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sapphire/src/servers/sapphire_zone/Event/EventHandler.h

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#ifndef _EVENT_H
#define _EVENT_H
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#include "Forwards.h"
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namespace Core {
namespace Event {
struct SceneResult
{
uint32_t eventId;
uint16_t param1;
uint16_t param2;
uint16_t param3;
uint16_t param4;
};
class EventHandler
{
public:
enum EventType :
uint8_t
{
Talk = 1,
Emote = 2,
DistanceBelow = 3,
DistanceOver = 4,
BattleReward = 5,
Craft = 6,
Nest = 7,
Item = 8,
Drop = 9,
WithinRange = 10,
OutsideRange = 11,
GameStart = 12,
GameProgress = 13,
EnterTerritory = 15,
GameComeBack = 17,
ActionResult = 18,
MateriaCraft = 19,
Fishing = 20,
UI = 21,
Housing = 22,
Say = 23,
TableGame = 24,
};
enum EventHandlerType :
uint16_t
{
Quest = 0x0001,
Warp = 0x0002,
Unknown = 0x0003, // Came up in the client with "Begin" unsure that means
Shop = 0x0004,
Aetheryte = 0x0005,
GuildLeveAssignment = 0x0006,
DefaultTalk = 0x0009,
CustomTalk = 0x000B,
CompanyLeveOfficer = 0x000C,
CraftLeve = 0x000E,
GimmickAccessor = 0x000F,
GimmickBill = 0x0010,
GimmickRect = 0x0011,
ChocoboTaxiStand = 0x0012,
Opening = 0x0013,
ExitRange = 0x0014,
GCShop = 0x0016,
GuildOrderGuide = 0x0017,
GuildOrderOfficer = 0x0018,
ContentNpc = 0x0019,
Story = 0x001A,
SpecialShop = 0x001B,
BahamutGuide = 0x001C,
FcTalk = 0x001F,
ICDirector = 0x8003,
};
using SceneReturnCallback = std::function< void( Entity::Player&, const SceneResult& ) >;
using SceneChainCallback = std::function< void( Entity::Player& ) >;
EventHandler( Entity::Player* pOwner, uint64_t actorId, uint32_t eventId, EventType eventType,
uint32_t eventParam );
~EventHandler()
{
}
uint64_t getActorId() const;
uint32_t getId() const;
uint16_t getType() const;
uint16_t getEntryId() const;
uint8_t getEventType() const;
uint32_t getEventParam() const;
bool hasPlayedScene() const;
void setPlayedScene( bool playedScene );
SceneReturnCallback getEventReturnCallback() const;
void setEventReturnCallback( SceneReturnCallback callback );
SceneChainCallback getSceneChainCallback() const;
void setSceneChainCallback( SceneChainCallback callback );
bool hasNestedEvent() const;
void removeNestedEvent();
protected:
Entity::Player* m_pOwner;
uint64_t m_actorId;
uint32_t m_eventId;
uint16_t m_entryId;
uint16_t m_type;
uint8_t m_eventType;
uint32_t m_eventParam;
EventHandlerPtr m_pNestedEvent;
bool m_playedScene;
SceneReturnCallback m_returnCallback;
SceneChainCallback m_chainCallback;
};
}
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}
#endif