mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 14:57:44 +00:00
194 lines
5.5 KiB
C++
194 lines
5.5 KiB
C++
![]() |
// This is an automatically generated C++ script template
|
||
|
// Content needs to be added by hand to make it function
|
||
|
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||
|
|
||
|
#include <Actor/Player.h>
|
||
|
#include "Manager/EventMgr.h"
|
||
|
#include <ScriptObject.h>
|
||
|
#include <Service.h>
|
||
|
|
||
|
// Quest Script: SubWil060_00303
|
||
|
// Quest Name: Step Nine
|
||
|
// Quest ID: 65839
|
||
|
// Start NPC: 1001500 (Cicidoa)
|
||
|
// End NPC: 1001541 (Roger)
|
||
|
|
||
|
using namespace Sapphire;
|
||
|
|
||
|
class SubWil060 : public Sapphire::ScriptAPI::QuestScript
|
||
|
{
|
||
|
private:
|
||
|
// Basic quest information
|
||
|
// Quest vars / flags used
|
||
|
// UI8AL
|
||
|
// UI8BH
|
||
|
// UI8BL
|
||
|
|
||
|
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001455
|
||
|
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001541
|
||
|
// Steps in this quest ( 0 is before accepting,
|
||
|
// 1 is first, 255 means ready for turning it in
|
||
|
enum Sequence : uint8_t
|
||
|
{
|
||
|
Seq0 = 0,
|
||
|
Seq1 = 1,
|
||
|
SeqFinish = 255,
|
||
|
};
|
||
|
|
||
|
// Entities found in the script data of the quest
|
||
|
static constexpr auto Actor0 = 1001500; // Cicidoa ( Pos: 81.792099 1.050750 311.240997 Teri: 141 )
|
||
|
static constexpr auto Actor1 = 1001455; // Gagari ( Pos: 59.952599 0.999894 255.863998 Teri: 141 )
|
||
|
static constexpr auto Actor2 = 1001541; // Roger ( Pos: -99.395401 -11.380900 -41.723999 Teri: 141 )
|
||
|
static constexpr auto Item0 = 2000199;
|
||
|
static constexpr auto Item1 = 2000238;
|
||
|
static constexpr auto Item1Icon = 25210;
|
||
|
|
||
|
public:
|
||
|
SubWil060() : Sapphire::ScriptAPI::QuestScript( 65839 ){};
|
||
|
~SubWil060() = default;
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
// Event Handlers
|
||
|
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||
|
{
|
||
|
switch( actorId )
|
||
|
{
|
||
|
case Actor0:
|
||
|
{
|
||
|
if( quest.getSeq() == Seq0 )
|
||
|
Scene00000( quest, player );
|
||
|
break;
|
||
|
}
|
||
|
case Actor1:
|
||
|
{
|
||
|
if( quest.getSeq() == Seq1 )
|
||
|
Scene00001( quest, player );
|
||
|
break;
|
||
|
}
|
||
|
case Actor2:
|
||
|
{
|
||
|
if( quest.getSeq() == SeqFinish )
|
||
|
Scene00004( quest, player );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
private:
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
// Available Scenes in this quest, not necessarly all are used
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00000Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 ) // accept quest
|
||
|
{
|
||
|
quest.setUI8BH( 1 );
|
||
|
quest.setSeq( Seq1 );
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00001Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
{
|
||
|
Scene00002( quest, player );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00002Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
quest.setUI8BH( 0 );
|
||
|
quest.setUI8BL( 1 );
|
||
|
eventMgr().sendNotice( player, getId(), 0, { Item1Icon } );
|
||
|
quest.setSeq( SeqFinish );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil060::Scene00003Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00004Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
{
|
||
|
Scene00005( quest, player );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil060::Scene00005Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
{
|
||
|
player.finishQuest( getId(), result.getResult( 1 ) );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubWil060::Scene00006Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
EXPOSE_SCRIPT( SubWil060 );
|