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29 lines
916 B
C++
29 lines
916 B
C++
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#include <ScriptObject.h>
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#include <Zone/InstanceContent.h>
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class ThePalaceoftheDeadFloors101110 : public InstanceContentScript
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{
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public:
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ThePalaceoftheDeadFloors101110() : InstanceContentScript( 60011 )
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{ }
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void onInit( InstanceContentPtr instance ) override
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{
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instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6527847, 4, { -300.000000f, 0.000026f, -237.000000f }, 1.000000f, 0.000000f );
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// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
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instance->registerEObj( "sgvf_w_lvd_b0959_1", 2000608, 6544382, 4, { 301.149902f, -0.045413f, 285.247589f }, 1.000000f, 0.000000f );
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// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
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}
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void onUpdate( InstanceContentPtr instance, uint32_t currTime ) override
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{
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}
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void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
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{
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}
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};
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