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sapphire/src/tools/quest_parser/main.cpp

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#include <GameData.h>
#include <File.h>
#include <DatCat.h>
#include <ExdData.h>
#include <ExdCat.h>
#include <Exd.h>
#include <iostream>
#include <set>
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#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Logging/Logger.h>
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#include <fstream>
Core::Logger g_log;
Core::Data::ExdData g_exdData;
void createScript( boost::shared_ptr< Core::Data::QuestInfo > pQuestData, std::set< std::string > additionalList )
{
std::string header(
"// This is an automatically generated chai script template\n"
"// Content needs to be added by hand to make it function\n"
"// In order for this script to be loaded, change its extension to .chai\n"
"// and move it to the correct folder in bin/scripts/chai/quest\n"
"\n"
);
std::size_t splitPos = pQuestData->name_intern.find( "_" );
std::string className = pQuestData->name_intern.substr( 0, splitPos );
std::string sceneStr = " //////////////////////////////////////////////////////////////////////\n // Available Scenes in this quest, not necessarly all are used\n";
std::string seqStr = " // Steps in this quest ( 0 is before accepting, \n // 1 is first, 255 means ready for turning it in\n";
std::string questVarStr = " // Quest vars / flags used\n";
for( auto &entry : additionalList )
{
if( entry.find( "OnScene" ) != std::string::npos )
{
std::string sceneName = entry.substr( 2 );
std::string sceneId = entry.substr( 7 );
std::size_t numOff = sceneId.find_first_not_of( "0" );
sceneId = numOff != std::string::npos ? sceneId.substr( numOff ) : "0";
sceneStr += " def " + sceneName + "( player )\n";
sceneStr += " {\n";
sceneStr += " player.eventPlay( this.id, " + sceneId + ", NONE,\n";
sceneStr += " fun( player, eventId, param1, param2, param3 )\n";
sceneStr += " {} );\n";
sceneStr += " }\n\n";
}
else if( entry.find( "Flag" ) != std::string::npos ||
entry.find( "QuestUI" ) != std::string::npos )
{
questVarStr += " // " + entry + "\n";
}
else if( entry.find( "SEQ" ) != std::string::npos )
{
if( entry.find( "SEQ_FINISH" ) != std::string::npos )
{
seqStr += " this.SEQ_FINISH = 255;\n";
}
else if( entry.find( "SEQ_OFFER" ) != std::string::npos )
{
}
else
{
std::string seqName = entry;
std::string seqId = entry.substr( 4 );
seqStr += " this." + seqName + " = " + seqId + ";\n";
}
}
}
std::string rewards = " // Quest rewards \n";
rewards += ( pQuestData->reward_exp_factor != 0 ) ? " this.RewardExpFactor = " + std::to_string( pQuestData->reward_exp_factor ) + ";\n" : "";
rewards += ( pQuestData->reward_gil != 0 ) ? " this.RewardGil = " + std::to_string( pQuestData->reward_gil ) + ";\n" : "";
rewards += ( pQuestData->reward_emote != 0 ) ? " this.RewardEmote = " + std::to_string( pQuestData->reward_emote ) + ";\n" : "";
rewards += ( pQuestData->reward_action != 0 ) ? " this.RewardAction = " + std::to_string( pQuestData->reward_action ) + ";\n" : "";
rewards += ( pQuestData->reward_action_general1 != 0 ) ? " this.RewardGeneralAction1 = " + std::to_string( pQuestData->reward_action_general1 ) + ";\n" : "";
rewards += ( pQuestData->reward_action_general2 != 0 ) ? " this.RewardGeneralAction2 = " + std::to_string( pQuestData->reward_action_general2 ) + ";\n" : "";
rewards += ( pQuestData->reward_gc_seals != 0 ) ? " this.RewardGCSeals = " + std::to_string( pQuestData->reward_gc_seals ) + ";\n" : "";
rewards += ( pQuestData->reward_other != 0 ) ? " this.RewardOther = " + std::to_string( pQuestData->reward_other ) + ";\n" : "";
