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sapphire/src/servers/sapphire_zone/Actor/PlayerQuest.cpp

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#include <common/Common.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <common/Network/GamePacket.h>
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#include <common/Exd/ExdDataGenerated.h>
#include <common/Network/PacketContainer.h>
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#include "Network/GameConnection.h"
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#include "Network/PacketWrappers/QuestMessagePacket.h"
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#include "Session.h"
#include "Inventory/Inventory.h"
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#include "Player.h"
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extern Core::Data::ExdDataGenerated g_exdDataGen;
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using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
void Core::Entity::Player::finishQuest( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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removeQuest( questId );
updateQuestsCompleted( questId );
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sendQuestTracker();
}
void Core::Entity::Player::unfinishQuest( uint16_t questId )
{
removeQuestsCompleted( questId );
sendQuestInfo();
}
void Core::Entity::Player::removeQuest( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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if( ( idx != -1 ) && ( m_activeQuests[idx] != nullptr ) )
{
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ZoneChannelPacket< FFXIVIpcQuestUpdate > questUpdatePacket( getId() );
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questUpdatePacket.data().slot = static_cast< uint8_t >( idx );
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questUpdatePacket.data().questInfo.c.questId = 0;
questUpdatePacket.data().questInfo.c.sequence = 0xFF;
queuePacket( questUpdatePacket );
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ZoneChannelPacket< FFXIVIpcQuestFinish > questFinishPacket( getId() );
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questFinishPacket.data().questId = questId;
questFinishPacket.data().flag1 = 1;
questFinishPacket.data().flag2 = 1;
queuePacket( questFinishPacket );
for( int32_t ii = 0; ii < 5; ii++ )
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{
if( m_questTracking[ii] == idx )
m_questTracking[ii] = -1;
}
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boost::shared_ptr< QuestActive > pQuest = m_activeQuests[idx];
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m_activeQuests[idx].reset();
m_questIdToQuestIdx.erase( questId );
m_questIdxToQuestId.erase( idx );
deleteQuest( questId );
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}
sendQuestTracker();
}
bool Core::Entity::Player::hasQuest( uint16_t questId )
{
return ( getQuestIndex( questId ) > -1 );
}
int8_t Core::Entity::Player::getQuestIndex( uint16_t questId )
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{
auto it = m_questIdToQuestIdx.find( questId );
if( it != m_questIdToQuestIdx.end() )
return it->second;
return -1;
}
uint8_t Core::Entity::Player::getQuestBitFlag8( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag8;
}
return value;
}
uint8_t Core::Entity::Player::getQuestBitFlag16( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag16;
}
return value;
}
uint8_t Core::Entity::Player::getQuestBitFlag24( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag24;
}
return value;
}
uint8_t Core::Entity::Player::getQuestBitFlag32( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag32;
}
return value;
}
uint8_t Core::Entity::Player::getQuestBitFlag40( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag40;
}
return value;
}
uint8_t Core::Entity::Player::getQuestBitFlag48( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->a.BitFlag48;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8A( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->c.UI8A;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8B( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->c.UI8B;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8C( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->c.UI8C;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8D( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->c.UI8D;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8E( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->c.UI8E;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8F( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->c.UI8F;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8AH( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8AH;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8BH( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8BH;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8CH( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8CH;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8DH( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8DH;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8EH( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8EH;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8FH( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8FH;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8AL( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8AL;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8BL( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8BL;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8CL( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8CL;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8DL( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8DL;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8EL( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8EL;
}
return value;
}
uint8_t Core::Entity::Player::getQuestUI8FL( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
value = pNewQuest->b.UI8FL;
}
return value;
}
uint16_t Core::Entity::Player::getQuestUI16A( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint16_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// value = pNewQuest->d.UI16A;
}
return value;
}
uint16_t Core::Entity::Player::getQuestUI16B( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint16_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// value = pNewQuest->d.UI16B;
}
return value;
}
uint16_t Core::Entity::Player::getQuestUI16C( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint16_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// value = pNewQuest->d.UI16C;
}
return value;
}
uint32_t Core::Entity::Player::getQuestUI32A( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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uint32_t value = 0;
if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// value = pNewQuest->e.UI32A;
}
return value;
}
void Core::Entity::Player::setQuestUI8A( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->c.UI8A = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8B( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->c.UI8B = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8C( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->c.UI8C = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8D( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->c.UI8D = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8E( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->c.UI8E = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8F( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->c.UI8F = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8AH( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8AH = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8BH( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8BH = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8CH( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8CH = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8DH( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8DH = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8EH( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8EH = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8FH( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8FH = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8AL( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8AL = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8BL( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8BL = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8CL( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8CL = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8DL( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8DL = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8EL( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8EL = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI8FL( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->b.UI8FL = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI16A( uint16_t questId, uint16_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// pNewQuest->d.UI16A = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI16B( uint16_t questId, uint16_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// pNewQuest->d.UI16B = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI16C( uint16_t questId, uint16_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// pNewQuest->d.UI16C = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestUI32A( uint16_t questId, uint32_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
