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sapphire/src/servers/sapphire_zone/Event/EventHandler.h

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2018-01-09 23:50:54 +01:00
#ifndef _EVENT_H
#define _EVENT_H
#include "../Forwards.h"
namespace Core {
namespace Event {
class EventHandler
{
public:
enum EventType : uint8_t
{
Talk = 1,
Emote = 2,
DistanceBelow = 3,
DistanceOver = 4,
BattleReward = 5,
Craft = 6,
Nest = 7,
Item = 8,
Drop = 9,
WithinRange = 10,
OutsideRange = 11,
GameStart = 12,
GameProgress = 13,
EnterTerritory = 15,
GameComeBack = 17,
ActionResult = 18,
MateriaCraft = 19,
Fishing = 20,
UI = 21,
Housing = 22,
Say = 23,
TableGame = 24,
};
enum EventHandlerType : uint16_t
{
Quest = 0x0001,
Warp = 0x0002,
Shop = 0x0004,
Aetheryte = 0x0005,
GuildLeveAssignment = 0x0006,
DefaultTalk = 0x0009,
CustomTalk = 0x000B,
CompanyLeveOfficer = 0x000C,
CraftLeve = 0x000E,
GimmickAccessor = 0x000F,
GimmickBill = 0x0010,
GimmickRect = 0x0011,
ChocoboTaxiStand = 0x0012,
Opening = 0x0013,
ExitRange = 0x0014,
GCShop = 0x0016,
GuildOrderGuide = 0x0017,
GuildOrderOfficer = 0x0018,
ContentNpc = 0x0019,
Story = 0x001A,
SpecialShop = 0x001B,
BahamutGuide = 0x001C,
FcTalk = 0x001F,
};
using SceneReturnCallback = std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint16_t ) > ;
EventHandler( uint64_t actorId, uint32_t eventId, EventType eventType, uint32_t eventParam3 );
~EventHandler() {}
uint64_t getActorId() const;
uint32_t getId() const;
uint16_t getType() const;
uint16_t getEntryId() const;
uint8_t getEventType() const;
uint32_t getEventParam3() const;
bool hasPlayedScene() const;
void setPlayedScene( bool playedScene );
SceneReturnCallback getEventReturnCallback() const;
void setEventReturnCallback( SceneReturnCallback callback );
protected:
uint64_t m_actorId;
uint32_t m_eventId;
uint16_t m_entryId;
uint16_t m_type;
uint8_t m_eventType;
uint32_t m_eventParam3;
bool m_playedScene;
SceneReturnCallback m_callback;
};
}
}
#endif