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sapphire/src/world/ServerMgr.cpp

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#include <Connection.h>
#include <Network/Connection.h>
#include <Network/Hive.h>
#include <Network/PacketContainer.h>
#include "Network/GameConnection.h"
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#include "ServerMgr.h"
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#include "Framework.h"
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#include <Version.h>
#include <Logging/Logger.h>
#include <Config/ConfigMgr.h>
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#include <Exd/ExdDataGenerated.h>
#include <Database/DatabaseDef.h>
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#include "Actor/Player.h"
#include "Actor/BNpcTemplate.h"
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#include "Session.h"
#include "Manager/TerritoryMgr.h"
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#include "Manager/LinkshellMgr.h"
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#include "Script/ScriptMgr.h"
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#include <Exd/ExdDataGenerated.h>
#include <Database/ZoneDbConnection.h>
#include <Database/DbWorkerPool.h>
#include "Manager/LinkshellMgr.h"
#include "Manager/TerritoryMgr.h"
#include "Manager/HousingMgr.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Manager/PlayerMgr.h"
#include "Manager/ShopMgr.h"
#include "Manager/InventoryMgr.h"
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extern Sapphire::Framework g_fw;
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using namespace Sapphire::World::Manager;
Sapphire::ServerMgr::ServerMgr( const std::string& configName ) :
m_configName( configName ),
m_bRunning( true ),
m_lastDBPingTime( 0 ),
m_worldId( 67 )
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{
}
Sapphire::ServerMgr::~ServerMgr()
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{
}
size_t Sapphire::ServerMgr::getSessionCount() const
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{
return m_sessionMapById.size();
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}
bool Sapphire::ServerMgr::loadSettings( int32_t argc, char* argv[] )
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{
auto pLog = g_fw.get< Sapphire::Logger >();
auto pConfig = g_fw.get< Sapphire::ConfigMgr >();
pLog->info( "Loading config " + m_configName );
if( !pConfig->loadConfig( m_configName ) )
{
pLog->fatal( "Error loading config " + m_configName );
pLog->fatal( "If this is the first time starting the server, we've copied the default one for your editing pleasure." );
return false;
}
m_port = pConfig->getValue< uint16_t >( "ZoneNetwork", "ListenPort", 54992 );
m_ip = pConfig->getValue< std::string >( "ZoneNetwork", "ListenIp", "0.0.0.0" );
return true;
}
void Sapphire::ServerMgr::run( int32_t argc, char* argv[] )
{
using namespace Sapphire;
using namespace Sapphire::World;
auto pLog = std::make_shared< Logger >();
pLog->setLogPath( "log/world" );
pLog->init();
g_fw.set< Logger >( pLog );
printBanner();
auto pConfig = std::make_shared< ConfigMgr >();
g_fw.set< ConfigMgr >( pConfig );
if( !loadSettings( argc, argv ) )
{
pLog->fatal( "Unable to load settings!" );
return;
}
pLog->info( "Setting up generated EXD data" );
auto pExdData = std::make_shared< Data::ExdDataGenerated >();
auto dataPath = pConfig->getValue< std::string >( "GlobalParameters", "DataPath", "" );
if( !pExdData->init( dataPath ) )
{
pLog->fatal( "Error setting up generated EXD data. Make sure that DataPath is set correctly in config.ini" );
pLog->fatal( "DataPath: " + dataPath );
return;
}
g_fw.set< Data::ExdDataGenerated >( pExdData );
Sapphire::Db::ConnectionInfo info;
info.password = pConfig->getValue< std::string >( "Database", "Password", "" );
info.host = pConfig->getValue< std::string >( "Database", "Host", "127.0.0.1" );
info.database = pConfig->getValue< std::string >( "Database", "Database", "sapphire" );
info.port = pConfig->getValue< uint16_t >( "Database", "Port", 3306 );
info.user = pConfig->getValue< std::string >( "Database", "Username", "root" );
