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sapphire/src/scripts/quest/subquest/gridania/SubFst046.cpp

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst046_00210
// Quest Name: Idle Initiatives
// Quest ID: 65746
// Start NPC: 1000408
// End NPC: 1000408
using namespace Sapphire;
class SubFst046 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
/// Countable Num: 3 Seq: 1 Event: 1 Listener: 1000792
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000793
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto ActionTimelineEventBaseIdle = 783;
static constexpr auto Actor0 = 1000408;
static constexpr auto Actor1 = 1000792;
static constexpr auto Actor2 = 1000793;
static constexpr auto Actor3 = 1000794;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor2 = 2;
static constexpr auto Seq1Actor3 = 3;
static constexpr auto Seq2Actor0 = 4;
public:
SubFst046() : Sapphire::ScriptAPI::QuestScript( 65746 ){};
~SubFst046() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if (!player.hasQuest(getId()))
Scene00000(quest, player);
else if (quest.getSeq() == SeqFinish)
Scene00004(quest, player);
break;
}
case Actor1:
{
Scene00001(quest, player);
break;
}
case Actor2:
{
Scene00002(quest, player);
break;
}
case Actor3:
{
Scene00003(quest, player);
break;
}
}
}
private:
void checkQuestCompletion(World::Quest& quest, Entity::Player& player)
{
auto credit = quest.getUI8AL();
if (credit + 1 >= 3)
{
quest.setUI8AL(credit + 1);
player.sendEventNotice(getId(), 0, 0, credit + 1, 3);
quest.setSeq(SeqFinish);
}
else
{
quest.setUI8AL(credit + 1);
player.sendEventNotice(getId(), 0, 0, credit + 1, 3);
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst046::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setSeq(Seq1);
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst046::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player);
quest.setBitFlag8(1, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst046::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player);
quest.setBitFlag8(2, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst046::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player);
quest.setBitFlag8(3, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst046::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( SubFst046 );