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sapphire/src/servers/Server_REST/PlayerMinimal.cpp

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#include "PlayerMinimal.h"
//#include "Core/Server_Game/CServerGame.h"
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#include <src/servers/Server_Common/Util/Util.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
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extern Core::Db::Database g_database;
extern Core::Data::ExdData g_exdData;
namespace Core {
using namespace Common;
// player constructor
PlayerMinimal::PlayerMinimal( void ) : m_iD( 0 )
{
}
// deconstructor
PlayerMinimal::~PlayerMinimal( void )
{
}
// load player from the db
// TODO change void CPlayer::load to bool, we want to know if something went wrong
void PlayerMinimal::load( uint32_t charId )
{
boost::shared_ptr<Db::QueryResult> pQR = g_database.query( "SELECT c.Name, "
" c.Customize, "
" cpc.BirthDay, "
" cpc.BirthMonth, "
" cpc.GuardianDeity, "
" cpc.Class, "
" c.ModelEquip, "
" c.ContentId, "
" c.PrimaryTerritoryId "
" FROM charabase AS c "
" INNER JOIN charadetail AS cpc "
" ON cpc.CharacterId = c.CharacterId "
" WHERE c.CharacterId = " + std::to_string( charId ) + ";" );
if( !pQR )
{
return;
}
m_iD = charId;
Db::Field *field = pQR->fetch();
memset( m_name, 0, 32 );
strcpy( m_name, field[0].getString() );
field[1].getBinary( (char*)m_look, 26 );
field[6].getBinary( (char*)m_modelEquip, 40 );
for( int32_t i = 0; i < 26; i++ )
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{
m_lookMap[i] = m_look[i];
}
setBirthDay( field[2].getInt8(), field[3].getInt8() );
m_guardianDeity = field[4].getInt8();
m_class = field[5].getInt8();
m_contentId = field[7].getUInt64();
m_zoneId = field[8].getUInt16();
auto pQR2 = g_database.query( "SELECT * FROM characlass WHERE CharacterId = " + std::to_string( charId ) + ";" );
Db::Field* field2 = pQR2->fetch();
for( uint8_t i = 0; i < 25; i++ )
{
uint8_t index = i * 2;
m_classMap[i] = field2[index].getUInt8();
//m_expArray[i] =
}
}
std::string PlayerMinimal::getLookString()
{
auto it = m_lookMap.begin();
std::string lookString;
for( ; it != m_lookMap.end(); ++it )
{
std::string s = std::to_string( it->second );
lookString += "\"" + s + "\"";
if( it != m_lookMap.end() )
{
lookString += ",";
}
}
return lookString.substr( 0, lookString.size() - 1 );
}
std::string PlayerMinimal::getModelString()
{
std::string modelString = "\""
+ std::to_string( m_modelEquip[2] ) + "\",\""
+ std::to_string( m_modelEquip[3] ) + "\",\""
+ std::to_string( m_modelEquip[4] ) + "\",\""
+ std::to_string( m_modelEquip[6] ) + "\",\""
+ std::to_string( m_modelEquip[7] ) + "\",\"5\",\"6\",\"7\",\"8\",\"9\"";
return modelString;
}
std::string PlayerMinimal::getInfoJson()
{
std::string charDetails = "{\"content\":[\"" + std::string( getName() ) + "\"," +
"[" + getClassString() + "]," +
"\"0\",\"0\",\"0\",\"" + std::to_string( getBirthMonth() ) + "\",\"" + std::to_string( getBirthDay() ) + "\",\"" + std::to_string( getGuardianDeity() ) + "\",\"" + std::to_string( m_class ) + "\",\"0\",\"" + std::to_string( getZoneId() ) + "\"," +
"[" + getLookString() + "]," +
"\"0\",\"0\"," +
"[" + getModelString() + "]," +
"\"1\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\"]," +
"\"classname\":\"ClientSelectData\",\"classid\":116}";
return charDetails;
}
std::string PlayerMinimal::getClassString()
{
std::map<uint8_t, uint16_t>::iterator it;
it = m_classMap.begin();
std::string classString;
for( ; it != m_classMap.end(); ++it )
{
std::string s = std::to_string( it->second );
classString += "\"" + s + "\"";
if( it != m_classMap.end() )
{
classString += ",";
}
}
return classString.substr( 0, classString.size() - 1 );
}
void PlayerMinimal::saveAsNew()
{
char customize[32];
char howTo[32];
memset( howTo, 0, 32 );
char aetherytes[12];
memset( aetherytes, 0, 12 );
