1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-01 00:27:44 +00:00
sapphire/src/servers/sapphire_zone/Zone/Zone.h

112 lines
2.3 KiB
C
Raw Normal View History

2017-08-08 13:53:47 +02:00
#ifndef _ZONE_H
#define _ZONE_H
#include <unordered_map>
#include <common/Common.h>
2017-08-08 13:53:47 +02:00
#include "Cell.h"
#include "CellHandler.h"
#include "Forwards.h"
2017-08-08 13:53:47 +02:00
#include <set>
#include <boost/enable_shared_from_this.hpp>
#include <stdio.h>
#include <string.h>
namespace Core {
class Session;
class ZonePosition;
2018-01-27 23:52:49 +01:00
using SessionSet = std::set< SessionPtr >;
2017-08-08 13:53:47 +02:00
class Zone : public CellHandler< Cell >, public boost::enable_shared_from_this< Zone >
{
protected:
2018-01-27 23:52:49 +01:00
uint32_t m_territoryId;
uint32_t m_guId;
2017-08-08 13:53:47 +02:00
2018-01-27 23:52:49 +01:00
std::string m_placeName;
std::string m_internalName;
2017-08-08 13:53:47 +02:00
bool m_bPrivate;
std::unordered_map< int32_t, Entity::PlayerPtr > m_playerMap;
std::unordered_map< int32_t, Entity::BattleNpcPtr > m_BattleNpcMap;
2017-08-08 13:53:47 +02:00
std::set< Entity::BattleNpcPtr > m_BattleNpcDeadMap;
SessionSet m_sessionSet;
CellCache** m_pCellCache[_sizeX];
Common::RegionType m_type;
uint8_t m_currentWeather;
uint8_t m_weatherOverride;
uint64_t m_lastMobUpdate;
public:
Zone();
2018-01-27 23:52:49 +01:00
Zone( uint16_t territoryId, uint32_t guId, const std::string& internalName, const std::string& placeName, bool bPrivate );
2017-08-08 13:53:47 +02:00
virtual ~Zone();
bool init();
bool isPrivateZone() const;
/*! overrides the zone's weather, set to 0 to unlock */
void setWeatherOverride( uint8_t weather );
uint8_t getCurrentWeather() const;
CellCache* getCellCacheList( uint32_t cellx, uint32_t celly );
CellCache* getCellCacheAndCreate( uint32_t cellx, uint32_t celly );
virtual void loadCellCache();
uint8_t getNextWeather();
void pushActor( Entity::ActorPtr pActor );
void removeActor( Entity::ActorPtr pActor );
void changeActorPosition( Entity::ActorPtr pActor );
bool isCellActive( uint32_t x, uint32_t y );
void updateCellActivity( uint32_t x, uint32_t y, int32_t radius );
2017-08-08 13:53:47 +02:00
void updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell );
void queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range, Network::Packets::GamePacketPtr pPacketEntry );
2017-08-08 13:53:47 +02:00
2018-01-27 23:52:49 +01:00
virtual uint32_t getTerritoryId();
2017-08-08 13:53:47 +02:00
Common::RegionType getType() const;
2018-01-27 23:52:49 +01:00
uint16_t getGuId() const;
2017-08-08 13:53:47 +02:00
bool isInstance() const;
const std::string& getName() const;
const std::string& getInternalName() const;
std::size_t getPopCount() const;
bool checkWeather();
void updateBnpcs( int64_t tickCount );
2018-01-27 23:52:49 +01:00
bool runZoneLogic( uint32_t currTime );
2017-08-08 13:53:47 +02:00
};
}
#endif