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sapphire/src/scripts/quest/subquest/gridania/SubFst008.cpp

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst008_00032
// Quest Name: A Hard Nut to Crack
// Quest ID: 65568
// Start NPC: 1000372
// End NPC: 1000629
using namespace Sapphire;
class SubFst008 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000311
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000629
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000372;
static constexpr auto Actor1 = 1000311;
static constexpr auto Actor2 = 1000629;
static constexpr auto Item0 = 2000029;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq2Actor2 = 2;
static constexpr auto Seq2Actor2Npctradeno = 99;
static constexpr auto Seq2Actor2Npctradeok = 100;
public:
SubFst008() : Sapphire::ScriptAPI::QuestScript( 65568 )
{};
~SubFst008() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
Scene00000( quest, player );
break;
}
case Actor1:
{
Scene00001( quest, player );
break;
}
case Actor2:
{
Scene00002( quest, player );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst008::Scene00000Return ) );
}
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst008::Scene00001Return ) );
}
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
quest.setUI8BH( 1 );
player.sendEventNotice( getId(), 0, 0, 0, 0 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst008::Scene00002Return ) );
}
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 )
Scene00100( quest, player );
else
Scene00099( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst008::Scene00099Return ) );
}
void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
eventMgr().playScene( player, getId(), 99, 0, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst008::Scene00100Return ) );
}
void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 )
{
if( player.giveQuestRewards( getId(), result.getResult( 1 ) ) )
player.finishQuest( getId() );
}
}
};
EXPOSE_SCRIPT( SubFst008 );