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sapphire/src/servers/sapphire_zone/Script/ScriptMgr.h

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#ifndef _ScriptMgr_H_
#define _ScriptMgr_H_
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#include <boost/shared_ptr.hpp>
#include <mutex>
#include <set>
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#include <Common.h>
#include "Forwards.h"
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namespace Core
{
namespace Scripting
{
class ScriptMgr
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{
private:
boost::shared_ptr< NativeScriptMgr > m_nativeScriptMgr;
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std::function< std::string( Entity::Player& ) > m_onFirstEnterWorld;
// auto fn = m_pChaiHandler->eval< std::function<const std::string( Entity::Player ) > >( "onFirstEnterWorld" );
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bool m_firstScriptChangeNotificiation;
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public:
ScriptMgr();
~ScriptMgr();
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bool init();
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void reload();
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void update();
void watchDirectories();
void onPlayerFirstEnterWorld( Entity::Player& player );
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bool onTalk( Entity::Player& player, uint64_t actorId, uint32_t eventId );
bool onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
bool onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
bool onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
bool onEmote( Entity::Player& player, uint64_t actorId, uint32_t eventId, uint8_t emoteId );
bool onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId );
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bool onMobKill( Entity::Player& player, uint16_t nameId );
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bool onCastFinish( Entity::Player& pPlayer, Entity::CharaPtr pTarget, uint32_t actionId );
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bool onStatusReceive( Entity::CharaPtr pActor, uint32_t effectId );
bool onStatusTick( Entity::CharaPtr pActor, Core::StatusEffect::StatusEffect& effect );
bool onStatusTimeOut( Entity::CharaPtr pActor, uint32_t effectId );
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bool onZoneInit( ZonePtr pZone );
bool onEventHandlerReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param1, uint16_t param2, uint16_t param3 );
bool onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId );
bool onInstanceInit( InstanceContentPtr instance );
bool onInstanceUpdate( InstanceContentPtr instance, uint32_t currTime );
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bool onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
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void loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext );
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NativeScriptMgr& getNativeScriptHandler();
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};
}
}
#endif