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sapphire/src/world/AI/Fsm/StateIdle.h

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#include <cstdint>
#include "ForwardsZone.h"
#include "Actor/BNpc.h"
#include "State.h"
#pragma once
namespace Sapphire::World::AI::Fsm
{
class StateIdle : public State
{
public:
virtual ~StateIdle() = default;
void onUpdate( Entity::BNpc& bnpc, uint64_t tickCount );
void onEnter( Entity::BNpc& bnpc );
void onExit( Entity::BNpc& bnpc );
};
}