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39 lines
992 B
C
39 lines
992 B
C
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#ifndef _QUESTMESSAGE_H
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#define _QUESTMESSAGE_H
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#include <Network/GamePacket.h>
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#include "Actor/Player.h"
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#include "Forwards.h"
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namespace Sapphire::Network::Packets::WorldPackets::Server
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{
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/**
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* @brief Packet to display a quest specific info message.
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*/
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class Notice2Packet : public ZoneChannelPacket< FFXIVIpcNotice2 >
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{
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public:
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Notice2Packet( Entity::GameObjectPtr pActor, uint32_t questId, int8_t msgId,
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uint8_t type = 0, uint32_t var1 = 0, uint32_t var2 = 0 ) :
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ZoneChannelPacket< FFXIVIpcNotice2 >( pActor->getId(), pActor->getId() )
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{
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initialize( questId, msgId, type, var1, var2 );
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};
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private:
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void initialize( uint32_t questId, int8_t msgId, uint8_t type, uint32_t var1, uint32_t var2 )
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{
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m_data.handlerId = questId;
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m_data.noticeId = msgId;
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// todo: not correct
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m_data.numOfArgs = type;
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m_data.args[0] = var1;
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m_data.args[1] = var2;
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};
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};
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}
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#endif /* _QUESTMESSAGE_H */
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