char discovery[411];
memset( discovery, 0, 411 );
char questComplete[200];
memset( questComplete, 0, 200 );
char unlocks[64];
memset( unlocks, 0, 64 );
int16_t questTracking[5] = { -1, -1, -1, -1, -1 };
uint16_t size = static_cast< uint16_t >( m_lookMap.size() );
for( int32_t i = 0; i < m_lookMap.size(); i++ )
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{
customize[i] = m_lookMap[i];
}
uint32_t equipModel[10];
memset( equipModel, 0, 40 );
uint32_t startZone;
float x, y, z, o;
int32_t startTown = 0;
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switch( m_class )
{
case Core::Common::ClassJob::CLASS_CONJURER:
case Core::Common::ClassJob::CLASS_LANCER:
case Core::Common::ClassJob::CLASS_ARCHER:
x = 127.0f;
y = -13.0f;
z = 147.0f;
o = -2.1f;
startZone = 183;
startTown = 2;
break;
case Core::Common::ClassJob::CLASS_MARAUDER:
case Core::Common::ClassJob::CLASS_ARCANIST:
x = -53.0f;
y = 18.0f;
z = 0.0f;
o = 1.5f;
startTown = 1;
startZone = 181;
break;
case Core::Common::ClassJob::CLASS_THAUMATURGE:
case Core::Common::ClassJob::CLASS_PUGILIST:
case Core::Common::ClassJob::CLASS_GLADIATOR:
x = 42.0f;
y = 4.0f;
z = -157.6f;
o = -0.3f;
startTown = 3;
startZone = 182;
break;
}
g_database.execute( "INSERT INTO charabase "
"(Hp, "
" Mp, "
" CharacterId, "
" ContentId, "
" Customize, "
" Name, "
" Voice, "
" FirstLogin, "
" IsNewGame, "
" PrimaryTerritoryId, "
" Pos_0_0, "
" Pos_0_1, "
" Pos_0_2, "
" Pos_0_3, "
" AccountId, "
" ModelEquip, "
" IsNewAdventurer, "
" UPDATE_DATE ) "
" VALUES (100, 100, " + std::to_string( m_iD ) + ", " + std::to_string( m_contentId ) + ", " +
" UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)customize, size ) ) + "'), " +
"'" + std::string( m_name ) + "', " + std::to_string( m_voice ) + ", 1, 1, " +
std::to_string( startZone ) + ", " + std::to_string( x ) + ", " +
std::to_string( y ) + ", " + std::to_string( z ) + ", " + std::to_string( o ) + ", " +
std::to_string( m_accountId ) + ", UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)equipModel, 40 ) ) + "'), 1, NOW());" );
g_database.execute( "INSERT INTO charadetail "
"(CharacterId, "
" GuardianDeity, "
" Birthday, "
" BirthMonth, "
" Class, "
" CreateUnixTime, "
" IsActive, "
" Status, "
" FirstClass, "
" HomePoint, "
" StartTown, "
" Discovery, "
" HowTo, "
" QuestCompleteFlags, "
" unlocks, "
" QuestTracking, "
" Aetheryte, "
" UPDATE_DATE ) "
" VALUES (" + std::to_string( m_iD ) + ", "
+ std::to_string( m_guardianDeity ) + ", "
+ std::to_string( m_birthDay ) + ", "
+ std::to_string( m_birthMonth ) + ", "
+ std::to_string( m_class ) + ", UNIX_TIMESTAMP(NOW()), 1, 1, "
+ std::to_string( m_class ) + ", 2, "
+ std::to_string( startTown ) + ", "
+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)discovery, 411 ) ) + "'), "
+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)howTo, 32 ) ) + "'), "
+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)questComplete, 200 ) ) + "'), "
+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)unlocks, 64 ) ) + "'), "
+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)questTracking, 10 ) ) + "'), "
+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)aetherytes, 12 ) ) + "'), NOW());" );
g_database.execute( "INSERT INTO characlass (CharacterId, Lv_" + std::to_string( g_exdData.m_classJobInfoMap[m_class].exp_idx ) + ", UPDATE_DATE ) "
" VALUES (" + std::to_string( m_iD ) + ", 1, NOW());" );
g_database.execute( "INSERT INTO charaquest (CharacterId, UPDATE_DATE ) "
" VALUES (" + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charainfosearch (CharacterId, UPDATE_DATE ) "
" VALUES (" + std::to_string( m_iD ) + ", NOW());" );
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SET UP INVENTORIES
