2018-03-07 08:14:42 +01:00
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#include <Actor/Player.h>
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2018-06-18 13:14:11 +00:00
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#include <ScriptObject.h>
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2018-09-20 23:31:38 +02:00
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#include "Event/EventHandler.h"
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2018-12-23 03:53:08 +01:00
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#include "Manager/EventMgr.h"
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2020-03-01 01:00:57 +11:00
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#include <Service.h>
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2018-03-07 08:14:42 +01:00
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// Quest Script: ManFst002_00124
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// Quest Name: Close to Home
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// Quest ID: 65660
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// Start NPC: 1001140
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// End NPC: 1000100
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2018-11-29 16:55:48 +01:00
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using namespace Sapphire;
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2018-10-28 21:53:21 +01:00
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2021-11-27 00:53:57 +01:00
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class ManFst002 : public Sapphire::ScriptAPI::QuestScript
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2018-03-07 08:14:42 +01:00
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{
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private:
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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2018-08-29 21:40:59 +02:00
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardGil = 107;
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// Entities found in the script data of the quest
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// some of these may be useful
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static constexpr auto ACTOR0 = 1001140;
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static constexpr auto ACTOR1 = 2;
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static constexpr auto ACTOR2 = 1000251;
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static constexpr auto ACTOR20 = 1000159;
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static constexpr auto ACTOR3 = 1000768;
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static constexpr auto ACTOR4 = 1000100;
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static constexpr auto BIND_ACTOR0 = 6229224;
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static constexpr auto HOW_TO_DESION = 13;
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static constexpr auto HOW_TO_MAP_AND_NAVI = 4;
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static constexpr auto ITEM0 = 2000074;
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static constexpr auto LOC_ACTOR0 = 1003159;
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static constexpr auto LOC_MARKER_01 = 2153091;
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static constexpr auto LOC_MARKER_02 = 2153104;
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static constexpr auto LOC_MARKER_03 = 2153111;
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static constexpr auto LOC_MARKER_04 = 2154539;
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static constexpr auto LOC_MARKER_05 = 2154540;
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static constexpr auto LOC_MARKER_06 = 2154541;
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static constexpr auto LOC_MARKER_07 = 2210446;
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static constexpr auto LOC_MARKER_08 = 2210454;
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static constexpr auto LOC_MARKER_09 = 2210461;
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static constexpr auto LOC_MOTION0 = 799;
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static constexpr auto POPRANGE0 = 2280858;
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static constexpr auto REWARD_DESION = 1;
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static constexpr auto SEQ_0_ACTOR0 = 0;
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static constexpr auto SEQ_0_ACTOR0_LQ = 50;
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static constexpr auto SEQ_1_ACTOR0 = 4;
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static constexpr auto SEQ_1_ACTOR1 = 1;
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static constexpr auto SEQ_1_ACTOR1_WAIT = 51;
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static constexpr auto SEQ_1_ACTOR2 = 2;
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static constexpr auto SEQ_1_ACTOR3 = 3;
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static constexpr auto SEQ_1_ACTOR3_NPCTRADENO = 99;
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static constexpr auto SEQ_1_ACTOR3_NPCTRADEOK = 100;
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static constexpr auto SEQ_2_ACTOR4 = 5;
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static constexpr auto TERRITORYTYPE0 = 132;
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static constexpr auto UNLOCK_DESION = 14;
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 3 )
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eventMgr().sendEventNotice( player, getId(), 1, 0, 0, 0 );
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else if( varIdx == 2 )
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eventMgr().sendEventNotice( player, getId(), 2, 0, 0, 0 );
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else
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eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 );
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auto var_attuned = quest.getUI8AL();
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auto var_class = quest.getUI8BH();
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auto var_trade = quest.getUI8BL();
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if( var_attuned == 1 && var_class == 1 && var_trade == 1 )
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quest.setSeq( SeqFinish );
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}
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), SEQ_0_ACTOR0, HIDE_HOTBAR, bindSceneReturn( &ManFst002::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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Scene00050( quest, player );
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}
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR1, 0x0EFB, bindSceneReturn( &ManFst002::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8AL( 1 );
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checkQuestCompletion( quest, player, 0 );
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}
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR2, NONE, bindSceneReturn( &ManFst002::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8BH( 1 );
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checkQuestCompletion( quest, player, 3 );
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}
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR3, NONE, bindSceneReturn( &ManFst002::Scene00003Return ) );
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2018-08-29 21:40:59 +02:00
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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Scene00100( quest, player );
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else
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Scene00099( quest, player );
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}
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), SEQ_1_ACTOR0, NONE );
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}
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), SEQ_2_ACTOR4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst002::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // finish quest
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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void Scene00050( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), SEQ_0_ACTOR0_LQ, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst002::Scene00050Return ) );
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}
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void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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// on quest accept
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quest.setSeq( Seq1 );
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quest.setUI8CH( 1 ); // receive key item
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// teleport to real gridania
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player.forceZoneing( TERRITORYTYPE0 );
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}
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void Scene00051( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestSceneChain( player, getId(), SEQ_1_ACTOR1_WAIT, NONE, bindQuestScene( &ManFst002::Scene00001 ) );
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}
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void Scene00099( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestSceneChain( player, getId(), SEQ_1_ACTOR3_NPCTRADENO, NONE, bindQuestScene( &ManFst002::Scene00005 ) );
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}
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2018-08-29 21:40:59 +02:00
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2021-11-27 00:53:57 +01:00
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void Scene00100( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR3_NPCTRADEOK, 0x0EFB, bindSceneReturn( &ManFst002::Scene00100Return ) );
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}
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2018-08-29 21:40:59 +02:00
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setUI8CH( 0 ); // remove traded key item
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quest.setUI8BL( 1 );
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checkQuestCompletion( quest, player, 2 );
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}
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public:
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ManFst002() : Sapphire::ScriptAPI::QuestScript( 65621 )
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{
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}
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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if( actorId == ACTOR0 )
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Scene00000( quest, player );
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else if( actorId == ACTOR1 )
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{
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// attune
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auto event = [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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eventMgr().sendEventNotice( player, 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.setSystemActionUnlocked( Common::UnlockEntry::Return );
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Scene00051( quest, player );
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};
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eventMgr().eventActionStart( player, 0x050002, 0x13, event, nullptr, 0x050002 );
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}
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else if( actorId == ACTOR2 )
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Scene00002( quest, player );
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else if( actorId == ACTOR3 )
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Scene00003( quest, player );
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else if( actorId == ACTOR4 )
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Scene00005( quest, player );
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}
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2019-02-20 17:38:03 +11:00
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};
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EXPOSE_SCRIPT( ManFst002 );
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