rewards += ( pQuestData->reward_reputation != 0 ) ? " this.RewardReputation = " + std::to_string( pQuestData->reward_reputation ) + ";\n" : "";
rewards += ( pQuestData->reward_tome_type != 0 ) ? " this.RewardTomeType = " + std::to_string( pQuestData->reward_tome_type ) + ";\n" : "";
rewards += ( pQuestData->reward_tome_count != 0 ) ? " this.RewardTomeCount = " + std::to_string( pQuestData->reward_tome_count ) + ";\n" : "";
rewards += ( pQuestData->instanced_content_unlock != 0 ) ? " this.InstancedContentUnlock = " + std::to_string( pQuestData->instanced_content_unlock ) + ";\n" : "";
if( pQuestData->reward_item.size() > 0 )
{
rewards += " this.RewardItem = [";
for( size_t ca = 0; ca < pQuestData->reward_item.size(); ca++ )
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{
rewards += std::to_string( pQuestData->reward_item.at( ca ) );
if( ca != pQuestData->reward_item.size() - 1 )
{
rewards += ", ";
}
}
rewards += "];\n";
}
if( pQuestData->reward_item.size() > 0 )
{
rewards += " this.RewardItemCount = [";
for( size_t ca = 0; ca < pQuestData->reward_item_count.size(); ca++ )
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{
rewards += std::to_string( pQuestData->reward_item_count.at( ca ) );
if( ca != pQuestData->reward_item_count.size() - 1 )
{
rewards += ", ";
}
}
rewards += "];\n";
}
if( pQuestData->reward_item_optional.size() > 0 )
{
rewards += " this.RewardItemOptional = [";
for( size_t ca = 0; ca < pQuestData->reward_item_optional.size(); ca++ )
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{
rewards += std::to_string( pQuestData->reward_item_optional.at( ca ) );
if( ca != pQuestData->reward_item_optional.size() - 1 )
{
rewards += ", ";
}
}
rewards += "];\n";
}
if( pQuestData->reward_item_optional_count.size() > 0 )
{
rewards += " this.RewardItemOptionalCount = [";
for( size_t ca = 0; ca < pQuestData->reward_item_optional_count.size(); ca++ )
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{
rewards += std::to_string( pQuestData->reward_item_optional_count.at( ca ) );
if( ca != pQuestData->reward_item_optional_count.size() - 1 )
{
rewards += ", ";
}
}
rewards += "];\n";
}
bool hasERange = false;
bool hasEmote = false;
bool hasEnemies = false;
std::vector< uint32_t > enemy_ids;
std::vector< std::string > script_entities;
std::string sentities = " // Entities found in the script data of the quest\n";
for( size_t ca = 0; ca < pQuestData->script_entity.size(); ca ++ )
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{
if( ( pQuestData->script_entity.at( ca ).find( "HOWTO" ) != std::string::npos ) || ( pQuestData->script_entity.at( ca ).find( "HOW_TO" ) != std::string::npos ) )
continue;
if( (pQuestData->script_entity.at( ca ).find( "EMOTENO" ) != std::string::npos ) || (pQuestData->script_entity.at( ca ).find( "EMOTEOK" ) != std::string::npos ) )
hasEmote = true;
if(pQuestData->script_entity.at(ca).find("ENEMY") != std::string::npos)
{
hasEnemies = true;
enemy_ids.push_back(pQuestData->script_value.at(ca));
}
script_entities.push_back( pQuestData->script_entity.at( ca ) + " = " + std::to_string( pQuestData->script_value.at( ca ) ) );
}
std::sort( script_entities.begin(), script_entities.end() );
for( auto& entity : script_entities )
{
sentities += " this." + entity + ";\n";
}
std::string additional = "// Quest Script: " + pQuestData->name_intern + "\n";
additional += "// Quest Name: " + pQuestData->name + "\n";
additional += "// Quest ID: " + std::to_string( pQuestData->id ) + "\n";
additional += "// Start NPC: " + std::to_string( pQuestData->enpc_resident_start ) + "\n";
additional += "// End NPC: " + std::to_string( pQuestData->enpc_resident_end ) + "\n\n";
std::string scriptEntry = " //////////////////////////////////////////////////////////////////////\n";
