_gmRank );
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std::vector< uint8_t > unlockVec( sizeof( m_unlocks ) );
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memcpy( unlockVec.data(), m_unlocks, sizeof( m_unlocks ) );
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stmt->setBinary( 52, unlockVec );
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stmt->setInt( 53, m_cfPenaltyUntil );
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stmt->setInt( 54, m_id );
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g_charaDb.execute( stmt );
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2017-10-15 01:43:57 +02:00
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////// Searchinfo
|
2017-10-18 20:49:37 +02:00
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updateDbSearchInfo();
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|
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////// QUESTS
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|
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updateDbAllQuests();
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////// Class
|
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|
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updateDbClass();
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|
}
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void Core::Entity::Player::updateDbClass() const
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{
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uint8_t classJobIndex = g_exdData.m_classJobInfoMap[static_cast< uint8_t >( getClass() )].exp_idx;
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|
2017-10-23 23:55:25 +02:00
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|
//Exp = ?, Lvl = ? WHERE CharacterId = ? AND ClassIdx = ?
|
2017-10-18 20:49:37 +02:00
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|
|
auto stmtS = g_charaDb.getPreparedStatement( Core::Db::CHARA_CLASS_UP );
|
2017-10-23 23:55:25 +02:00
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stmtS->setInt( 1, getExp() );
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stmtS->setInt( 2, getLevel() );
|
2017-10-18 20:49:37 +02:00
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stmtS->setInt( 3, m_id );
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|
stmtS->setInt( 4, classJobIndex );
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|
|
g_charaDb.execute( stmtS );
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|
|
}
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|
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void Core::Entity::Player::updateDbSearchInfo() const
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|
|
{
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|
auto stmtS = g_charaDb.getPreparedStatement( Core::Db::CHARA_SEARCHINFO_UP_SELECTCLASS );
|
2017-10-15 01:43:57 +02:00
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stmtS->setInt( 1, m_searchSelectClass );
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stmtS->setInt( 2, m_id );
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|
|
g_charaDb.execute( stmtS );
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|
2017-10-18 20:49:37 +02:00
|
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|
auto stmtS1 = g_charaDb.getPreparedStatement( Core::Db::CHARA_SEARCHINFO_UP_SELECTREGION );
|
2017-10-15 01:43:57 +02:00
|
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stmtS1->setInt( 1, m_searchSelectRegion );
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|
|
stmtS1->setInt( 2, m_id );
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|
|
g_charaDb.execute( stmtS1 );
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|
|
|
|
2017-10-18 20:49:37 +02:00
|
|
|
auto stmtS2 = g_charaDb.getPreparedStatement( Core::Db::CHARA_SEARCHINFO_UP_SELECTREGION );
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|
|
stmtS2->setString( 1, string( m_searchMessage != nullptr ? m_searchMessage : "" ) );
|
2017-10-15 01:43:57 +02:00
|
|
|
stmtS2->setInt( 2, m_id );
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|
|
|
g_charaDb.execute( stmtS2 );
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|
|
|
}
|
2017-08-08 13:53:47 +02:00
|
|
|
|
2017-10-18 20:49:37 +02:00
|
|
|
void Core::Entity::Player::updateDbAllQuests() const
|
2017-10-15 01:43:57 +02:00
|
|
|
{
|
2017-10-15 23:16:28 +02:00
|
|
|
|
2017-10-15 01:43:57 +02:00
|
|
|
for( int32_t i = 0; i < 30; i++ )
|
2017-08-08 13:53:47 +02:00
|
|
|
{
|
2017-10-18 20:49:37 +02:00
|
|
|
if( !m_activeQuests[i] )
|
|
|
|
continue;
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|
|
|
|
|
|
|
auto stmtS3 = g_charaDb.getPreparedStatement( Core::Db::CHARA_QUEST_UP );
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|
stmtS3->setInt( 1, m_activeQuests[i]->c.sequence );
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stmtS3->setInt( 2, m_activeQuests[i]->c.flags );
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|
stmtS3->setInt( 3, m_activeQuests[i]->c.UI8A );
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|
stmtS3->setInt( 4, m_activeQuests[i]->c.UI8B );
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|
stmtS3->setInt( 5, m_activeQuests[i]->c.UI8C );
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|
stmtS3->setInt( 6, m_activeQuests[i]->c.UI8D );
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|
stmtS3->setInt( 7, m_activeQuests[i]->c.UI8E );
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|
stmtS3->setInt( 8, m_activeQuests[i]->c.UI8F );
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|
stmtS3->setInt( 9, m_activeQuests[i]->c.padding1 );
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|
stmtS3->setInt( 10, m_id);
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|
stmtS3->setInt( 11, m_activeQuests[i]->c.questId );
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|
|
g_charaDb.execute( stmtS3 );
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|
|
|
|
2017-08-08 13:53:47 +02:00
|
|
|
}
|
2017-10-15 01:43:57 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void Core::Entity::Player::deleteQuest( uint16_t questId ) const
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|
|
|
{
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|
|
|
auto stmt = g_charaDb.getPreparedStatement( Core::Db::CHARA_QUEST_DEL );
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|
|
stmt->setInt( 1, m_id );
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|
|
stmt->setInt( 2, questId );
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|
|
g_charaDb.execute( stmt );
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|
|
|
}
|
2017-08-08 13:53:47 +02:00
|
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|
|
2017-10-15 01:43:57 +02:00
|
|
|
void Core::Entity::Player::insertQuest( uint16_t questId, uint8_t index, uint8_t seq ) const
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|
|
|
{
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|
|
|
auto stmt = g_charaDb.getPreparedStatement( Core::Db::CHARA_QUEST_INS );
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|
|
stmt->setInt( 1, m_id );
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|
stmt->setInt( 2, index );
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|
stmt->setInt( 3, questId );
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|
|
stmt->setInt( 4, seq );
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|
|
stmt->setInt( 5, 0 );
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|
|
stmt->setInt( 6, 0 );
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|
|
stmt->setInt( 7, 0 );
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|
|
stmt->setInt( 8, 0 );
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|
|
stmt->setInt( 9, 0 );
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|
|
stmt->setInt( 10, 0 );
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|
|
stmt->setInt( 11, 0 );
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|
|
stmt->setInt( 12, 0 );
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|
|
|
g_charaDb.execute( stmt );
|
2017-08-08 13:53:47 +02:00
|
|
|
}
|
|
|
|
|
2017-10-15 01:43:57 +02:00
|
|
|
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