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sapphire/bin/scripts/chai/opening/OpeningGridania.chai

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2017-08-08 13:53:47 +02:00
// Opening Script: OpeningGridania
// Quest Name: OpeningGridania
// Quest ID: 1245186
class OpeningGridaniaDef
{
def OpeningGridaniaDef()
{
this.id = 1245186;
this.name = "OpeningGridania";
this.ERANGE_HOWTO_ANN_AND_QUEST = 2117539;
this.ERANGE_HOWTO_QUEST_REWARD = 2366417;
this.ERANGE_SEQ_1_CLOSED_1 = 2351918;
this.POS_SEQ_1_CLOSED_RETURN_1 = 2351921;
this.ERANGE_SEQ_1_CLOSED_2 = 2351919;
this.POS_SEQ_1_CLOSED_RETURN_2 = 2351921;
this.ERANGE_ALWAYS_CLOSED_1 = 2280846;
this.POS_ALWAYS_CLOSED_RETURN_1 = 2320804;
this.ENPC_ALWAYS_CLOSED_1 = 2367988;
this.ERANGE_ALWAYS_CLOSED_3 = 2280851;
this.POS_ALWAYS_CLOSED_RETURN_3 = 2320811;
this.ENPC_ALWAYS_CLOSED_3 = 2563491;
this.BGM_MUSIC_ZONE_FST_TWN = 1003;
this.NCUT_FST_1 = 3;
this.NCUT_FST_2 = 53;
this.NCUT_FST_3 = 226;
this.ENPC_QUEST_OFFER = 1985150;
this.NCUT_LIGHT_ALL = 2;
this.NCUT_LIGHT_FST_1 = 147;
this.NCUT_LIGHT_FST_2 = 146;
}
def Scene00000( player )
{
player.eventPlay( this.id, 0, 0x2001, 0, 1,
fun( player, eventId, param1, param2, param3 )
{
player.setFirstLogin( false );
OpeningGridania.Scene00001( player );
} );
}
def Scene00001( player )
{
player.eventPlay( this.id, 1, 0x2001, 1, 0x32 );
}
def Scene00020( player )
{
player.eventPlay( this.id, 20, 0x2001, 0, 1 );
}
def Scene00030( player )
{
player.eventPlay( this.id, 30, 0x2001, 0, 0 );
}
def Scene00040( player )
{
player.eventPlay( this.id, 40, 1, 2, 1,
fun( player, eventId, param1, param2, param3 )
{
if( player.hasQuest( ManFst001.id ) )
{
// update the instance boundaries
OpeningGridania.Scene00030( player );
}
} );
}
////////////////////////////// EVENT HANDLERS //////////////////////////////////
def onEnterTerritory( eventId, player, param1, param2)
{
if( player.isFirstLogin() == true )
{
this.Scene00000( player );
}
else
{
this.Scene00040( player );
}
}
def onWithinRange( eventId, player, param1, x, y, z)
{
if( this.ERANGE_ALWAYS_CLOSED_3 == param1 )
{
this.Scene00020( player );
}
}
};
GLOBAL OpeningGridania = OpeningGridaniaDef();