2017-08-19 00:18:40 +02:00
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#include <src/servers/Server_Common/Common.h>
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#include <src/servers/Server_Common/Network/CommonNetwork.h>
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#include <src/servers/Server_Common/Network/GamePacketNew.h>
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#include <src/servers/Server_Common/Logging/Logger.h>
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#include <src/servers/Server_Common/Network/PacketContainer.h>
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2017-08-17 00:07:42 +02:00
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2017-08-18 17:16:15 +02:00
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#include "src/servers/Server_Zone/Network/GameConnection.h"
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#include "src/servers/Server_Zone/Session.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
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#include "src/servers/Server_Zone/Actor/Player.h"
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2017-08-17 00:07:42 +02:00
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2017-08-18 17:16:15 +02:00
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#include "src/servers/Server_Zone/Forwards.h"
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2017-08-17 00:07:42 +02:00
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extern Core::Logger g_log;
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using namespace Core::Common;
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using namespace Core::Network::Packets;
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using namespace Core::Network::Packets::Server;
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2017-08-17 17:45:45 +02:00
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void Core::Network::GameConnection::cfDutyInfoRequest( const Packets::GamePacket& inPacket,
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Entity::PlayerPtr pPlayer )
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2017-08-17 00:07:42 +02:00
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{
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2017-11-21 18:43:09 +01:00
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ZoneChannelPacket< FFXIVIpcCFDutyInfo > dutyInfoPacket( pPlayer->getId() );
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2017-08-17 00:07:42 +02:00
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2017-08-19 11:28:04 +09:00
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auto penaltyMinutes = pPlayer->getCFPenaltyMinutes();
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if (penaltyMinutes > 255)
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{
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// cap it since it's uint8_t in packets
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penaltyMinutes = 255;
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}
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dutyInfoPacket.data().penaltyTime = penaltyMinutes;
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queueOutPacket( dutyInfoPacket );
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2017-11-21 18:43:09 +01:00
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ZoneChannelPacket< FFXIVIpcCFPlayerInNeed > inNeedsPacket( pPlayer->getId() );
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2017-08-19 11:28:04 +09:00
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queueOutPacket( inNeedsPacket );
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2017-08-17 00:07:42 +02:00
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}
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2017-08-17 17:45:45 +02:00
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void Core::Network::GameConnection::cfRegisterDuty( const Packets::GamePacket& inPacket,
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Entity::PlayerPtr pPlayer)
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2017-08-17 00:07:42 +02:00
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{
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2017-08-19 11:28:04 +09:00
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// TODO use for loop for this
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auto contentId1 = inPacket.getValAt< uint16_t >( 46 );
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auto contentId2 = inPacket.getValAt< uint16_t >( 48 );
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auto contentId3 = inPacket.getValAt< uint16_t >( 50 );
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auto contentId4 = inPacket.getValAt< uint16_t >( 52 );
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auto contentId5 = inPacket.getValAt< uint16_t >( 54 );
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pPlayer->sendDebug("Duty register request");
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pPlayer->sendDebug("ContentId1" + std::to_string(contentId1));
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pPlayer->sendDebug("ContentId2" + std::to_string(contentId2));
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pPlayer->sendDebug("ContentId3" + std::to_string(contentId3));
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pPlayer->sendDebug("ContentId4" + std::to_string(contentId4));
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pPlayer->sendDebug("ContentId5" + std::to_string(contentId5));
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// let's cancel it because otherwise you can't register it again
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2017-11-21 18:43:09 +01:00
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ZoneChannelPacket< FFXIVIpcCFNotify > cfCancelPacket( pPlayer->getId() );
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2017-08-19 11:28:04 +09:00
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cfCancelPacket.data().state1 = 3;
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cfCancelPacket.data().state2 = 1; // Your registration is withdrawn.
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queueOutPacket( cfCancelPacket );
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2017-08-17 00:07:42 +02:00
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}
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2017-08-17 17:45:45 +02:00
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void Core::Network::GameConnection::cfRegisterRoulette( const Packets::GamePacket& inPacket,
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Entity::PlayerPtr pPlayer)
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2017-08-17 00:07:42 +02:00
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{
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2017-08-19 11:28:04 +09:00
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pPlayer->sendDebug("Roulette register");
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2017-08-17 00:07:42 +02:00
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}
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2017-08-17 17:45:45 +02:00
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void Core::Network::GameConnection::cfDutyAccepted( const Packets::GamePacket& inPacket,
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Entity::PlayerPtr pPlayer)
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2017-08-17 00:07:42 +02:00
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{
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2017-08-19 11:28:04 +09:00
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pPlayer->sendDebug("TODO: Duty accept");
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2017-08-17 00:07:42 +02:00
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}
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