1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-22 10:07:44 +00:00
sapphire/src/scripts/quest/subquest/gridania/SubFst037.cpp

146 lines
4.3 KiB
C++
Raw Normal View History

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst037_00174
// Quest Name: No Quarter Given
// Quest ID: 65710
// Start NPC: 1000612
// End NPC: 1000612
using namespace Sapphire;
class SubFst037 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000612;
static constexpr auto Enemy0 = 192; //743; <- WRONG INFO
static constexpr auto Enemy1 = 193; //744; <- WRONG INFO
static constexpr auto Enemy2 = 194; //745; <- WRONG INFO
public:
SubFst037() : Sapphire::ScriptAPI::EventScript( 65710 ){};
~SubFst037() {};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if ( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if ( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00002( player );
}
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
{
auto credit = 0;
switch( npcId )
{
case Enemy0:
{
credit = player.getQuestUI8AL( getId() );
player.setQuestUI8AL( getId() , credit + 1 );
if( credit + 1 <= 2 )
player.sendQuestMessage( getId() , 0, 2, credit + 1, 2 );
break;
}
case Enemy1:
{
credit = player.getQuestUI8BH( getId() );
player.setQuestUI8BH( getId() , credit + 1 );
if ( credit + 1 <= 2 )
player.sendQuestMessage( getId() , 1, 2, credit + 1, 2 );
break;
}
case Enemy2:
{
credit = player.getQuestUI8BL( getId() );
player.setQuestUI8BL( getId() , credit + 1 );
if ( credit + 1 <= 2 )
player.sendQuestMessage( getId() , 2, 2, credit + 1, 2 );
break;
}
}
checkQuestCompletion( player );
}
void checkQuestCompletion( Entity::Player& player )
{
auto credit192 = player.getQuestUI8AL( getId() );
auto credit193 = player.getQuestUI8BH( getId() );
auto credit194 = player.getQuestUI8BL( getId() );
if ( credit192 >= 2 && credit193 >= 2 && credit194 >= 2 )
player.updateQuest( getId() , SeqFinish );
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
Scene00001( player );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId() , Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
if ( player.giveQuestRewards( getId() , result.param3 ) )
{
player.finishQuest( getId() );
}
} );
}
};
EXPOSE_SCRIPT( SubFst037 );