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sapphire/src/servers/sapphire_zone/Network/PacketWrappers/EventFinishPacket.h

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#ifndef _EVENTFINISH_H
#define _EVENTFINISH_H
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#include <Network/GamePacketNew.h>
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namespace Core {
namespace Network {
namespace Packets {
namespace Server {
/**
* @brief The packet sent to finish an event.
*/
class EventFinishPacket :
public ZoneChannelPacket< FFXIVIpcEventFinish >
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{
public:
EventFinishPacket( uint32_t playerId,
uint32_t eventId,
uint8_t param1,
uint32_t param3 ) :
ZoneChannelPacket< FFXIVIpcEventFinish >( playerId, playerId )
{
initialize( eventId, param1, param3 );
};
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private:
void initialize( uint32_t eventId,
uint8_t param1,
uint32_t param3 )
{
m_data.eventId = eventId;
m_data.param1 = param1;
m_data.param2 = 1;
m_data.param3 = param3;
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};
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};
}
}
}
}
#endif /*_EVENTFINISH_H*/