// pNewQuest->e.UI32A = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag8( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag8 = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag16( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag16 = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag24( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag24 = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag32( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag32 = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag40( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag40 = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
void Core::Entity::Player::setQuestBitFlag48( uint16_t questId, uint8_t val )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
pNewQuest->a.BitFlag48 = val;
updateQuest( questId, pNewQuest->c.sequence );
}
}
uint8_t Core::Entity::Player::getQuestSeq( uint16_t questId )
{
int8_t idx = getQuestIndex( questId );
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if( idx != -1 )
{
boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
return pNewQuest->c.sequence;
}
return 0;
}
void Core::Entity::Player::updateQuest( uint16_t questId, uint8_t sequence )
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{
if( hasQuest( questId ) )
{
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uint8_t index = getQuestIndex( questId );
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auto pNewQuest = m_activeQuests[index];
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ZoneChannelPacket< FFXIVIpcQuestUpdate > pe_qa( getId() );
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pNewQuest->c.sequence = sequence;
pe_qa.data().slot = index;
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pe_qa.data().questInfo = *pNewQuest;
queuePacket( pe_qa );
}
else
{
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uint8_t idx = 0;
bool hasFreeSlot = false;
for( ; idx < 30; idx++ )
if( !m_activeQuests[idx] )
{
hasFreeSlot = true;
break;
}
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if( !hasFreeSlot )
return;
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boost::shared_ptr< QuestActive > pNewQuest( new QuestActive() );
pNewQuest->c.questId = questId;
pNewQuest->c.sequence = sequence;
pNewQuest->c.padding = 0;
m_activeQuests[idx] = pNewQuest;
m_questIdToQuestIdx[questId] = idx;
m_questIdxToQuestId[idx] = questId;
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ZoneChannelPacket< FFXIVIpcQuestUpdate > pe_qa( getId() );
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pe_qa.data().slot = idx;
pe_qa.data().questInfo = *pNewQuest;
queuePacket( pe_qa );
for( int32_t ii = 0; ii < 5; ii++ )
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{
if( m_questTracking[ii] == -1 )
{
m_questTracking[ii] = idx;
break;
}
}
insertQuest( questId, idx, sequence );
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sendQuestTracker();
}
}
void Core::Entity::Player::sendQuestTracker()
{
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ZoneChannelPacket< FFXIVIpcQuestTracker > trackerPacket( getId() );
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for( int32_t ii = 0; ii < 5; ii++ )
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{
if( m_questTracking[ii] >= 0 )
{
trackerPacket.data().entry[ii].active = 1;
trackerPacket.data().entry[ii].questIndex = static_cast< uint8_t >( m_questTracking[ii] );
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}
}
queuePacket( trackerPacket );
}
void Core::Entity::Player::setQuestTracker( uint16_t index, int16_t flag )
{
if( flag == 0 )
{
//remove
for( uint8_t ii = 0; ii < 5; ii++ )
{
if( m_questTracking[ii] == index )
{
m_questTracking[ii] = -1;
break;
}
}
}
else
{
//add
for( uint8_t ii = 0; ii < 5; ii++ )
{
if( m_questTracking[ii] == -1 )
{
m_questTracking[ii] = index;
break;
}
}
}
}
void Core::Entity::Player::sendQuestInfo()
{
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ZoneChannelPacket< FFXIVIpcQuestActiveList > pe_qa( getId() );
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for( int32_t i = 0; i < 30; i++ )
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{
uint8_t offset = i * 12;
if( m_activeQuests[i] != nullptr )
{
auto& quest = pe_qa.data().activeQuests[i];
quest = *m_activeQuests[i];
}
}
queuePacket( pe_qa );
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ZoneChannelPacket< FFXIVIpcQuestCompleteList > pe_qc( getId() );
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memcpy( pe_qc.data().questCompleteMask, m_questCompleteFlags, 200 );
queuePacket( pe_qc );
sendQuestTracker();
}
void Core::Entity::Player::sendQuestMessage( uint32_t questId, int8_t msgId, uint8_t type, uint32_t var1, uint32_t var2 )
{
queuePacket( QuestMessagePacket( getAsPlayer(), questId, msgId, type, var1, var2 ) );
}
void Core::Entity::Player::updateQuestsCompleted( uint32_t questId )
{
uint8_t index = questId / 8;
uint8_t bitIndex = ( questId ) % 8;
uint8_t value = 0x80 >> bitIndex;
m_questCompleteFlags[index] |= value;
}
void Core::Entity::Player::removeQuestsCompleted( uint32_t questId )
{
uint8_t index = questId / 8;
uint8_t bitIndex = ( questId ) % 8;
uint8_t value = 0x80 >> bitIndex;
m_questCompleteFlags[index] ^= value;
}
bool Core::Entity::Player::giveQuestRewards( uint32_t questId, uint32_t optionalChoice )
{
uint32_t playerLevel = getLevel();
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auto questInfo = g_exdDataGen.getQuest( questId );
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if( !questInfo )
return false;
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auto paramGrowth = g_exdDataGen.getParamGrow( questInfo->classJobLevel0 );
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// TODO: use the correct formula, this one is wrong
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uint32_t exp = ( questInfo->expFactor * paramGrowth->questExpModifier * ( 45 + 5 * questInfo->classJobLevel0 ) ) / 100;
exp = exp + ( questInfo->expFactor / 100 ) * 10000;
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exp = questInfo->expFactor;
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auto rewardItemCount = questInfo->itemReward0.size();
uint16_t optionalItemCount = questInfo->itemReward1.size();
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uint32_t gilReward = questInfo->gilReward;
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// TODO: check if there is room in inventory, else return false;
if( exp > 0 )
gainExp( exp );
if( rewardItemCount > 0 )
{
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for( uint32_t i = 0; i < questInfo->itemReward0.size(); i++ )
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{
addItem( -1, questInfo->itemReward0.at( i ), questInfo->itemCountReward0.at( i ) );
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}
}
if( optionalItemCount > 0 )
{
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auto itemId = questInfo->itemReward1.at( optionalChoice );
addItem( -1, itemId, questInfo->itemCountReward1.at( optionalChoice ) );
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}
if( gilReward > 0 )
addCurrency( 1, gilReward );
return true;
}
boost::shared_ptr<QuestActive> Core::Entity::Player::getQuestActive( uint16_t index )
{
return m_activeQuests[index];
}