2021-11-27 00:53:57 +01:00
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#pragma once
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2019-07-25 22:46:10 +10:00
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#include <ForwardsZone.h>
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#include <Common.h>
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namespace Sapphire::World::Action
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{
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class EffectBuilder
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{
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public:
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EffectBuilder( Entity::CharaPtr source, uint32_t actionId, uint16_t sequence );
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2019-07-25 22:46:10 +10:00
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2020-01-05 20:49:50 +09:00
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void heal( Entity::CharaPtr& effectTarget, Entity::CharaPtr& healingTarget, uint32_t amount,
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Common::ActionHitSeverityType severity = Common::ActionHitSeverityType::NormalHeal,
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Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None );
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2019-07-25 22:46:10 +10:00
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2020-01-05 20:49:50 +09:00
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void restoreMP( Entity::CharaPtr& effectTarget, Entity::CharaPtr& restoringTarget, uint32_t amount,
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Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None );
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2019-07-25 22:46:10 +10:00
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2020-01-05 20:49:50 +09:00
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void damage( Entity::CharaPtr& effectTarget, Entity::CharaPtr& damagingTarget, uint32_t amount,
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Common::ActionHitSeverityType severity = Common::ActionHitSeverityType::NormalDamage,
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Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None );
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2019-07-25 22:46:10 +10:00
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2020-01-05 17:09:27 +09:00
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void startCombo( Entity::CharaPtr& target, uint16_t actionId );
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2020-01-05 20:49:50 +09:00
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void comboSucceed( Entity::CharaPtr& target );
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2020-01-06 19:25:01 +09:00
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void applyStatusEffect( Entity::CharaPtr& target, uint16_t statusId, uint8_t param );
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2020-01-23 22:36:01 +09:00
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void mount( Entity::CharaPtr& target, uint16_t mountId );
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2022-01-10 19:31:21 -03:00
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void buildAndSendPackets( const std::vector< Entity::CharaPtr >& targetList );
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private:
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void addResultToActor( Entity::CharaPtr& chara, EffectResultPtr result );
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2019-07-25 22:46:10 +10:00
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2019-07-27 13:59:35 +10:00
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uint64_t getResultDelayMs();
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2022-01-10 19:31:21 -03:00
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std::shared_ptr< Sapphire::Network::Packets::FFXIVPacketBase > buildNextEffectPacket( const std::vector< Entity::CharaPtr >& targetList );
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2019-07-26 20:28:01 +10:00
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private:
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uint32_t m_actionId;
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uint16_t m_sequence;
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Entity::CharaPtr m_sourceChara;
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std::unordered_map< uint32_t, std::vector< EffectResultPtr > > m_actorEffectsMap;
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};
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2021-11-27 00:53:57 +01:00
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}
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