info.syncThreads = pConfig->getValue< uint8_t >( "Database", "SyncThreads", 2 );
info.asyncThreads = pConfig->getValue< uint8_t >( "Database", "AsyncThreads", 2 );
auto pDb = std::make_shared< Db::DbWorkerPool< Db::ZoneDbConnection > >();
Sapphire::Db::DbLoader loader;
loader.addDb( *pDb, info );
if( !loader.initDbs() )
{
pLog->fatal( "Database not initialized properly!" );
return;
}
g_fw.set< Db::DbWorkerPool< Db::ZoneDbConnection > >( pDb );
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pLog->info( "LinkshellMgr: Caching linkshells" );
auto pLsMgr = std::make_shared< Manager::LinkshellMgr >();
if( !pLsMgr->loadLinkshells() )
{
pLog->fatal( "Unable to load linkshells!" );
return;
}
g_fw.set< Manager::LinkshellMgr >( pLsMgr );
auto pScript = std::make_shared< Scripting::ScriptMgr >();
if( !pScript->init() )
{
pLog->fatal( "Failed to setup scripts!" );
return;
}
g_fw.set< Scripting::ScriptMgr >( pScript );
pLog->info( "TerritoryMgr: Setting up zones" );
auto pTeriMgr = std::make_shared< Manager::TerritoryMgr >();
auto pHousingMgr = std::make_shared< Manager::HousingMgr >();
g_fw.set< Manager::HousingMgr >( pHousingMgr );
g_fw.set< Manager::TerritoryMgr >( pTeriMgr );
if( !pTeriMgr->init() )
{
pLog->fatal( "Failed to setup zones!" );
return;
}
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loadBNpcTemplates();
Network::HivePtr hive( new Network::Hive() );
Network::addServerToHive< Network::GameConnection >( m_ip, m_port, hive );
std::vector< std::thread > thread_list;
thread_list.emplace_back( std::thread( std::bind( &Network::Hive::Run, hive.get() ) ) );
auto pDebugCom = std::make_shared< DebugCommandHandler >();
auto pPlayerMgr = std::make_shared< Manager::PlayerMgr >();
auto pShopMgr = std::make_shared< Manager::ShopMgr >();
auto pInventoryMgr = std::make_shared< Manager::InventoryMgr >();
g_fw.set< DebugCommandHandler >( pDebugCom );
g_fw.set< Manager::PlayerMgr >( pPlayerMgr );
g_fw.set< Manager::ShopMgr >( pShopMgr );
g_fw.set< Manager::InventoryMgr >( pInventoryMgr );
pLog->info( "World server running on " + m_ip + ":" + std::to_string( m_port ) );
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mainLoop();
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for( auto& thread_entry : thread_list )
{
thread_entry.join();
}
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}
uint16_t Sapphire::ServerMgr::getWorldId() const
{
return m_worldId;
}
void Sapphire::ServerMgr::setWorldId( uint16_t worldId )
{
m_worldId = worldId;
}
void Sapphire::ServerMgr::printBanner() const
{
auto pLog = g_fw.get< Sapphire::Logger >();
pLog->info( "===========================================================" );
pLog->info( "Sapphire Server Project " );
pLog->info( "Version: " + Version::VERSION );
pLog->info( "Git Hash: " + Version::GIT_HASH );
pLog->info( "Compiled: " __DATE__ " " __TIME__ );
pLog->info( "===========================================================" );
}
void Sapphire::ServerMgr::mainLoop()
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{
auto pLog = g_fw.get< Logger >();
auto pTeriMgr = g_fw.get< TerritoryMgr >();
auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >();
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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while( isRunning() )
{
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std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
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auto currTime = Util::getTimeSeconds();
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pTeriMgr->updateTerritoryInstances( static_cast< uint32_t >( currTime ) );
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pScriptMgr->update();
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std::lock_guard< std::mutex > lock( m_sessionMutex );
for( auto sessionIt : m_sessionMapById )
{
auto session = sessionIt.second;
if( session && session->getPlayer() )
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{
// if the player is in a zone, let the zone handler take care of his updates
// else do it here.