scriptEntry += " // Event Handlers\n";
scriptEntry += " def onTalk( eventId, player, actorId )\n";
scriptEntry += " {\n";
scriptEntry += " var actor = mapActor( actorId );\n";
scriptEntry += " }\n\n";
if( hasERange )
{
scriptEntry += " def onWithinRange( eventId, player, eRangeId, x, y, z )\n";
scriptEntry += " {\n";
scriptEntry += " }\n\n";
}
if( hasEmote )
{
scriptEntry += " def onEmote( eventId, player, actorId, emoteId )\n";
scriptEntry += " {\n";
scriptEntry += " }\n\n";
}
for( auto enemy : enemy_ids )
{
scriptEntry += " def onMobKill_" + std::to_string(enemy) + "( player )\n";
scriptEntry += " {\n";
scriptEntry += " }\n\n";
}
std::string constructor;
constructor += " def " + className + "Def()\n";
constructor += " {\n";
constructor += " // Basic quest information \n";
constructor += " this.name = \"" + pQuestData->name + "\";\n";
constructor += " this.id = " + std::to_string( pQuestData->id ) + ";\n\n";
constructor += questVarStr + "\n";
constructor += seqStr + "\n";
constructor += rewards + "\n";
constructor += sentities + "\n";
constructor += " }\n";
std::string classString(
"class " + className + "Def \n"
"{\n"
+ constructor +
"\n"
+ sceneStr +
scriptEntry +
"};\n\n"
);
std::string objName = className;
std::string initObj = "GLOBAL " + objName + " = " + className + "Def();\n";
std::ofstream outputFile;
outputFile.open( "generated/" + className + ".chai_generated" );
outputFile << header << additional << classString << initObj;
outputFile.close();
}
int main()
{
g_log.init();
// std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack\\ffxiv" );
g_log.info( "Setting up EXD data" );
if( !g_exdData.init( datLocation ) )
{
g_log.fatal( "Error setting up EXD data " );
return 0;
}
xiv::dat::GameData data( datLocation );
xiv::exd::ExdData eData( data );
auto QuestDat = g_exdData.setupDatAccess( "Quest", xiv::exd::Language::en );
auto rows = QuestDat.get_rows();
for( auto row : rows )
{
auto questInfo = g_exdData.getQuestInfo( row.first );
if( questInfo->name.empty() || questInfo->name_intern.empty() )
{
continue;
}
size_t pos_seperator = questInfo->name_intern.find_first_of( "_" );
std::string folder;
if( pos_seperator != std::string::npos )
{
folder = questInfo->name_intern.substr( pos_seperator + 1, 3 );
}
else
{
return 0;
}
const xiv::dat::Cat& test = data.get_category( "game_script" );
const std::string questPath = "game_script/quest/" + folder + "/" + questInfo->name_intern + ".luab";
const auto &test_file = data.get_file( questPath );
auto &section = test_file->access_data_sections().at( 0 );
int32_t size = *( uint32_t* ) &section[4];
std::set<std::string> stringList;
uint32_t offset = 0;
std::ofstream outputFile1;
outputFile1.open("generated/" + questInfo->name_intern + ".luab", std::ios::binary);
outputFile1.write(&section[0], section.size());
outputFile1.close();
std::string command= std::string("java -jar unluac_2015_06_13.jar ") + "generated/" + questInfo->name_intern + ".luab" + ">> " + "generated/" + questInfo->name_intern + ".lua";
system(command.c_str());
for( ; ; )
{
std::string entry( &section[offset] );
offset += entry.size() + 1;
if( entry.size() > 3
&& entry.find_first_not_of( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ01234567890_" ) == std::string::npos )
{
if( entry.find( "SEQ" ) != std::string::npos
|| entry.find( "QuestUI" ) != std::string::npos
|| entry.find( "OnScene" ) != std::string::npos
|| entry.find( "Flag" ) != std::string::npos
|| entry.find( "ACTOR" ) != std::string::npos
&& entry.find( "_ACTOR" ) == std::string::npos )
if( entry.find( "HOWTO" ) == std::string::npos )
stringList.insert( entry );
}
if( offset >= section.size() )
break;
}
createScript( questInfo, stringList );
//break;
}
return 0;
}