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sapphire/src/world/Manager/FreeCompanyMgr.h

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#pragma once
#include <memory>
#include <map>
#include <vector>
#include "ForwardsZone.h"
namespace Sapphire::World::Manager
{
class FreeCompanyMgr
{
private:
std::map< uint64_t, FreeCompanyPtr > m_fcIdMap;
std::map< std::string, FreeCompanyPtr > m_fcNameMap;
FreeCompanyPtr getFcByName( const std::string& name );
public:
FreeCompanyMgr() = default;
// initialize all fcs from db to memory
bool loadFreeCompanies();
void writeFreeCompany( uint64_t fcId );
// create new fc entry and insert into db
FreeCompanyPtr createFreeCompany( const std::string& name, const std::string& tag, Entity::Player& player );
bool renameFreeCompany( uint64_t fcId, const std::string& name, const std::string& tag, Entity::Player& player );
void finishFreeCompanyAction( const std::string& name, uint32_t result, Entity::Player& player, uint8_t action );
/* void invitePlayer( Entity::Player& sourcePlayer, Entity::Player& invitedPlayer, uint64_t linkshellId );
void kickPlayer( Entity::Player& sourcePlayer, Entity::Player& kickedPlayer, uint64_t linkshellId );
void addLeader( Entity::Player& sourcePlayer, Entity::Player& newLeaderPlayer, uint64_t linkshellId );
void removeLeader( Entity::Player& sourcePlayer, Entity::Player& leaderPlayer, uint64_t linkshellId );
void declineLeader( Entity::Player& sourcePlayer, uint64_t linkshellId );
void changeMaster( Entity::Player& sourcePlayer, Entity::Player& nextMasterPlayer, uint64_t linkshellId ); */
void sendFreeCompanyStatus( Entity::Player& player );
// get fc associated with player
FreeCompanyPtr getPlayerFreeCompany( Entity::Player& player ) const;
FreeCompanyPtr getFreeCompanyById( uint64_t fcId );
// void leaveLinkshell( uint64_t lsId, uint64_t characterId );
// void joinLinkshell( uint64_t lsId, uint64_t characterId );
};
}