if( !session->getPlayer()->getCurrentZone() )
session->update();
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}
}
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if( currTime - m_lastDBPingTime > 3 )
{
pDb->keepAlive();
m_lastDBPingTime = currTime;
}
auto it = m_sessionMapById.begin();
for( ; it != m_sessionMapById.end(); )
{
auto diff = std::difftime( currTime, it->second->getLastDataTime() );
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auto pPlayer = it->second->getPlayer();
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// remove session of players marked for removel ( logoff / kick )
if( pPlayer->isMarkedForRemoval() && diff > 5 )
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{
it->second->close();
// if( it->second.unique() )
{
pLog->info( "[" + std::to_string( it->second->getId() ) + "] Session removal" );
it = m_sessionMapById.erase( it );
removeSession( pPlayer->getName() );
continue;
}
}
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// remove sessions that simply timed out
if( diff > 20 )
{
pLog->info( "[" + std::to_string( it->second->getId() ) + "] Session time out" );
it->second->close();
// if( it->second.unique() )
{
it = m_sessionMapById.erase( it );
removeSession( pPlayer->getName() );
}
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}
else
{
++it;
}
}
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}
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}
bool Sapphire::ServerMgr::createSession( uint32_t sessionId )
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{
auto pLog = g_fw.get< Sapphire::Logger >();
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std::lock_guard< std::mutex > lock( m_sessionMutex );
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const std::string session_id_str = std::to_string( sessionId );
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auto it = m_sessionMapById.find( sessionId );
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if( it != m_sessionMapById.end() )
{
pLog->error( "[" + session_id_str + "] Error creating session" );
return false;
}
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pLog->info( "[" + session_id_str + "] Creating new session" );
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std::shared_ptr< Session > newSession( new Session( sessionId ) );
m_sessionMapById[ sessionId ] = newSession;
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if( !newSession->loadPlayer() )
{
pLog->error( "[" + session_id_str + "] Error loading player " + session_id_str );
return false;
}
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m_sessionMapByName[ newSession->getPlayer()->getName() ] = newSession;
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return true;
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}
void Sapphire::ServerMgr::removeSession( uint32_t sessionId )
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{
m_sessionMapById.erase( sessionId );
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}
Sapphire::SessionPtr Sapphire::ServerMgr::getSession( uint32_t id )
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{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_sessionMapById.find( id );
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if( it != m_sessionMapById.end() )
return ( it->second );
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return nullptr;
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}
Sapphire::SessionPtr Sapphire::ServerMgr::getSession( const std::string& playerName )
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{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_sessionMapByName.find( playerName );
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if( it != m_sessionMapByName.end() )
return ( it->second );
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return nullptr;
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}
void Sapphire::ServerMgr::removeSession( const std::string& playerName )
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{
m_sessionMapByName.erase( playerName );
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}
bool Sapphire::ServerMgr::isRunning() const
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{
return m_bRunning;
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}
std::string Sapphire::ServerMgr::getPlayerNameFromDb( uint32_t playerId, bool forceDbLoad )
{
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if( !forceDbLoad )
{
auto it = m_playerNameMapById.find( playerId );
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if( it != m_playerNameMapById.end() )
return ( it->second );
}
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto res = pDb->query( "SELECT name FROM charainfo WHERE characterid = " + std::to_string( playerId ) );
if( !res->next() )
return "Unknown";
std::string playerName = res->getString( 1 );
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updatePlayerName( playerId, playerName );
return playerName;
}
void Sapphire::ServerMgr::updatePlayerName( uint32_t playerId, const std::string & playerNewName )
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{
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m_playerNameMapById[ playerId ] = playerNewName;
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}
void Sapphire::ServerMgr::loadBNpcTemplates()
{
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pTeriMgr = g_fw.get< TerritoryMgr >();
auto pLog = g_fw.get< Logger >();
auto stmt = pDb->getPreparedStatement( Db::ZoneDbStatements::ZONE_SEL_BNPCTEMPLATES );
auto res = pDb->query( stmt );
while( res->next() )
{
//Id, Name, bNPCBaseId, bNPCNameId, mainWeaponModel,
//secWeaponModel, aggressionMode, enemyType, pose,
//modelChara, displayFlags, Look, Models
auto id = res->getUInt( 1 );
auto name = res->getString( 2 );
auto bNPCBaseId = res->getUInt( 3 );
auto bNPCNameId = res->getUInt( 4 );
auto mainWeaponModel = res->getUInt64( 5 );
auto secWeaponModel = res->getUInt64( 6 );
auto aggressionMode = res->getUInt8( 7 );
auto enemyType = res->getUInt8( 8 );
auto pose = res->getUInt8( 9 );
auto modelChara = res->getUInt( 10 );
auto displayFlags = res->getUInt( 11 );
auto look = res->getBlobVector( 12 );
auto models = res->getBlobVector( 13 );
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auto bnpcTemplate = std::make_shared< Entity::BNpcTemplate >(
id, bNPCBaseId, bNPCNameId, mainWeaponModel, secWeaponModel,
aggressionMode, enemyType, 0, pose, modelChara, displayFlags,
reinterpret_cast< uint32_t* >( &models[ 0 ] ),
reinterpret_cast< uint8_t* >( &look[ 0 ] ) );
m_bNpcTemplateMap[ name ] = bnpcTemplate;
}
pLog->debug( "BNpc Templates loaded: " + std::to_string( m_bNpcTemplateMap.size() ) );
}
Sapphire::Entity::BNpcTemplatePtr Sapphire::ServerMgr::getBNpcTemplate( const std::string& key )
{
auto it = m_bNpcTemplateMap.find( key );
if( it == m_bNpcTemplateMap.end() )
return nullptr;
return it->second;
}
Sapphire::Entity::BNpcTemplatePtr Sapphire::ServerMgr::getBNpcTemplate( uint32_t id )
{
for( auto entry : m_bNpcTemplateMap )
{
if( entry.second->getId() == id )
return entry.second;
}
return nullptr;
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}