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sapphire/src/scripts/quest/ManWil004.cpp

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#include <Actor/Player.h>
#include <Manager/EventMgr.h>
#include <ScriptObject.h>
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#include <Service.h>
// Quest Script: ManWil004_00570
// Quest Name: Close to Home
// Quest ID: 66106
// Start NPC: 1003988
// End NPC: 1001353
using namespace Sapphire;
class ManWil004 :
public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// GetQuestUI8CH
enum Sequence :
uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 107;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003988;
static constexpr auto Actor1 = 1002279;
static constexpr auto Actor2 = 1003908;
static constexpr auto Actor20 = 1001637;
static constexpr auto Actor3 = 1001353;
static constexpr auto Aetheryte0 = 9;
static constexpr auto BindActor0 = 6229228;
static constexpr auto Item0 = 2000388;
static constexpr auto LocAction1 = 605;
static constexpr auto LocAction2 = 1005;
static constexpr auto LocMarker01 = 4009142;
static constexpr auto LocMarker02 = 4009152;
static constexpr auto LocPosCam1 = 4105872;
static constexpr auto LocPosCam2 = 4105874;
static constexpr auto LocPosCam3 = 4009150;
static constexpr auto LocPosCam4 = 4143488;
static constexpr auto Poprange0 = 4110794;
static constexpr auto Reward0 = 1;
static constexpr auto Screenimage0 = 14;
static constexpr auto Seq0Actor0Lq = 50;
static constexpr auto Territorytype0 = 130;
public:
ManWil004() :
Sapphire::ScriptAPI::EventScript( 66106 )
{
};
~ManWil004()
{
};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto& pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
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auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00003( player );
}
else if( actor == Actor2 )
{
Scene00004( player );
}
else if( actor == Actor3 )
{
Scene00008( player );
}
else if( actor == Aetheryte0 )
{
player.eventActionStart( 0x050002, 0x13,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 );
player.learnAction( 1 );
Scene00001( player );
},
nullptr, eventId );
}
}
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
player.sendQuestMessage( getId(), 1, 0, 0, 0 );
}
else if( varIdx == 2 )
{
player.sendQuestMessage( getId(), 2, 0, 0, 0 );
}
else
{
player.sendQuestMessage( getId(), 0, 0, 0, 0 );
}
auto questId = getId();
auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
{
player.updateQuest( questId, SeqFinish );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // accept quest
{
Scene00050( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00002( player );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BL( getId(), 1 );
checkQuestCompletion( player, 0 );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8AL( getId(), 1 );
checkQuestCompletion( player, 1 );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00005( player );
}
else
return;
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8CH( getId(), 0 );
player.setQuestUI8BH( getId(), 1 );
checkQuestCompletion( player, 2 );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
void Scene00050( Entity::Player& player )
{
player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
// on quest accept
player.updateQuest( getId(), Seq1 );
player.setQuestUI8CH( getId(), 1 ); // receive key item
// teleport to real ul'dah
player.forceZoneing( 130 );
} );
}
};
EXPOSE_SCRIPT( ManWil004 );