2018-05-29 21:26:51 +02:00
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#include <Actor/Player.h>
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2018-12-23 03:53:08 +01:00
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#include <Manager/EventMgr.h>
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2018-05-29 21:26:51 +02:00
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#include <ScriptObject.h>
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2018-12-23 03:53:08 +01:00
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#include "Framework.h"
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2018-05-29 21:26:51 +02:00
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2018-11-29 16:55:48 +01:00
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using namespace Sapphire;
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2018-10-28 21:53:21 +01:00
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2018-05-29 21:26:51 +02:00
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// Quest Script: SubFst026_00170
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// Quest Name: Jumping at Shadows
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// Quest ID: 65706
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// Start NPC: 1000629
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// End NPC: 1000629
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//NEED TEST KILLCREDIT
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2018-08-29 21:40:59 +02:00
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class SubFst026 :
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2018-11-13 21:34:44 +11:00
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public Sapphire::ScriptAPI::EventScript
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2018-05-29 21:26:51 +02:00
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{
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2018-08-29 21:40:59 +02:00
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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enum Sequence :
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uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardGil = 135;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000629;
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static constexpr auto Enemy0 = 9;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq2Actor0 = 1;
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public:
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SubFst026() :
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2018-11-13 21:34:44 +11:00
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Sapphire::ScriptAPI::EventScript( 65706 )
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2018-08-29 21:40:59 +02:00
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{
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};
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~SubFst026()
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{
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};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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2018-12-23 03:53:08 +01:00
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auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
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auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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2018-08-29 21:40:59 +02:00
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if( actor == Actor0 && !player.hasQuest( getId() ) )
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{
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Scene00000( player );
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}
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else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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{
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Scene00001( player );
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}
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}
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void onMobKill( Entity::Player& player, uint64_t npcId )
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{
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if( npcId != Enemy0 )
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return;
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auto currentKC = player.getQuestUI8AL( getId() ) + 1;
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if( currentKC >= 6 )
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player.updateQuest( getId(), SeqFinish );
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else
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{
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player.setQuestUI8AL( getId(), currentKC );
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player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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2018-05-29 21:26:51 +02:00
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};
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