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sapphire/src/servers/sapphire_zone/Session.cpp

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#include <time.h>
#include <common/Util/Util.h>
#include <common/Network/PacketContainer.h>
#include "Network/GameConnection.h"
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#include "Session.h"
#include "Actor/Player.h"
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#include <boost/filesystem/operations.hpp>
#include <common/Logging/Logger.h>
extern Core::Logger g_log;
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Core::Session::Session( uint32_t sessionId )
: m_sessionId( sessionId )
, m_lastDataTime( static_cast< uint32_t >( Util::getTimeSeconds() ) )
, m_lastSqlTime( static_cast< uint32_t >( Util::getTimeSeconds() ) )
, m_isValid( false )
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{
// boost::posix_time::ptime now = boost::date_time::not_a_date_time;
// now = boost::posix_time::microsec_clock::universal_time();
}
Core::Session::~Session()
{
}
void Core::Session::setZoneConnection( Network::GameConnectionPtr pZoneCon )
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{
pZoneCon->m_conType = Network::ConnectionType::Zone;
m_pZoneConnection = pZoneCon;
}
void Core::Session::setChatConnection( Network::GameConnectionPtr pChatCon )
{
pChatCon->m_conType = Network::ConnectionType::Chat;
m_pChatConnection = pChatCon;
}
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Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const
{
return m_pZoneConnection;
}
Core::Network::GameConnectionPtr Core::Session::getChatConnection() const
{
return m_pChatConnection;
}
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bool Core::Session::loadPlayer()
{
m_pPlayer = Entity::PlayerPtr( new Entity::Player() );
if( !m_pPlayer->load( m_sessionId, shared_from_this() ) )
{
m_isValid = false;
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return false;
}
m_isValid = true;
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return true;
}
void Core::Session::close()
{
if( m_pZoneConnection )
m_pZoneConnection->Disconnect();
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if( m_pChatConnection )
m_pChatConnection->Disconnect();
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// remove the session from the player
if( m_pPlayer )
// reset the zone, so the zone handler knows to remove the actor
m_pPlayer->setCurrentZone( nullptr );
}
uint32_t Core::Session::getId() const
{
return m_sessionId;
}
uint32_t Core::Session::getLastDataTime() const
{
return m_lastDataTime;
}
uint32_t Core::Session::getLastSqlTime() const
{
return m_lastSqlTime;
}
bool Core::Session::isValid() const
{
return m_isValid;
}
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void Core::Session::updateLastDataTime()
{
m_lastDataTime = static_cast< uint32_t >( Util::getTimeSeconds() );
}
void Core::Session::updateLastSqlTime()
{
m_lastSqlTime = static_cast< uint32_t >( Util::getTimeSeconds() );
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}
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void Core::Session::startReplay( const std::string& folderpath )
{
if( !boost::filesystem::exists(folderpath) )
{
getPlayer()->sendDebug( "Couldn't find folder." );
return;
}
m_replayCache.clear();
std::vector<std::tuple<uint64_t, std::string>> loadedSets;
for( auto it = boost::filesystem::directory_iterator( boost::filesystem::path( folderpath ) ); it != boost::filesystem::directory_iterator(); ++it )
{
// Get the filename of the current element
auto filename = it->path().filename().string();
auto unixtime = atoi( filename.substr( 0, 10 ).c_str() );
if( unixtime > 1000000000)
{
loadedSets.push_back( std::tuple<uint64_t, std::string>( unixtime, it->path().string() ) );
}
}
sort( loadedSets.begin(), loadedSets.end(), [ ]( const std::tuple<uint64_t, std::string>& left, const std::tuple<uint64_t, std::string>& right)
{
return std::get<0>( left ) < std::get<0>( right );
} );
int startTime = std::get<0>( loadedSets.at( 0 ) );
for( auto thing : loadedSets )
{
m_replayCache.push_back( std::tuple<uint64_t, std::string>( Util::getTimeSeconds() + ( std::get<0>( thing ) - startTime ), std::get<1>( thing ) ) );
g_log.info( "Registering " + std::get<1>( thing ) + " for " + std::to_string( std::get<0>( thing ) - startTime ) );
}
getPlayer()->sendDebug( "Registered " + std::to_string( m_replayCache.size() ) + " sets for replay" );
m_isReplaying = true;
}
void Core::Session::stopReplay()
{
m_isReplaying = false;
m_replayCache.clear();
}
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void Core::Session::update()
{
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if( m_isReplaying )
{
int at = 0;
for( auto const& set : m_replayCache ) {
if( std::get<0>( set ) == Util::getTimeSeconds() )
{
m_pZoneConnection->injectPacket( std::get<1>( set ), *getPlayer().get() );
m_replayCache.erase( m_replayCache.begin() + at );
}
at++;
}
}
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if( m_pZoneConnection )
{
m_pZoneConnection->processInQueue();
// SESSION LOGIC
m_pPlayer->update( Util::getTimeMs() );
if( ( static_cast< uint32_t >( Util::getTimeSeconds() ) - static_cast< uint32_t >( getLastSqlTime() ) ) > 10 )
{
updateLastSqlTime();
m_pPlayer->updateSql();
}
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m_pZoneConnection->processOutQueue();
}
if( m_pChatConnection )
{
m_pChatConnection->processInQueue();
m_pChatConnection->processOutQueue();
}
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}
Core::Entity::PlayerPtr Core::Session::getPlayer() const
{
return m_pPlayer;
}