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::Bag0 ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::Bag1 ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::Bag2 ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::Bag3 ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmoryOff ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmoryHead ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmoryBody ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmoryHand ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmoryWaist ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmoryLegs ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmoryFeet ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmotyNeck ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmoryEar ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE )"
"VALUES ( " + std::to_string( InventoryType::ArmoryWrist ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmoryRing ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::ArmoryMain ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::Currency ) + ", " + std::to_string( m_iD ) + ", NOW());" );
g_database.execute( "INSERT INTO charaiteminventory (storageId, CharacterId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::Crystal ) + ", " + std::to_string( m_iD ) + ", NOW());" );
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SETUP EQUIPMENT / STARTING GEAR
auto classJobInfo = g_exdData.m_classJobInfoMap[m_class];
uint32_t weaponId = classJobInfo.start_weapon_id;
uint64_t uniqueId = g_database.getNextUId();
uint8_t race = customize[CharaLook::Race];
uint8_t gender = customize[CharaLook::Gender];
auto raceInfo = g_exdData.getRaceInfo( race );
int32_t body;
int32_t hands;
int32_t legs;
int32_t feet;
uint64_t bodyUid = g_database.getNextUId();
uint64_t handsUid = g_database.getNextUId();
uint64_t legsUid = g_database.getNextUId();
uint64_t feetUid = g_database.getNextUId();
if( gender == 0 )
{
body = raceInfo->male_body;
hands = raceInfo->male_hands;
legs = raceInfo->male_legs;
feet = raceInfo->male_feet;
}
else
{
body = raceInfo->female_body;
hands = raceInfo->female_hands;
legs = raceInfo->female_legs;
feet = raceInfo->female_feet;
}
g_database.execute( "INSERT INTO charaglobalitem (CharacterId, ItemId, catalogId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( m_iD ) + ", " + std::to_string( uniqueId ) + ", " +
std::to_string( weaponId ) + ", NOW());" );
g_database.execute( "INSERT INTO charaglobalitem (CharacterId, ItemId, catalogId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( m_iD ) + ", " + std::to_string( bodyUid ) + ", " +
std::to_string( body ) + ", NOW());" );
g_database.execute( "INSERT INTO charaglobalitem (CharacterId, ItemId, catalogId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( m_iD ) + ", " + std::to_string( handsUid ) + ", " +
std::to_string( hands ) + ", NOW());" );
g_database.execute( "INSERT INTO charaglobalitem (CharacterId, ItemId, catalogId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( m_iD ) + ", " + std::to_string( legsUid ) + ", " +
std::to_string( legs ) + ", NOW());" );
g_database.execute( "INSERT INTO charaglobalitem (CharacterId, ItemId, catalogId, UPDATE_DATE ) "
"VALUES ( " + std::to_string( m_iD ) + ", " + std::to_string( feetUid ) + ", " +
std::to_string( feet ) + ", NOW());" );
g_database.execute( "INSERT INTO charaitemgearset (storageId, CharacterId, "
"container_" + std::to_string( EquipSlot::MainHand ) + ", "
"container_" + std::to_string( EquipSlot::Body ) + ", "
"container_" + std::to_string( EquipSlot::Hands ) + ", "
"container_" + std::to_string( EquipSlot::Legs ) + ", "
"container_" + std::to_string( EquipSlot::Feet ) + ", "
"UPDATE_DATE ) "
"VALUES ( " + std::to_string( InventoryType::GearSet0 ) + ", " + std::to_string( m_iD ) + ", " +
std::to_string( uniqueId ) + ", " +
std::to_string( bodyUid ) + ", " +
std::to_string( handsUid ) + ", " +
std::to_string( legsUid ) + ", " +
std::to_string( feetUid ) + ", " +
"NOW());" );
}
}