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sapphire/scripts/native/aetheryte/Aethernet.cpp

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#include "../ScriptObject.h"
#define ACTION_ATTUNE 0x13
#define AetheryteBaseId 0x50000
#define AETHERYTE_MENU_AETHERNET 1
#define AETHERYTE_MENU_HOUSING 2
#define AETHERYTE_MENU_HOME_POINT 3
#define AETHERYTE_MENU_FAVORITE_POINT 4
#define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5
class Aethernet : public QuestScript
{
public:
Aethernet() : QuestScript( "Aethernet", 0x50001 )
{}
virtual void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId )
{
if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
{
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player.eventPlay( eventId, 2, 0, []( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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if( param1 == 256 )
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{
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player.teleport( param2, 2 );
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}
} );
}
else
{
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player.eventActionStart( eventId, ACTION_ATTUNE, []( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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player.registerAetheryte( eventId & 0xFFFF );
player.eventPlay( eventId, 3, 0, 0, 0 );
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},
[] ( Entity::Player& ply, uint32_t evntId, uint64_t additional )
{
}, 0 );
player.unlock();
}
}
};
EXPORT_SCRIPTOBJECT( Aethernet )