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sapphire/src/world/Action/EffectResult.cpp

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#include "EffectResult.h"
#include <Util/Util.h>
#include <Service.h>
#include <Manager/PlayerMgr.h>
#include "Actor/Chara.h"
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#include "Actor/Player.h"
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using namespace Sapphire;
using namespace Sapphire::World::Action;
EffectResult::EffectResult( Entity::CharaPtr target, uint64_t runAfter ) :
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m_target( std::move( target ) ),
m_delayMs( runAfter ),
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m_value( 0 ),
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m_param0( 0 ),
m_param1( 0 ),
m_type( Common::ActionEffectType::CALC_RESULT_TYPE_NONE ),
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m_param2( 0 ),
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m_flag( Common::ActionEffectResultFlag::None )
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{
}
Entity::CharaPtr EffectResult::getTarget() const
{
return m_target;
}
uint32_t EffectResult::getValue() const
{
return m_value;
}
uint64_t EffectResult::getDelay()
{
return m_delayMs;
}
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void EffectResult::damage( uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag )
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{
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m_param0 = static_cast< uint8_t >( severity );
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m_value = amount;
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m_flag = flag;
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m_type = Common::ActionEffectType::CALC_RESULT_TYPE_DAMAGE_HP;
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}
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void EffectResult::heal( uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag )
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{
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m_param1 = static_cast< uint8_t >( severity );
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m_value = amount;
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m_flag = flag;
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m_type = Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_HP;
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}
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void EffectResult::restoreMP( uint32_t amount, Common::ActionEffectResultFlag flag )
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{
m_value = amount;
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m_flag = flag;
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m_type = Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_MP;
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}
void EffectResult::startCombo( uint16_t actionId )
{
m_value = actionId;
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m_flag = Common::ActionEffectResultFlag::EffectOnSource;
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m_type = Common::ActionEffectType::CALC_RESULT_TYPE_COMBO;
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}
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void EffectResult::comboSucceed()
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{
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// no EffectOnSource flag on this
m_type = Common::ActionEffectType::CALC_RESULT_TYPE_COMBO_HIT;
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}
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void EffectResult::applyStatusEffect( uint16_t statusId, uint8_t param )
{
m_value = statusId;
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m_param2 = param;
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m_type = Common::ActionEffectType::CALC_RESULT_TYPE_SET_STATUS;
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}
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void EffectResult::mount( uint16_t mountId )
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{
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m_value = mountId;
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m_param0 = 1;
m_type = Common::ActionEffectType::CALC_RESULT_TYPE_MOUNT;
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}
Common::CalcResultParam EffectResult::buildEffectEntry() const
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{
Common::CalcResultParam entry{};
// todo: that retarded shit so > u16 max numbers work
entry.Value = getValue();
entry.Arg0 = m_param0;
entry.Arg1 = m_param1;
entry.Type = m_type;
entry.Arg2 = m_param2;
entry.Flag = static_cast< uint8_t >( m_flag );
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return entry;
}
void EffectResult::execute()
{
switch( m_type )
{
case Common::ActionEffectType::CALC_RESULT_TYPE_DAMAGE_HP:
{
m_target->takeDamage( m_value );
break;
}
case Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_HP:
{
m_target->heal( m_value );
break;
}
case Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_MP:
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{
m_target->restoreMP( m_value );
break;
}
case Common::ActionEffectType::CALC_RESULT_TYPE_MOUNT:
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{
auto pPlayer = m_target->getAsPlayer();
Common::Service< World::Manager::PlayerMgr >::ref().onMountUpdate( *pPlayer, m_value );
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break;
}
default:
break;
}
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}